Search found 4 matches
- Wed May 06, 2026 1:20 am
- Forum: Modding help
- Topic: Cryptic error help
- Replies: 7
- Views: 745
Re: Cryptic error help
advertise_address is set wrong in your config.toml. This doesn't affect a lot since gitlab usually uses relative addresses and TLS is handled by your proxy.
But if you press clone you get the wrong address.
See also: https://gitlab-docs-d6a9bb.gitlab.io/runner/configuration/advanced-configuration ...
- Tue May 05, 2026 9:44 pm
- Forum: Modding help
- Topic: Cryptic error help
- Replies: 7
- Views: 745
Re: Cryptic error help
Your master branch seems to be in the middle of variable refactoring. Can you five a branch that runs until you get the error?
Btw: the http link-domain in your gitlab are broken. Replacing a29384eee068 with git.kyuvulpes.com works.
Yeah, after the first person who commented helped me figure ...
- Thu Apr 02, 2026 4:06 am
- Forum: Modding help
- Topic: Cryptic error help
- Replies: 7
- Views: 745
Re: Cryptic error help
You have a table somewhere in data.raw which expects a string (or possibly some other type mismatch). The game then fails to load prototypes due to that. Where is the question, and the error is not helpful. Usually the game tells the prototype in which the error occured, but sometimes stuff like ...
- Thu Apr 02, 2026 2:25 am
- Forum: Modding help
- Topic: Cryptic error help
- Replies: 7
- Views: 745
Cryptic error help
I have been slowly chipping away at porting a mod I forked a while ago. Slowly chipping things away during the porting to 2.0. However, after a point, I suddenly got this error message:
1.141 Error ModManager.cpp:1767: Failed to load mod "Kyus_Realistic_Electric_Trains_fix": bad argument #6 of 8 ...
1.141 Error ModManager.cpp:1767: Failed to load mod "Kyus_Realistic_Electric_Trains_fix": bad argument #6 of 8 ...