Search found 29 matches
- Tue Jul 21, 2026 6:46 pm
- Forum: Bug Reports
- Topic: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
- Replies: 2
- Views: 130
Re: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
I tried again on 2.1.12. I made it crash by Shift-LeftClick the right most items (pipes) twice, really fast.
- Tue Jul 21, 2026 5:47 pm
- Forum: Bug Reports
- Topic: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
- Replies: 2
- Views: 130
Re: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
I don't know if somebody else changed the post title, so I will let it as his.
My original title was : [2.1.11] Game crash while manually emptying an assembler changing recipe
My original title was : [2.1.11] Game crash while manually emptying an assembler changing recipe
- Tue Jul 21, 2026 5:34 pm
- Forum: Bug Reports
- Topic: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
- Replies: 2
- Views: 130
[2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
Steps to reproduce:
- Open the attached game save. You should be on the platform Z1.
- Leave the game on pause. It works while not paused too, but it is harder to reproduce.
- Click on the assembler to the right, which is currently being emptied, because the logic circuit told it to change ...
- Open the attached game save. You should be on the platform Z1.
- Leave the game on pause. It works while not paused too, but it is harder to reproduce.
- Click on the assembler to the right, which is currently being emptied, because the logic circuit told it to change ...
- Sat Jul 18, 2026 9:19 pm
- Forum: Ideas and Suggestions
- Topic: Improve grabbing from undergrounds
- Replies: 3
- Views: 204
Re: Improve grabbing from undergrounds
The inserter could take from the underground part, on the tile in front of him.
- Tue Jul 14, 2026 8:03 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 62
- Views: 17172
Re: [raiguard][2.1.8] Fluid is not shared evenly
Thank you for the update. Good luck figuring this out Raiguard, have a wonderful day 
- Tue Jul 14, 2026 7:18 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 62
- Views: 17172
Re: [raiguard][2.1.8] Fluid is not shared evenly
I am afraid that it does not fix the plan where the far most consumer may never receive fluid. I would prefer these 3 cases to work the same, like they did in 2.0, I think it was easier to figure out for new and casual player. The 2.1 change may make the EM Plant not an easy replaceament for ...
- Tue Jul 14, 2026 2:57 am
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 62
- Views: 17172
Re: [raiguard][2.1.8] Fluid is not shared evenly
Thank you Raiguard for checking into this.
I don't quite understand the impact on this change regarding some specific scenarios, I will be happy to try it out in 2.1.11 when it comes out.
I don't quite understand the impact on this change regarding some specific scenarios, I will be happy to try it out in 2.1.11 when it comes out.
- Wed Jul 08, 2026 11:35 am
- Forum: Releases
- Topic: Version 2.1.9
- Replies: 33
- Views: 19748
Re: Version 2.1.9
Minor feature request: I'd like it if on space platforms, the planet filter also included a wildcard. Currently it seems like the only way for a space platform to request ammo from every other space platform is to make a request for ammo from platforms above Nauvis, one from platforms above Gleba ...
- Wed Jul 08, 2026 11:26 am
- Forum: Implemented Suggestions
- Topic: Remove manual z-drop feeding into inserter hands
- Replies: 9
- Views: 674
Re: Remove manual z-drop feeding into inserter hands
Ok. I was the one who added the code in the past that made it happen and based off the comments on the commit and the code it looks like it was never intended to put stuff into the inserter hand anyway. It looks like it was meant to put fuel items into the fuel slots and that's it.
Based off that ...
- Fri Jul 03, 2026 8:12 pm
- Forum: Ideas and Suggestions
- Topic: Minimum payload should count for mixed rockets also
- Replies: 13
- Views: 1673
Re: Minimum payload should count for mixed rockets also
It does not look broken too much. It works well without minimum payload. 2.1 is a step in the right direction, but handling of minimum payload in a predictable, and useful way, could be improved.
I wonder how the logistic should work for 3 different items.
Item A, B and C (1000 per rocket, minimum ...
I wonder how the logistic should work for 3 different items.
Item A, B and C (1000 per rocket, minimum ...
- Thu Jul 02, 2026 7:23 pm
- Forum: Not a bug
- Topic: [2.1.9] Inserter dropping onto curved belt can't be flipped
- Replies: 4
- Views: 417
Re: [2.1.9] Inserter dropping onto curved belt can't be flipped
One thing that bother me in the current behavior, is that you could choose to output on a specific side like this.
