My playing varsion is 2.0.77.
Search found 18 matches
- Fri Jul 03, 2026 2:31 pm
- Forum: Ideas and Suggestions
- Topic: Please ignore the blueprint when checking the Rocket Silo
- Replies: 3
- Views: 295
Re: Please ignore the blueprint when checking the Rocket Silo
- Fri Jul 03, 2026 1:21 pm
- Forum: Ideas and Suggestions
- Topic: Please ignore the blueprint when checking the Rocket Silo
- Replies: 3
- Views: 295
Please ignore the blueprint when checking the Rocket Silo
As we know, when an engineer enters the Rocket Silo to go to the space platform, the game doesn't allow you to have anything in your inventory or ammo slots. I understand that.
But I hope that when you have blueprints, deconstruction planners, or upgrade planners in your inventory, you can still ...
But I hope that when you have blueprints, deconstruction planners, or upgrade planners in your inventory, you can still ...
- Fri Jun 12, 2026 5:54 am
- Forum: Combinator Creations
- Topic: Euclidean Algorithm for Greatest Comon Divisor (GCD)
- Replies: 10
- Views: 4033
Re: Euclidean Algorithm for Greatest Comon Divisor (GCD)
I am very thankful for the explanations ! i don't know what all the symbols on the equation you posted means,
I truly appreciate it. Please don't hesitate to let me know if anything isn’t clear. A/B and A%B are two operations of the Arithmetic combinator in the game. I'm trying to determine ...
- Sun May 24, 2026 7:17 am
- Forum: Combinator Creations
- Topic: Auto-Calculate Productivity for Selected Recipes
- Replies: 8
- Views: 1407
Re: Auto-Calculate Productivity for Selected Recipes
You could arrange for an inserter that prioritizes removing the output asteroids.
Thanks for your advise. Here are the blueprint.
0eNrtXN1y27gVfhUMb7bbUq74I9ny1O04nWaam97sznQ6WY2GIiELNQWyBGhHm/HM3u79PkL7YnmSfgcgRUmmZIux4iTOZncWBoGDg+8cAN85gPPemaYlzwshtXP+3hFxJpVz/va9o8SVjFKq08ucO ...
- Wed May 20, 2026 2:40 am
- Forum: Combinator Creations
- Topic: Auto-Calculate Productivity for Selected Recipes
- Replies: 8
- Views: 1407
Re: Auto-Calculate Productivity for Selected Recipes
Obviously, it can not use for Metallic asteroid crushing.
Is this obvious?
I wasn't clear enough. Under the following conditions, it won't work.
My main approach is to read the signal F (finish) generated when a recipe completes, and at that moment read the item changes inside the ...
- Tue May 19, 2026 11:28 am
- Forum: Combinator Creations
- Topic: Auto-Calculate Productivity for Selected Recipes
- Replies: 8
- Views: 1407
Re: Auto-Calculate Productivity for Selected Recipes
I've replied in the thread link you gave me. Don't forget to check it out.
Sorry, I missed uploading some blueprints. The one below includes all of them.
- Tue May 19, 2026 11:23 am
- Forum: Combinator Creations
- Topic: Euclidean Algorithm for Greatest Comon Divisor (GCD)
- Replies: 10
- Views: 4033
Re: Euclidean Algorithm for Greatest Comon Divisor (GCD)
What I do instead is replace both A and B simultaneously with A % B and B % A .
Then, right before both become zero, the pair must be (gcd(A, B), 0) or (0,gcd(A,B)). So as soon as we read one signal as zero, the other must be the gcd. This of course fails when A = B initially, but I just don't ...
- Tue May 19, 2026 10:16 am
- Forum: Combinator Creations
- Topic: Euclidean Algorithm for Greatest Comon Divisor (GCD)
- Replies: 10
- Views: 4033
Re: Euclidean Algorithm for Greatest Comon Divisor (GCD)
About https://forums.factorio.com/viewtopic.php?t=133170.
My approach is the same as yours, except that each cycle takes only one frame.
For the usual Euclidean algorithm, we need to compute max(A,B)% min(A,B) and then replace max(A,B). What I do instead is replace both A and B simultaneously with ...
My approach is the same as yours, except that each cycle takes only one frame.
For the usual Euclidean algorithm, we need to compute max(A,B)% min(A,B) and then replace max(A,B). What I do instead is replace both A and B simultaneously with ...
- Tue May 19, 2026 9:45 am
- Forum: Combinator Creations
- Topic: Auto-Calculate Productivity for Selected Recipes
- Replies: 8
- Views: 1407
Re: Auto-Calculate Productivity for Selected Recipes
When I have free time, I will upload an English version.
The core implementation of the Euclidean algorithm is two arithmetic combinators: one does A % B and outputs A, the other does B % A and outputs B.
Maybe there are some reason i don't understand why you use "Hold" and not "Pulse" ? it ...
- Wed Mar 25, 2026 5:42 am
- Forum: Combinator Creations
- Topic: Auto-Calculate Productivity for Selected Recipes
- Replies: 8
- Views: 1407
Re: Auto-Calculate Productivity for Selected Recipes
The language I use is zh-CN. When I have free time, I will upload an English version.
The core implementation of the Euclidean algorithm is two arithmetic combinators: one does A % B and outputs A, the other does B % A and outputs B.
The core implementation of the Euclidean algorithm is two arithmetic combinators: one does A % B and outputs A, the other does B % A and outputs B.
