Search found 29 matches

by Filcius
Tue Jul 21, 2026 6:46 pm
Forum: Bug Reports
Topic: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
Replies: 2
Views: 130

Re: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)

I tried again on 2.1.12. I made it crash by Shift-LeftClick the right most items (pipes) twice, really fast.
by Filcius
Tue Jul 21, 2026 5:47 pm
Forum: Bug Reports
Topic: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
Replies: 2
Views: 130

Re: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)

I don't know if somebody else changed the post title, so I will let it as his.

My original title was : [2.1.11] Game crash while manually emptying an assembler changing recipe
by Filcius
Tue Jul 21, 2026 5:34 pm
Forum: Bug Reports
Topic: [2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)
Replies: 2
Views: 130

[2.1.11] Crash manually emptying assembler changing recipe (ElemToolTip.cpp)

Steps to reproduce:

- Open the attached game save. You should be on the platform Z1.
- Leave the game on pause. It works while not paused too, but it is harder to reproduce.
- Click on the assembler to the right, which is currently being emptied, because the logic circuit told it to change ...
by Filcius
Sat Jul 18, 2026 9:19 pm
Forum: Ideas and Suggestions
Topic: Improve grabbing from undergrounds
Replies: 3
Views: 204

Re: Improve grabbing from undergrounds

The inserter could take from the underground part, on the tile in front of him.
by Filcius
Tue Jul 14, 2026 8:03 pm
Forum: Assigned
Topic: [raiguard][2.1.8] Fluid is not shared evenly
Replies: 62
Views: 17172

Re: [raiguard][2.1.8] Fluid is not shared evenly

Thank you for the update. Good luck figuring this out Raiguard, have a wonderful day :)
by Filcius
Tue Jul 14, 2026 7:18 pm
Forum: Assigned
Topic: [raiguard][2.1.8] Fluid is not shared evenly
Replies: 62
Views: 17172

Re: [raiguard][2.1.8] Fluid is not shared evenly

I am afraid that it does not fix the plan where the far most consumer may never receive fluid. I would prefer these 3 cases to work the same, like they did in 2.0, I think it was easier to figure out for new and casual player. The 2.1 change may make the EM Plant not an easy replaceament for ...
by Filcius
Tue Jul 14, 2026 2:57 am
Forum: Assigned
Topic: [raiguard][2.1.8] Fluid is not shared evenly
Replies: 62
Views: 17172

Re: [raiguard][2.1.8] Fluid is not shared evenly

Thank you Raiguard for checking into this.

I don't quite understand the impact on this change regarding some specific scenarios, I will be happy to try it out in 2.1.11 when it comes out.
by Filcius
Wed Jul 08, 2026 11:35 am
Forum: Releases
Topic: Version 2.1.9
Replies: 33
Views: 19748

Re: Version 2.1.9


Minor feature request: I'd like it if on space platforms, the planet filter also included a wildcard. Currently it seems like the only way for a space platform to request ammo from every other space platform is to make a request for ammo from platforms above Nauvis, one from platforms above Gleba ...
by Filcius
Wed Jul 08, 2026 11:26 am
Forum: Implemented Suggestions
Topic: Remove manual z-drop feeding into inserter hands
Replies: 9
Views: 674

Re: Remove manual z-drop feeding into inserter hands


Ok. I was the one who added the code in the past that made it happen and based off the comments on the commit and the code it looks like it was never intended to put stuff into the inserter hand anyway. It looks like it was meant to put fuel items into the fuel slots and that's it.

Based off that ...
by Filcius
Fri Jul 03, 2026 8:12 pm
Forum: Ideas and Suggestions
Topic: Minimum payload should count for mixed rockets also
Replies: 13
Views: 1673

Re: Minimum payload should count for mixed rockets also

It does not look broken too much. It works well without minimum payload. 2.1 is a step in the right direction, but handling of minimum payload in a predictable, and useful way, could be improved.

I wonder how the logistic should work for 3 different items.

Item A, B and C (1000 per rocket, minimum ...
by Filcius
Thu Jul 02, 2026 7:23 pm
Forum: Not a bug
Topic: [2.1.9] Inserter dropping onto curved belt can't be flipped
Replies: 4
Views: 417

Re: [2.1.9] Inserter dropping onto curved belt can't be flipped

One thing that bother me in the current behavior, is that you could choose to output on a specific side like this.

