Search found 8 matches
- Fri Jan 09, 2026 5:47 pm
- Forum: Ideas and Suggestions
- Topic: [Request] Find Chests
- Replies: 2
- Views: 1116
Re: [Request] Find Chests
I support your idea! I miss this feature too.
- Fri Jan 09, 2026 1:38 pm
- Forum: Ideas and Suggestions
- Topic: Network circuit connection for boilers
- Replies: 0
- Views: 178
Network circuit connection for boilers
We should have ability to connect boilers to the circuit network.
This will allow us to better control over steam energy.
For example, in this case I would like to connect boiler to burner inserter for auto-restart the steam engines after a fuel shortages causes the engines to stall.
This will allow us to better control over steam energy.
For example, in this case I would like to connect boiler to burner inserter for auto-restart the steam engines after a fuel shortages causes the engines to stall.
- Fri Jan 09, 2026 12:08 am
- Forum: Not a bug
- Topic: [2.0.72] Assembly machine sound is muffled
- Replies: 1
- Views: 454
[2.0.72] Assembly machine sound is muffled
The sound of tier 2 and 3 machines seems to be muffled compared to tier 1 machine.
This is probably were done for reducing noise level, but it sounds odd (due to cut off high frequencies)
The old unfiltered sound was much better, although it might need a little lower volume (but maintaining ...
This is probably were done for reducing noise level, but it sounds odd (due to cut off high frequencies)
The old unfiltered sound was much better, although it might need a little lower volume (but maintaining ...
- Tue Jan 06, 2026 9:26 pm
- Forum: Ideas and Suggestions
- Topic: Deconstruction planner disappearing issue
- Replies: 1
- Views: 277
Deconstruction planner disappearing issue
There is a 1 hour timeout for entities that are marked for deconstruction - this was done for performance issues way back around v0.12.x from memory.
I have issues with this feature, because I plan and place ghosts a lot, and this feature messes up things like on the video below.
All I want is an ...
I have issues with this feature, because I plan and place ghosts a lot, and this feature messes up things like on the video below.
All I want is an ...
- Sat Jan 03, 2026 12:07 pm
- Forum: Ideas and Suggestions
- Topic: QoL idea: Automatically create ghosts on building destruction, even before robotics
- Replies: 6
- Views: 3091
Re: QoL idea: Automatically create ghosts on building destruction, even before robotics
I support this idea. This should have a toggle option in settings.
- Fri Jan 02, 2026 8:59 pm
- Forum: Ideas and Suggestions
- Topic: Ghosts that aren`t meant for robots
- Replies: 1
- Views: 296
Ghosts that aren`t meant for robots
There should be ghosts that robots won't build. Ghosts are a very convenient planning tool, but when it comes to planning something with ghosts in a robot-controlled area, the robots start building all the ghosts you've placed, which ruins everything. We should have personal ghosts, sort of "for ...
- Fri Jan 02, 2026 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Pipes fast-building
- Replies: 0
- Views: 162
Pipes fast-building
There must be a possibility of pipe-dragging like belts, including pipe to ground auto-building like underground belt.
- Fri Jan 02, 2026 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Better ghost rail-building
- Replies: 0
- Views: 119
Better ghost rail-building
We must be able to place train ghosts on rail ghosts and also see ghost rail blocks (when placing a train stop or rail signal on it)