07-02-2026, 15-20-50.png
Then, event though the belt is still going away from the inserter, the lane side get changed like this :
07-02-2026, 15-21-01.png
Showing the arrow on ...
07-02-2026, 15-20-50.png
Then, event though the belt is still going away from the inserter, the lane side get changed like this :
07-02-2026, 15-21-01.png
Showing the arrow on ...
- Wed Jul 01, 2026 4:25 pm
- Forum: Balancing
- Topic: No idea where to leave this: unhappy with 2.1
- Replies: 4
- Views: 728
Re: No idea where to leave this: unhappy with 2.1
Regarding the rocket launch, one thing that could help is to be more specific about what the platform is requesting and what was shipped. For example, did you change the minimum load?
- Sat Jun 27, 2026 12:48 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 62
- Views: 17172
Re: [raiguard][2.1.8] Fluid is not shared evenly
I think someone should keep a canvas or whiteboard on this issue to curate all the problem statements so that we don't go in circle.
I think it is okay to give idea and let Raigard keep track of them. As a player, we can give our expectation from a gameplay point of view and let the developer ...
- Sat Jun 27, 2026 1:03 am
- Forum: Ideas and Suggestions
- Topic: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
- Replies: 9
- Views: 731
Re: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
I played a little bit with it and the new system has the advantage of being able to visualize more than one fluid at a time. It also make the pipe easier to follow.
Configuring an hotkey is a must if you want to be almost as efficient as before, or else, you have to use the option in pipe's GUI ...
Configuring an hotkey is a must if you want to be almost as efficient as before, or else, you have to use the option in pipe's GUI ...
- Sat Jun 27, 2026 12:11 am
- Forum: Ideas and Suggestions
- Topic: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
- Replies: 9
- Views: 731
Re: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
I think that having the option on the pipe, make it easier to follow a very long and complex system.
The hotkey kind of replace the old mouse-over system, but it is not coming out of the box, so you have to personnalize the hotkey a little more. I am curious of why the mouse-over feature was ...
The hotkey kind of replace the old mouse-over system, but it is not coming out of the box, so you have to personnalize the hotkey a little more. I am curious of why the mouse-over feature was ...
- Fri Jun 26, 2026 6:17 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 245
- Views: 159253
Re: Version 2.1.7
Also, a wall ship at 40km/s against a medium asteroid used to remove half the HP of walls. Now, 4 walls are destroyed on impact, and some are damaged.
Four walls horizontally, right? As in 1 Wall deep 4 Walls wide, on impact, right?
Just asking if Walls are at least useful to precent ONE ...
- Fri Jun 26, 2026 5:44 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 245
- Views: 159253
Re: Version 2.1.7
Features
[*][space-age] Reworked asteroid damage - asteroids take damage when they collide with entities and tiles, and they no longer slow down.
This one is more brutal than expected. A bullet free platform without ammunition has no chance against medium asteroid. My older design worked ...
- Fri Jun 26, 2026 4:26 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 62
- Views: 17172
Re: [raiguard][2.1.8] Fluid is not shared evenly
I want to add: fluid ports on machines shouldn't apply their filters to the entire pipeline.
A fluid port applying it's filter to the entire pipeline is analogous to a filtered inserter taking items from a belt applying it's filter to the entire belt lane, completely invalidating any dynamic fluid ...
- Fri Jun 26, 2026 1:18 pm
- Forum: Ideas and Suggestions
- Topic: [2.1.8] Inserter and drilling miner output side is shown as "center"
- Replies: 2
- Views: 220
Re: [2.1.8] Inserter and drilling miner output side is shown as "center"
It may be harder than I thought. The inserter does not seems to be configured to output on its left or right line, but on the right or left conveyor's lane. So, the inserter seems to have 2 states "default side of the belt" and "not-default side", instead of my initial assumption which was "output ...
- Fri Jun 26, 2026 12:38 pm
- Forum: Ideas and Suggestions
- Topic: [2.1.8] Inserter and drilling miner output side is shown as "center"
- Replies: 2
- Views: 220
Re: [2.1.8] Inserter and drilling miner output side is shown as "center"
It has been pointed out that if the arrow was on the left or right before a conveyor belt is built, it have to be snapped back in the center in some scenarios.
Like in this case, if the arrow was left or right, could a player think that the scrap is put on the start or the end of the conveyor?
Like in this case, if the arrow was left or right, could a player think that the scrap is put on the start or the end of the conveyor?