Hey,
I just tried to play the game (0.17) on Arch Linux, and so far the sound is working, but there is a delay of about 1 second. I have no idea where to start exploring this issue.
I found this thread:
https://forums.factorio.com/viewtopic.php?t=34974 (which is probably too old anyway, 2016 ...
Search found 83 matches
- Thu May 02, 2019 12:32 pm
- Forum: Technical Help
- Topic: Linux sound delay
- Replies: 0
- Views: 1065
- Fri Nov 30, 2018 12:38 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 150409
Re: [MOD 0.14] Alien Biomes
to you maybe
The GPU isn't involved in generating terrain, that's solely done on the CPU. In part by Factorio core, in part by mods like Alien Biomes. So it doesn't make any sense to bring up GPU specs if you want to complain about map generation time. GPU is only relevant once terrain is ...
The GPU isn't involved in generating terrain, that's solely done on the CPU. In part by Factorio core, in part by mods like Alien Biomes. So it doesn't make any sense to bring up GPU specs if you want to complain about map generation time. GPU is only relevant once terrain is ...
- Fri Nov 30, 2018 10:00 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 150409
Re: [MOD 0.14] Alien Biomes
So I just upgraded my video card to a GTX 1070ti 8GB from a AMD r9 27 2GB. The large drops in FPS are still prevalent at game start with this mod. The FPS drops happen and are worse when when I head diagonally into unexplored terrain, the more trees/doodas there are present on the screen, and ...
- Sat Oct 13, 2018 8:51 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 150409
Re: [MOD 0.14] Alien Biomes
The problem is with the VRAM, specially if you are using HR gfx as well, the you need at least 4 GB and in some cases (more mods to add stuff) even this can be a shortfall, the GPU itself is hardly touched at all.
Thanks for the insight! I guess Factorio doesn't have a sophisticated handling of ...
- Sat Oct 13, 2018 7:58 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 150409
Re: [MOD 0.14] Alien Biomes
No reply to the performance issues? So are these known issues that can't be fixed?
I have a lot of RAM (12GB) and my GPU is still fine for most things GTX750, 2GB VRAM, just the CPU is not that beefy anymore (1st gen i7 from 2008 or something). Are people complaining rather those who use something ...
I have a lot of RAM (12GB) and my GPU is still fine for most things GTX750, 2GB VRAM, just the CPU is not that beefy anymore (1st gen i7 from 2008 or something). Are people complaining rather those who use something ...
- Sun Oct 07, 2018 7:17 pm
- Forum: Bob's mods
- Topic: [0.18.x] Coppermine's Bob's module rebalancing
- Replies: 7
- Views: 6429
Re: [0.16.x] Coppermine's Bob's module rebalancing
Not yet at modules again in my new game, but indeed defaults of Bob's Modules are ridiculous. You even save power with speed modules if I remember correctly (one moduled assembler consumes less per production unit than the corresponding amount of unmoduled assemblers). I have no idea how anyone ...
- Sun Sep 30, 2018 6:58 am
- Forum: General discussion
- Topic: What happened to Factorio updates?
- Replies: 36
- Views: 15740
Re: What happened to Factorio updates?
Wow. That's all you have?
- Wed Sep 26, 2018 4:36 pm
- Forum: General discussion
- Topic: What happened to Factorio updates?
- Replies: 36
- Views: 15740
Re: What happened to Factorio updates?
There's no purely objective definition of "releasable" in the same way there's no purely objective definition of "feature-complete." There may not even be a purely objective definition of "bug-free," given the number of bug reports closed with "it's counterintuitive and arbitrary, but the ...
- Wed Sep 26, 2018 9:59 am
- Forum: Modding discussion
- Topic: Placing items from the player's inventory
- Replies: 6
- Views: 3649
Re: Placing items from the player's inventory
Well, I tried to be explicit about that, and I thought my explanation about why I have these questions is comprehensible.
And i thought i was pretty obvious about telling you that you didn't (And still haven't).
Might also be you failing to understand comprehensive explanations.
Have ...
- Wed Sep 26, 2018 9:03 am
- Forum: Modding discussion
- Topic: Placing items from the player's inventory
- Replies: 6
- Views: 3649
Re: Placing items from the player's inventory
Might also be you failing to understand comprehensive explanations.eradicator wrote: Wed Sep 26, 2018 8:57 amAnd i thought i was pretty obvious about telling you that you didn't (And still haven't).neoc wrote: Wed Sep 26, 2018 8:38 am Well, I tried to be explicit about that, and I thought my explanation about why I have these questions is comprehensible.
