Search found 3 matches

by Mabbus
Wed Aug 24, 2022 5:37 pm
Forum: Modding help
Topic: Access noise in game
Replies: 4
Views: 1342

Re: Access noise in game

Thanks for the tip. I have looked at a few different mods that alter the terrain. Many seem to write their own noise function in lua and then overwrite on_chunk_generated with their custom code. I would like to avoid having to do my own noise functions. I wasn't able to understand how Alien Biomes d...
by Mabbus
Tue Aug 23, 2022 4:04 pm
Forum: Modding help
Topic: Access noise in game
Replies: 4
Views: 1342

Access noise in game

Hi. IΒ΄m making a mod and need to customize the map generation (for something like a world map in an rpg). I read up some on NoiseExpression, and on perlin noise functions. https://wiki.factorio.com/Types/NoiseExpression My instinctive plan was to define some noise layers, for example "myElevati...
by Mabbus
Tue May 23, 2017 2:25 pm
Forum: General discussion
Topic: Biter rebalance
Replies: 2
Views: 1417

Biter rebalance

I played the game for over a year now, and I always play with biters. I feel the games needs the challange, there has to be a way to theoretically lose. I like the new combat rebalance, although I have not yet got all the new stuff in my death world. Problem: I feel like biters lategame become prett...

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