- Wed Mar 25, 2026 5:27 am
- Forum: Combinator Creations
- Topic: Auto-Calculate Productivity for Selected Recipes
- Replies: 8
- Views: 1407
Auto-Calculate Productivity for Selected Recipes
For auto change recipe, we are always looking at avoid loosing productivity.
Now I create a machine to auto calculate productivity. Automatically calculates productivity for specific recipes by monitoring item quantity changes inside the machine.
0eNrtXHtTE8kW/y75796b3EoyMyGxyluFf ...
Now I create a machine to auto calculate productivity. Automatically calculates productivity for specific recipes by monitoring item quantity changes inside the machine.
0eNrtXHtTE8kW/y75796b3EoyMyGxyluFf ...
- Mon Mar 23, 2026 3:45 pm
- Forum: Not a bug
- Topic: [2.0.76] Plasma throughput from reactor to generator has limit
- Replies: 3
- Views: 978
[2.0.76] Plasma throughput from reactor to generator has limit
Although it's unlikely to occur in normal gameplay, I still decided to post it.
When I was playing an infinite-level mod in sandbox mode, I noticed that the highest-level fusion reactor and fusion generator were behaving a bit strangely. The highest-level reactor has a speed of 308 plasma/s.
Then I ...
When I was playing an infinite-level mod in sandbox mode, I noticed that the highest-level fusion reactor and fusion generator were behaving a bit strangely. The highest-level reactor has a speed of 308 plasma/s.
Then I ...
- Wed Feb 25, 2026 2:35 pm
- Forum: Balancing
- Topic: A new idea for balancing asteroid processing
- Replies: 6
- Views: 2578
Re: A new idea for balancing asteroid processing
Next, I'll calculate some typical manufacturing-recycling n. In my opinion, n=0.5 is enough(for Asteroid Processing).
Hello, everyone. I am back.
Let we consider the equicalent recycler, why can't we just view the assembler and recycler together as a single, integrated recycler (self-copy ...
- Wed Feb 18, 2026 2:47 pm
- Forum: Balancing
- Topic: A new idea for balancing asteroid processing
- Replies: 6
- Views: 2578
Re: A new idea for balancing asteroid processing
Also picking n=0.25 is unfair as that's worse than grenade for coal (even if you can't use productivity in the maker, you can still put in quality). I think a more fair n is between 1.5*0.25 (EM plant / foundry without quality in maker) and 2.5*0.25 (nutrient / spoilage).
Maybe uranium recycle ...
- Sun Feb 15, 2026 4:07 am
- Forum: Balancing
- Topic: A new idea for balancing asteroid processing
- Replies: 6
- Views: 2578
A new idea for balancing asteroid processing
Oh, asteroid processing, powerful recycler.
I will base the balance on the following formula.
Considering of the self-copy recipe such as recycle by recycler and asteroid processing(please ignore that there are three types of asteroids)
Define:
n=recycling ratio, for recycler, n=0.25, for ...
I will base the balance on the following formula.
Considering of the self-copy recipe such as recycle by recycler and asteroid processing(please ignore that there are three types of asteroids)
Define:
n=recycling ratio, for recycler, n=0.25, for ...
- Sun Feb 15, 2026 3:02 am
- Forum: Balancing
- Topic: The uranium cycle can be altered with just a small adjustment
- Replies: 2
- Views: 1529
Re: The uranium cycle can be altered with just a small adjustment
Quality Portable fission reactor requires quality ingredients to craft, which is then an ingredient of quality Spidertrons.
Good Luck!
Just as you said, it can be used as raw material. But, in my opinion, legendary uranium fuel cell should have more fuel value.
Look at other, atomic bombs ...
- Sat Feb 14, 2026 2:48 pm
- Forum: Balancing
- Topic: The uranium cycle can be altered with just a small adjustment
- Replies: 2
- Views: 1529
The uranium cycle can be altered with just a small adjustment
Looking at the legendary uranium fuel cell, we will ask ourselves:"Does it have any effect?" Well, actually, with the most powerful productivity module, we finally have a chance to step on our own foot and rise to the sky.
Let we do some calculate.
1 235+19 238=20 uranium fuel cell, 20 depleted ...
Let we do some calculate.
1 235+19 238=20 uranium fuel cell, 20 depleted ...
- Fri Jan 02, 2026 9:38 am
- Forum: Not a bug
- Topic: [2.0.72]A small issue about switching the assembling machine
- Replies: 1
- Views: 415
[2.0.72]A small issue about switching the assembling machine
1: What have I done?
I want to make an assembling machine that chould change quality automatially and here is the blueprint.
0eNqNVNtu4yAQ/RXEM65iJ6k2kfIN+7zKRgjjSYyKwcslqVX533ew41y23qqqlOJhmDmXgQ9a6gitUybQ7QdV0hpPt/sP6tXJCJ1ioWuBbulZuRAxwqgRTQqMGZkwXfYHN1ToaM ...
I want to make an assembling machine that chould change quality automatially and here is the blueprint.
0eNqNVNtu4yAQ/RXEM65iJ6k2kfIN+7zKRgjjSYyKwcslqVX533ew41y23qqqlOJhmDmXgQ9a6gitUybQ7QdV0hpPt/sP6tXJCJ1ioWuBbulZuRAxwqgRTQqMGZkwXfYHN1ToaM ...