Search found 35 matches
- Mon Aug 31, 2026 2:25 pm
- Forum: General discussion
- Topic: Surprising observation about first-time players
- Replies: 6
- Views: 679
Re: Surprising observation about first-time players
In my first experiences with Factorio, I was pissed off by bitters destroying my base. I deactivated bitters for my first 3 runtrough. Different people may not motivated by the same things.
- Fri Aug 14, 2026 6:06 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 72
- Views: 22036
Re: [raiguard][2.1.8] Fluid is not shared evenly
In the first and second diagram, why is the pump not in the same segment as the pipe? If that would be the case, you would not hit the said limit at 6000/s
I have been thinking about this for a long time, and the solution I am leaning towards is to re-introduce isolated buffers for passthrough ...
I have been thinking about this for a long time, and the solution I am leaning towards is to re-introduce isolated buffers for passthrough ...
- Sat Jul 25, 2026 5:00 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal][HTTP API] /api/mods returns HTTP 500 for sort=updated_at&sort_order=desc
- Replies: 9
- Views: 737
- Sat Jul 25, 2026 1:41 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal][HTTP API] /api/mods returns HTTP 500 for sort=updated_at&sort_order=desc
- Replies: 9
- Views: 737
Re: [Mod Portal][HTTP API] /api/mods returns HTTP 500 for sort=updated_at&sort_order=desc
Can you use pagination to return less results ?
- Thu Jul 23, 2026 4:47 pm
- Forum: Not a bug
- Topic: Inserter not keeping the lane config when fast-replaced in 2.1.8 and 2.1.9
- Replies: 12
- Views: 1406
Re: Inserter not keeping the lane config when fast-replaced in 2.1.8 and 2.1.9
Actually actually, looking into this more: since you can configure the inserter drop lane in this scenario before fast-replacing the existing inserter - it is correct that it always takes what the cursor has been configured with.
That allows the player to set the lane before replacing, it make ...
- Thu Jul 23, 2026 1:44 pm
- Forum: Duplicates
- Topic: [2.1.12] Inserter positions not persistent after mirroring
- Replies: 4
- Views: 357
Re: [2.1.12] Inserter positions not persistent after mirroring
I encountered this behaviour too, and it is a bit annoying. I wanted to replace my yellow inserter with a blue one, and almost did not notice that the lane used was changed.
- Tue Jul 21, 2026 6:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
- Replies: 3
- Views: 544
Re: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
I tried again on 2.1.12. I made it crash by Shift-LeftClick the right most items (pipes) twice, really fast.
- Tue Jul 21, 2026 5:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
- Replies: 3
- Views: 544
Re: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
I don't know if somebody else changed the post title, so I will let it as his.
My original title was : [2.1.11] Game crash while manually emptying an assembler changing recipe
My original title was : [2.1.11] Game crash while manually emptying an assembler changing recipe
- Tue Jul 21, 2026 5:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
- Replies: 3
- Views: 544
[2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
Steps to reproduce:
- Open the attached game save. You should be on the platform Z1.
- Leave the game on pause. It works while not paused too, but it is harder to reproduce.
- Click on the assembler to the right, which is currently being emptied, because the logic circuit told it to change ...
- Open the attached game save. You should be on the platform Z1.
- Leave the game on pause. It works while not paused too, but it is harder to reproduce.
- Click on the assembler to the right, which is currently being emptied, because the logic circuit told it to change ...
- Sat Jul 18, 2026 9:19 pm
- Forum: Ideas and Suggestions
- Topic: Improve grabbing from undergrounds
- Replies: 3
- Views: 312
Re: Improve grabbing from undergrounds
The inserter could take from the underground part, on the tile in front of him.
- Tue Jul 14, 2026 8:03 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 72
- Views: 22036
Re: [raiguard][2.1.8] Fluid is not shared evenly
Thank you for the update. Good luck figuring this out Raiguard, have a wonderful day 
- Tue Jul 14, 2026 7:18 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 72
- Views: 22036
Re: [raiguard][2.1.8] Fluid is not shared evenly
I am afraid that it does not fix the plan where the far most consumer may never receive fluid. I would prefer these 3 cases to work the same, like they did in 2.0, I think it was easier to figure out for new and casual player. The 2.1 change may make the EM Plant not an easy replaceament for ...
