Search found 4 matches

by CrazyFeSS
Sat Jun 13, 2026 3:57 am
Forum: Mods
Topic: [MOD 1.3] Planet Express - Cross-planet delivery that just works
Replies: 2
Views: 320

Re: [MOD 1.3] Planet Express - Cross-planet delivery that just works

v1.3 is here!

Now you can see ETA for every ship in the Monitor.
Also dispatcher now selects the fastest ship depending on the calculated time to arrive.
by CrazyFeSS
Fri Jun 12, 2026 1:02 am
Forum: Mods
Topic: [MOD 1.3] Planet Express - Cross-planet delivery that just works
Replies: 2
Views: 320

Re: [MOD 1.0] Planet Express

The readiness signals are here in v1.1

Ready-signal dispatch gate: a per-ship "Hold until ready signal" toggle in the Fleet tab keeps a platform docked until its hub reads the new "Planet Express: ready" virtual signal above zero.

Build whatever readiness logic you want (fuel, ammo, asteroid ...
by CrazyFeSS
Thu Jun 11, 2026 10:31 am
Forum: Mods
Topic: [MOD 1.3] Planet Express - Cross-planet delivery that just works
Replies: 2
Views: 320

[MOD 1.3] Planet Express - Cross-planet delivery that just works

Cross-planet delivery that just works.

Moving goods between planets means babysitting platform schedules and cargo requests by hand. Planet Express does it for you. Enrol a few cargo ships, tell each planet what it needs, and the mod finds the goods, picks a ship, and flies them over - no schedule ...
by CrazyFeSS
Fri Feb 20, 2026 9:59 pm
Forum: Mods
Topic: [MOD 0.7] Miner Planner
Replies: 1
Views: 956

[MOD 0.7] Miner Planner

I made a mod that lets you blueprint mining outposts by just dragging across the ore patch!

What it does:

- Scans the ore patch and automatically places miners in optimal positions

- Adds underground belts, power poles, and pipes automatically

- Supports beaconed layouts (with two spacing ...

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