Search found 3 matches
- Wed Aug 24, 2022 5:37 pm
- Forum: Modding help
- Topic: Access noise in game
- Replies: 4
- Views: 1342
Re: Access noise in game
Thanks for the tip. I have looked at a few different mods that alter the terrain. Many seem to write their own noise function in lua and then overwrite on_chunk_generated with their custom code. I would like to avoid having to do my own noise functions. I wasn't able to understand how Alien Biomes d...
- Tue Aug 23, 2022 4:04 pm
- Forum: Modding help
- Topic: Access noise in game
- Replies: 4
- Views: 1342
Access noise in game
Hi. IΒ΄m making a mod and need to customize the map generation (for something like a world map in an rpg). I read up some on NoiseExpression, and on perlin noise functions. https://wiki.factorio.com/Types/NoiseExpression My instinctive plan was to define some noise layers, for example "myElevati...
- Tue May 23, 2017 2:25 pm
- Forum: General discussion
- Topic: Biter rebalance
- Replies: 2
- Views: 1417
Biter rebalance
I played the game for over a year now, and I always play with biters. I feel the games needs the challange, there has to be a way to theoretically lose. I like the new combat rebalance, although I have not yet got all the new stuff in my death world. Problem: I feel like biters lategame become prett...