- Tue Jul 14, 2026 2:57 am
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 72
- Views: 22036
Re: [raiguard][2.1.8] Fluid is not shared evenly
Thank you Raiguard for checking into this.
I don't quite understand the impact on this change regarding some specific scenarios, I will be happy to try it out in 2.1.11 when it comes out.
I don't quite understand the impact on this change regarding some specific scenarios, I will be happy to try it out in 2.1.11 when it comes out.
- Wed Jul 08, 2026 11:35 am
- Forum: Releases
- Topic: Version 2.1.9
- Replies: 34
- Views: 24312
Re: Version 2.1.9
Minor feature request: I'd like it if on space platforms, the planet filter also included a wildcard. Currently it seems like the only way for a space platform to request ammo from every other space platform is to make a request for ammo from platforms above Nauvis, one from platforms above Gleba ...
- Wed Jul 08, 2026 11:26 am
- Forum: Implemented Suggestions
- Topic: Remove manual z-drop feeding into inserter hands
- Replies: 9
- Views: 874
Re: Remove manual z-drop feeding into inserter hands
Ok. I was the one who added the code in the past that made it happen and based off the comments on the commit and the code it looks like it was never intended to put stuff into the inserter hand anyway. It looks like it was meant to put fuel items into the fuel slots and that's it.
Based off that ...
- Fri Jul 03, 2026 8:12 pm
- Forum: Ideas and Suggestions
- Topic: Minimum payload should count for mixed rockets also
- Replies: 16
- Views: 2742
Re: Minimum payload should count for mixed rockets also
It does not look broken too much. It works well without minimum payload. 2.1 is a step in the right direction, but handling of minimum payload in a predictable, and useful way, could be improved.
I wonder how the logistic should work for 3 different items.
Item A, B and C (1000 per rocket, minimum ...
I wonder how the logistic should work for 3 different items.
Item A, B and C (1000 per rocket, minimum ...
- Thu Jul 02, 2026 7:23 pm
- Forum: Not a bug
- Topic: [2.1.9] Inserter dropping onto curved belt can't be flipped
- Replies: 4
- Views: 588
Re: [2.1.9] Inserter dropping onto curved belt can't be flipped
One thing that bother me in the current behavior, is that you could choose to output on a specific side like this.
07-02-2026, 15-20-50.png
Then, event though the belt is still going away from the inserter, the lane side get changed like this :
07-02-2026, 15-21-01.png
Showing the arrow on ...
07-02-2026, 15-20-50.png
Then, event though the belt is still going away from the inserter, the lane side get changed like this :
07-02-2026, 15-21-01.png
Showing the arrow on ...
- Wed Jul 01, 2026 4:25 pm
- Forum: Balancing
- Topic: No idea where to leave this: unhappy with 2.1
- Replies: 4
- Views: 1387
Re: No idea where to leave this: unhappy with 2.1
Regarding the rocket launch, one thing that could help is to be more specific about what the platform is requesting and what was shipped. For example, did you change the minimum load?
- Sat Jun 27, 2026 12:48 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 72
- Views: 22036
Re: [raiguard][2.1.8] Fluid is not shared evenly
I think someone should keep a canvas or whiteboard on this issue to curate all the problem statements so that we don't go in circle.
I think it is okay to give idea and let Raigard keep track of them. As a player, we can give our expectation from a gameplay point of view and let the developer ...
- Sat Jun 27, 2026 1:03 am
- Forum: Ideas and Suggestions
- Topic: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
- Replies: 9
- Views: 942
Re: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
I played a little bit with it and the new system has the advantage of being able to visualize more than one fluid at a time. It also make the pipe easier to follow.
Configuring an hotkey is a must if you want to be almost as efficient as before, or else, you have to use the option in pipe's GUI ...
Configuring an hotkey is a must if you want to be almost as efficient as before, or else, you have to use the option in pipe's GUI ...