- Wed Sep 26, 2018 8:38 am
- Forum: Modding discussion
- Topic: Placing items from the player's inventory
- Replies: 6
- Views: 3649
Re: Placing items from the player's inventory
First: The better question is usually to explain your problem, rather than explaining the problems with what you think is the solution.
Yes, decreasing the count is the expected way to reduce stack size. I'm a bit confused why you're trying to build from a given stack without having a stack ...
- Wed Sep 26, 2018 7:21 am
- Forum: Modding discussion
- Topic: Placing items from the player's inventory
- Replies: 6
- Views: 3649
Placing items from the player's inventory
Since a LuaItemStack can have a .health < 1 for when you have a stack of damaged items, when placing an item from the player's inventory you can't just use LuaInventory.remove, because that item may be damaged, which should be reflected in the entity placed (by the way, having two ways of handling ...
- Tue Sep 25, 2018 8:56 am
- Forum: Bob's mods
- Topic: [bug] bob's inserters freeze up
- Replies: 8
- Views: 5199
Re: [bug] bob's inserters freeze up
Did this issue lead to anything further yet, like the devs confirming the bug?
I might have had the same issue (near inserter from right to left with middle position which bugged out). I found that extending the belt in negative direction from where the insertion happens will reset the inserter so ...
I might have had the same issue (near inserter from right to left with middle position which bugged out). I found that extending the belt in negative direction from where the insertion happens will reset the inserter so ...
- Tue Sep 25, 2018 6:54 am
- Forum: General discussion
- Topic: What happened to Factorio updates?
- Replies: 36
- Views: 15740
Re: What happened to Factorio updates?
Ever since I have bought the game 4.5 years ago, I think "this game is totally releasable in its state" when the last stable release for that major version is out. And whenever the next major update stable comes out, I say to myself "The devs were right, the game needed that additional step ...
- Tue Sep 25, 2018 5:59 am
- Forum: General discussion
- Topic: What happened to Factorio updates?
- Replies: 36
- Views: 15740
Re: What happened to Factorio updates?
If you have the newbie single player in mind, releasing before the new tutorial is finished looks like a bad idea. The old campaign is just wrong for the average noob. Difficulty is rather random with some nasty spikes. Popups are annoying as hell and can't be brought back once dismissed. There ...
- Mon Sep 24, 2018 9:39 am
- Forum: General discussion
- Topic: What happened to Factorio updates?
- Replies: 36
- Views: 15740
Re: What happened to Factorio updates?
They also rewrite their widget toolkit wich probably uses the graphics engine and is used by every GUI in the game at the same time. Also they seem to dump a graphics abstraction layer they are not satisfied with while they are at it (wich is perfect timing).
The NPE and campaign are dependent on ...
- Mon Sep 24, 2018 5:51 am
- Forum: General discussion
- Topic: What happened to Factorio updates?
- Replies: 36
- Views: 15740
Re: What happened to Factorio updates?
There is a definitive answer to it, and it's when the game meets their developpers standard of what should be a finished game.
When it's in that state :
1) either the players' standards are met too, in which case they will praise the devs for the good job at delivering a finished product.
2) or ...
- Mon Sep 24, 2018 5:06 am
- Forum: General discussion
- Topic: What happened to Factorio updates?
- Replies: 36
- Views: 15740
Re: What happened to Factorio updates?
They either have way to little manpower or aren't allocating it with release in mind.
Or they are currently rewriting their graphics engine and don't want to give us a version wich crashes a lot.
I NEVER had a game crash not related to a mod. NEVER .
Of course not. They do not release ...
- Sun Sep 23, 2018 6:13 pm
- Forum: General discussion
- Topic: What happened to Factorio updates?
- Replies: 36
- Views: 15740
Re: What happened to Factorio updates?
They either have way to little manpower or aren't allocating it with release in mind.
Or they are currently rewriting their graphics engine and don't want to give us a version wich crashes a lot.
I NEVER had a game crash not related to a mod. NEVER . And from what I hear that's the ...
- Sun Sep 23, 2018 4:13 pm
- Forum: General discussion
- Topic: What happened to Factorio updates?
- Replies: 36
- Views: 15740
Re: What happened to Factorio updates?
I agree that it is embarrassing that they don't get a release from early access done, after so much time and with a state of the game that is essentially finished. One could argue that certain parts are not mature yet, like everything about aliens - but what has changed there in the last years ...