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by hedgehog499
Wed Jan 28, 2026 2:17 pm
Forum: Gameplay Help
Topic: Universal transfer of quality, without pre-selected signal of a specific item
Replies: 2
Views: 128

Re: Universal transfer of quality, without pre-selected signal of a specific item

Nidan wrote: Wed Jan 28, 2026 1:16 pm The output signal of the selectors quality transfer option supports Each.
Oh my god, I have no idea why I didn't notice this. Maybe I still had the idea from previous versions that this wasn't there. I suspect they introduced it gradually as well. I'll keep an eye on it, thanks.
by hedgehog499
Wed Jan 28, 2026 11:41 am
Forum: Gameplay Help
Topic: Universal transfer of quality, without pre-selected signal of a specific item
Replies: 2
Views: 128

Universal transfer of quality, without pre-selected signal of a specific item

In my railway network, which uses interrupts and logic, a situation sometimes arises where a train hasn't received a signal and doesn't know where to go.
Then the train goes to a correction station so that a train can assign it a station.

There are two types of resource receiving stations. One type ...
by hedgehog499
Tue Jan 27, 2026 6:05 pm
Forum: Ideas and Suggestions
Topic: Concept Deconstruction Mask
Replies: 0
Views: 71

Concept Deconstruction Mask

The Concept
I am proposing a new tool (or a new mode for the Deconstruction Planner) that allows us to use an existing Blueprint as a Deconstruction Mask.
The Problem
Currently, refactoring large structures (like City Blocks) is tedious.
Shift + Click only deconstructs entities that have a hard ...

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