Do you know the IR3 mod? You'll see it on the new version in a couple of months.eugenekay wrote: Fri Apr 24, 2026 4:49 pm Hooray!
Looking forward to trying a new (interesting?) Turret mod when it is ready.![]()
Search found 11 matches
- Fri Apr 24, 2026 6:19 pm
- Forum: Modding help
- Topic: Turret shells fly through asteroids
- Replies: 6
- Views: 391
Re: Turret shells fly through asteroids
- Fri Apr 24, 2026 3:20 pm
- Forum: Modding help
- Topic: Turret shells fly through asteroids
- Replies: 6
- Views: 391
Re: Turret shells fly through asteroids
You could post your Mod (or at least the Turret prototype code) so we can see the problem in action.
Are you using table.deepcopy to create a Gun Turret clone, or instantiating the entire prototype by hand? At a guess, ProjectileAttackParameters has optional properties lead_target_for_projectile ...
- Fri Apr 24, 2026 3:04 pm
- Forum: Modding help
- Topic: Turret shells fly through asteroids
- Replies: 6
- Views: 391
Re: Turret shells fly through asteroids
You could post your Mod (or at least the Turret prototype code) so we can see the problem in action.
Are you using table.deepcopy to create a Gun Turret clone, or instantiating the entire prototype by hand? At a guess, ProjectileAttackParameters has optional properties lead_target_for_projectile ...
- Fri Apr 24, 2026 3:02 pm
- Forum: Modding help
- Topic: Turret shells fly through asteroids
- Replies: 6
- Views: 391
Re: Turret shells fly through asteroids
I can't post the mod yet, it's still too raw, but I can give attack_parameters to this turret. And I'm writing her prototype manually.
attack_parameters =
{
type = "projectile",
cooldown = 120,
range = 60,
min_range = 12,
range_mode = "center-to-bounding-box",
turn_range = 1/3,
projectile ...
attack_parameters =
{
type = "projectile",
cooldown = 120,
range = 60,
min_range = 12,
range_mode = "center-to-bounding-box",
turn_range = 1/3,
projectile ...
- Thu Apr 23, 2026 6:20 pm
- Forum: Modding help
- Topic: Turret shells fly through asteroids
- Replies: 6
- Views: 391
Turret shells fly through asteroids
Hi, I'm making a mod that adds a new turret in particular. It works fine on the ground, it hits both running and flying enemies. But if you put it on a space platform, but its projectiles don't touch the asteroids. What, theoretically, could be the problem?
- Mon Mar 23, 2026 9:11 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2080
- Views: 1076640
Re: Simple Questions and Short Answers
Hi, I need help with how to specify the "crafting_speed_quality_multiplier" parameter in the prototype of the assembly machine. On the wiki, the entry form is extremely incomprehensible.
- Sat Mar 14, 2026 6:19 pm
- Forum: Modding help
- Topic: The ability to enable "space age" without adding its content
- Replies: 6
- Views: 745
Re: The ability to enable "space age" without adding its content
I'm an idiot, everything worked for me. Thank you all!
- Sat Mar 14, 2026 6:00 pm
- Forum: Modding help
- Topic: The ability to enable "space age" without adding its content
- Replies: 6
- Views: 745
Re: The ability to enable "space age" without adding its content
I'm confused. What do I need to change in the "info.json" so that this error message doesn't appear?
- Sat Mar 14, 2026 5:26 pm
- Forum: Modding help
- Topic: The ability to enable "space age" without adding its content
- Replies: 6
- Views: 745
Re: The ability to enable "space age" without adding its content
Still, is there any way to enable SA functions without adding its contents? So that there would be no planets, platforms, or anything else?
- Sat Mar 14, 2026 5:23 pm
- Forum: Modding help
- Topic: The ability to enable "space age" without adding its content
- Replies: 6
- Views: 745
Re: The ability to enable "space age" without adding its content
So you need to come up with some other solution for growing trees, which will then have to be removed. Okay, thanks
- Sat Mar 14, 2026 3:29 pm
- Forum: Modding help
- Topic: The ability to enable "space age" without adding its content
- Replies: 6
- Views: 745
The ability to enable "space age" without adding its content
The bottom line here is this: I am currently writing my own mod, which was originally designed for a game without the "space age" add-on, but whose compatibility will be added later. And at the same time, I want to use the mechanics of an agricultural tower in my mod (since I need to grow trees ...