Search found 19 matches

by MimigaKing
Fri Mar 15, 2019 5:28 pm
Forum: Releases
Topic: Version 0.17.13
Replies: 18
Views: 7625

Re: Version 0.17.13

FactorioBot wrote:
Fri Mar 15, 2019 4:05 pm

[*]Fixed that the evolution pollution factor wasn't migrated properly. (pollution was increasing evolution 16.6 times faster than it should for existing saves).

THIS is why Evolution went from 75 to 85% in about 1h30 of gameplay >_>,

thanks for the fix
by MimigaKing
Wed May 17, 2017 11:53 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 162487

Re: [0.15.x] Bob's Mods: General Discussion

Is it normal that power armor MK2 science is way more expensive then MK3 to MK5?

MK2 costs 400 of each science packs while MK3 is 200, mk4 is 250 and mk5 is 300...
by MimigaKing
Wed Apr 26, 2017 12:41 am
Forum: Not a bug
Topic: No science pack after rocket launch when item in inventory
Replies: 1
Views: 209

No science pack after rocket launch when item in inventory

I just been messing about in creative mode and I noticed you could put a random item in both slots of the rocket silo. So I put a satellite in both slots, the one you should put the satellite in and the other one name "Rocket result Inventory". I got 1k science packs if there wasn't anything in the ...
by MimigaKing
Tue Apr 25, 2017 9:24 pm
Forum: Not a bug
Topic: Wires not required when filling blueprint with robots
Replies: 3
Views: 658

Wires not required when filling blueprint with robots

Whenever you have a blueprint with green and red circuit network wires and have the blueprint built by construction robots, the wire doesn't need to be provided. They are automatically generated from thin air. https://i.imgur.com/3yKn71V.png https://i.imgur.com/agnx8TN.jpg https://i.imgur.com/82IqCe...
by MimigaKing
Tue Jan 03, 2017 6:12 pm
Forum: Technical Help
Topic: Disable Catching up feature
Replies: 15
Views: 2277

Re: Disable Catching up feature

Now since the server is decent and the connection is quick as well but yet after 2 days game time played it takes over 2 minutes which if you'd like me to time I can; also the host has stated to me he struggles as well and he is local to the server (in his room) @Mimigaking proof Little precision t...
by MimigaKing
Mon Jan 02, 2017 10:00 pm
Forum: Technical Help
Topic: Laptop CPU/Ram performance
Replies: 3
Views: 838

Re: Laptop CPU/Ram performance

Me and @Sparkysam just made some more testings and it turns out that the slower the server, the better the performances. My server's CPU is running at 3.4GHz natively (i5 3570k). Whenever I run at that speed, @Sparkysam was getting about 5 FPS, and so was I on my own laptop with a better CPU than hi...
by MimigaKing
Mon Jan 02, 2017 8:14 pm
Forum: Technical Help
Topic: Disable Catching up feature
Replies: 15
Views: 2277

Re: Disable Catching up feature

Loewchen wrote:There is not.
Could there be?
by MimigaKing
Mon Jan 02, 2017 5:44 pm
Forum: Technical Help
Topic: Headless MP performance bad compared to in-game MP
Replies: 3
Views: 558

Re: Headless MP performance bad compared to in-game MP

You can check what is costing the most CPU time by activating show_time_used_percent in the debug settings. Thanks for the reply, but I mean, what could possibly be the cause of lower performance using the headless client instead of the game client straight up? is there any CPU/RAM/whatever feature...
by MimigaKing
Mon Jan 02, 2017 5:41 pm
Forum: Technical Help
Topic: Disable Catching up feature
Replies: 15
Views: 2277

Disable Catching up feature

Hello, Is there any option via the In-game host LAN game (via the Play/Multiplayer/Load game) to disable the catching up feature and just automatically pause the game whenever someone connects to the server? That's how it used to work in 0.13. We just pause the game manually every time someone conne...
by MimigaKing
Mon Jan 02, 2017 9:21 am
Forum: Technical Help
Topic: Headless MP performance bad compared to in-game MP
Replies: 3
Views: 558