07-02-2026, 15-20-50.png

Then, event though the belt is still going away from the inserter, the lane side get changed like this :

07-02-2026, 15-21-01.png

Showing the arrow on ...
by Filcius
Wed Jul 01, 2026 4:25 pm
Forum: Balancing
Topic: No idea where to leave this: unhappy with 2.1
Replies: 4
Views: 728

Re: No idea where to leave this: unhappy with 2.1

Regarding the rocket launch, one thing that could help is to be more specific about what the platform is requesting and what was shipped. For example, did you change the minimum load?
by Filcius
Sat Jun 27, 2026 12:48 pm
Forum: Assigned
Topic: [raiguard][2.1.8] Fluid is not shared evenly
Replies: 62
Views: 17172

Re: [raiguard][2.1.8] Fluid is not shared evenly



I think someone should keep a canvas or whiteboard on this issue to curate all the problem statements so that we don't go in circle.


I think it is okay to give idea and let Raigard keep track of them. As a player, we can give our expectation from a gameplay point of view and let the developer ...
by Filcius
Sat Jun 27, 2026 1:03 am
Forum: Ideas and Suggestions
Topic: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
Replies: 9
Views: 731

Re: Please bring back "Pipeline Visualizer on mouse-over" to 2.1

I played a little bit with it and the new system has the advantage of being able to visualize more than one fluid at a time. It also make the pipe easier to follow.

Configuring an hotkey is a must if you want to be almost as efficient as before, or else, you have to use the option in pipe's GUI ...
by Filcius
Sat Jun 27, 2026 12:11 am
Forum: Ideas and Suggestions
Topic: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
Replies: 9
Views: 731

Re: Please bring back "Pipeline Visualizer on mouse-over" to 2.1

I think that having the option on the pipe, make it easier to follow a very long and complex system.

The hotkey kind of replace the old mouse-over system, but it is not coming out of the box, so you have to personnalize the hotkey a little more. I am curious of why the mouse-over feature was ...
by Filcius
Fri Jun 26, 2026 6:17 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 245
Views: 159253

Re: Version 2.1.7



Also, a wall ship at 40km/s against a medium asteroid used to remove half the HP of walls. Now, 4 walls are destroyed on impact, and some are damaged.

Four walls horizontally, right? As in 1 Wall deep 4 Walls wide, on impact, right?

Just asking if Walls are at least useful to precent ONE ...
by Filcius
Fri Jun 26, 2026 5:44 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 245
Views: 159253

Re: Version 2.1.7


Features
[*][space-age] Reworked asteroid damage - asteroids take damage when they collide with entities and tiles, and they no longer slow down.


This one is more brutal than expected. A bullet free platform without ammunition has no chance against medium asteroid. My older design worked ...
by Filcius
Fri Jun 26, 2026 4:26 pm
Forum: Assigned
Topic: [raiguard][2.1.8] Fluid is not shared evenly
Replies: 62
Views: 17172

Re: [raiguard][2.1.8] Fluid is not shared evenly


I want to add: fluid ports on machines shouldn't apply their filters to the entire pipeline.
A fluid port applying it's filter to the entire pipeline is analogous to a filtered inserter taking items from a belt applying it's filter to the entire belt lane, completely invalidating any dynamic fluid ...
by Filcius
Fri Jun 26, 2026 1:18 pm
Forum: Ideas and Suggestions
Topic: [2.1.8] Inserter and drilling miner output side is shown as "center"
Replies: 2
Views: 220

Re: [2.1.8] Inserter and drilling miner output side is shown as "center"

It may be harder than I thought. The inserter does not seems to be configured to output on its left or right line, but on the right or left conveyor's lane. So, the inserter seems to have 2 states "default side of the belt" and "not-default side", instead of my initial assumption which was "output ...
by Filcius
Fri Jun 26, 2026 12:38 pm
Forum: Ideas and Suggestions
Topic: [2.1.8] Inserter and drilling miner output side is shown as "center"
Replies: 2
Views: 220

Re: [2.1.8] Inserter and drilling miner output side is shown as "center"

It has been pointed out that if the arrow was on the left or right before a conveyor belt is built, it have to be snapped back in the center in some scenarios.

Like in this case, if the arrow was left or right, could a player think that the scrap is put on the start or the end of the conveyor?
06-26-2026, 08-37-50.png
06-26-2026, 08-37-50.png (238.98 KiB) Viewed 213 times

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