Search found 6 matches

by Shemp
Wed Jan 28, 2026 1:01 pm
Forum: Not a bug
Topic: [2.0.73] Recipe is not considered a Recycling Recipe unless hidden in Factoriopedia
Replies: 4
Views: 170

Re: [2.0.73] Recipe is not considered a Recycling Recipe unless hidden in Factoriopedia


The reason why they're hidden is to not have near every single recipe showing a recycling one in the main Factoriopedia display.


Okay, so if a recipe is hidden, it should retain its current behaviour: Show as a Recycling recipe, but not appear in the main list.

What I'm looking for is for ...
by Shemp
Wed Jan 28, 2026 12:50 pm
Forum: Not a bug
Topic: [2.0.73] Recipe is not considered a Recycling Recipe unless hidden in Factoriopedia
Replies: 4
Views: 170

Re: [2.0.73] Recipe is not considered a Recycling Recipe unless hidden in Factoriopedia


Without first condition (using factoriopedia_recycling_recipe_categories), unrelated recipes that are hidden would be showing as recycling making mod compatibility annoying


Yes obviously, I thought this was strongly implied in the post. It should only work for recipes which fall under that ...
by Shemp
Tue Jan 27, 2026 9:29 pm
Forum: Not a bug
Topic: [2.0.73] Recipe is not considered a Recycling Recipe unless hidden in Factoriopedia
Replies: 4
Views: 170

[2.0.73] Recipe is not considered a Recycling Recipe unless hidden in Factoriopedia

Load the game with this debug mod. I also loaded the Quality mod to have some other recycling recipes around for comparison.

ZZZ-ShempDebug_0.1.0.zip

I created a recipe which uses a custom crafting category which I've added to the "factoriopedia_recycling_recipe_categories" utility constant, but ...
by Shemp
Mon Jan 26, 2026 9:51 pm
Forum: Assigned
Topic: [Genhis][2.0.73] expansion_shaders feature flag causes additive-soft glow to fail
Replies: 0
Views: 84

[Genhis][2.0.73] expansion_shaders feature flag causes additive-soft glow to fail

Apologies if this is a duplicate, this is a very specific bug that I've managed to confine and I didn't know what other users might call it.

First, load the game with only "base" mod (I had Elev. Rails and Quality in my test but I think it's irrelevant) and this debug mod:

ZZZ-ShempDebug_0.1.0 ...
by Shemp
Sun Jan 25, 2026 2:09 pm
Forum: Resolved for the next release
Topic: [Genhis][2.0.73] rocket_launch_products are ignored when manually launching item to Orbit with Space Age
Replies: 2
Views: 197

[Genhis][2.0.73] rocket_launch_products are ignored when manually launching item to Orbit with Space Age

Normally, Space Age will remove the satellite, so there are no items with "rocket_launch_products" defined. I've defined a new one re-using the name "satellite" and with send_to_orbit_mode = "automated".

satellite-item-tooltip.png

When you put it in the rocket silo, you are able to launch it to ...
by Shemp
Fri Jan 23, 2026 12:24 am
Forum: Bug Reports
Topic: [2.0.73] on_marked_for_deconstruction fires after fluids are cleared from entity
Replies: 1
Views: 153

[2.0.73] on_marked_for_deconstruction fires after fluids are cleared from entity

I want to implement a system where destroying an entity containing "toxic" fluid will cause pollution to be spawned, depending on how much of the fluid was inside.

Marking a storage tank, pipe or pipe-to-ground for deconstruction by robots will flush all fluids from it before robots are dispatched ...

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