Headless MP performance bad compared to in-game MP

Hello, I've just finished some somewhat basic tests on a server me and my friends are playing and it's seems that whenever we connect to a 0.14.21 headless server, our FPS/UPS is very bad, fluctuating between sub-30 to 45 while when we connect directly to an in-game MP game (via the Play/Multiplayer...
by MimigaKing
Sun Jan 01, 2017 9:00 am
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 12436

Re: Friday Facts #171 - So long 2016

Rseding91 wrote:
cncr04s wrote:Please add Fluid Prod/usage Statistics page. Please lol. It can't be that hard.
It's already in 0.15. I added it when I added the kills screen.

Will there be a ore mined statistic page as well?
by MimigaKing
Thu Dec 01, 2016 2:39 am
Forum: Desyncs with mods
Topic: Desync when linking power to train stop
Replies: 1
Views: 558

Desync when linking power to train stop

I can create a desync at will by linking my staple train stop to the power network. Here are pictures depicting the process. Start with an empty plot of land. https://i.imgur.com/9jFxQNh.jpg Throw in some tracks, a train stop, a train and a wagon. https://i.imgur.com/kLRnuDQ.jpg Add in a output of i...
by MimigaKing
Mon Nov 28, 2016 11:50 pm
Forum: Not a bug
Topic: Train cargo without selecting items not working
Replies: 3
Views: 431

Train cargo without selecting items not working

Whenever you select a train to wait at a station until set parameter is met.

In this case, Cargo: >10000. (aka, not selecting any items in the left box)

Train should wait until there are 10000 items in cargo then leave. But he isn't leaving.

0.14.21
by MimigaKing
Tue Nov 08, 2016 11:02 am
Forum: Releases
Topic: Version 0.14.19
Replies: 27
Views: 16294

Re: Version 0.14.19

When I go to download the 0.14.19 version on the website's download page. Everything's in the stable release now. There's nothing in the experimental release. Was this meant?
by MimigaKing
Mon Oct 03, 2016 2:09 pm
Forum: Technical Help
Topic: Unknown packet type received in Server logs.
Replies: 1
Views: 418

Unknown packet type received in Server logs.

Can anyone enlighten me on this? This appeared in my server's log earlier... 155780.897 Info RouterBase.cpp:54: Unknown packet type received from 174.67.206.56:1024 155780.898 Info RouterBase.cpp:55: Received: 64 32 3a 69 70 36 3a 41 5e 83 eb 85 95 31 3a 72 64 32 3a 69 64 32 30 3a d6 4a f2 ce 45 06 ...
by MimigaKing
Fri Sep 30, 2016 3:53 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 32595

Re: Friday facts #158 - The end of the 32 bit era

keyboardhack wrote:I guess all 32 bit users should be allowed a refund.
depends really, they aren't being kicked out of their ability to play the game as they can still and will forever be able to play 0.14.9 or earlier.
by MimigaKing
Fri Jul 15, 2016 4:34 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 70098

Re: Bugs and problems

Factorio 1.13.8 with 5dim 0.13.1 crashes when the air-plane is destroyed over water. 38113.282 Info Scenario.cpp:127: Map version 0.13.8-1 38114.561 Checksum for script C:/Users/awowo/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546 38114.562 Checksum for script __5dim_core__/c...
by MimigaKing
Sun Apr 24, 2016 6:59 am
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 24217

Island map

Hey there, I just got this map earlier. I am not planning on playing on it but if anyone wants it, there it is. Was made with everything on highest with Bob's and RSO, very low biters on pacific mode. >>>AAAMAB0AAAADBRAAAAALAAAAYmF1eGl0ZS1vcmUFBQQEAAAAY29h bAUFBAoAAABjb3BwZXItb3JlBQUECQAAAGNydWRlLW9...

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