Search found 250 matches

by Squelch
Sun Oct 25, 2020 9:34 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 50
Views: 985

Re: Reverse-facing locomotives contribute to total train power

I ran some experiments on my test map and found that a train comprising of mainly forward facing locos, and one rearward facing loco could be another option. Travelling left to right ____LL>CCCCCCCCCCFFFFFFF<L-LL>_____ The single rearward facing loco allows the train - albeit slowly - to reverse int...
by Squelch
Sun Oct 25, 2020 9:16 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1756
Views: 273901

Re: pY Coal Processing - Discussion

You're welcome :)
by Squelch
Sun Oct 25, 2020 9:06 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1756
Views: 273901

Re: pY Coal Processing - Discussion

Use a cooling tower. This will turn the steam into water, and can be fed back into the FTS. It will effectively self sustain once the system is charged with water. The same system can be used on a number of other buildings including the power house. [EDIT] This will form a closed system, so once you...
by Squelch
Fri Oct 23, 2020 12:26 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 50
Views: 985

Re: Reverse-facing locomotives contribute to total train power

Final words - I personally think this is a matter of opinion, more than a matter of fact. And I don't see your opinion as being correct, especially on the negative gameplay value and overly complex fronts. There is a maxim - If opinion is strongly divided on a balancing matter, then the current syst...
by Squelch
Thu Oct 22, 2020 4:35 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 50
Views: 985

Re: Reverse-facing locomotives contribute to total train power

I'm not convinced by the fuel, or running out of, argument. It stands true that running out of fuel is a player design problem, and that they have not provided adequate fuel whatever the train's makeup. Sure, but this ignores the fact that you're still multiplying fuel storage x2 if this gets imple...
by Squelch
Thu Oct 22, 2020 3:37 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 50
Views: 985

Re: Reverse-facing locomotives contribute to total train power

I'm not convinced by the fuel, or running out of, argument. It stands true that running out of fuel is a player design problem, and that they have not provided adequate fuel whatever the train's makeup. I think what @Boskid alludes to, is that having locos contribute traction in both directions firs...
by Squelch
Thu Oct 22, 2020 1:06 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 50
Views: 985

Re: Reverse-facing locomotives contribute to total train power

I'll be honest, I wasn't exactly expecting 66% of people to try and shoot this down over balance concerns. If you don't like double-headed trains, nobody is forcing you to use them, guys. :) You are correct. nobody is forced, but with the buff, there becomes a single, obvious choice. I'm not agains...
by Squelch
Wed Oct 21, 2020 10:11 pm
Forum: Bug Reports
Topic: [0.18.32] DNS/hostname with both IPv6 and IPv4, uses only IPv4, when using --mp-connect or GUI
Replies: 8
Views: 508

Re: [0.18.32] DNS/hostname with both IPv6 and IPv4, uses only IPv4, when using --mp-connect or GUI

This is the current state of hosts announcing IPv6 according to RIPE NCC

ie just under 29%

IPv6 statistics
by Squelch
Wed Oct 21, 2020 9:30 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 50
Views: 985

Re: Reverse-facing locomotives contribute to total train power

I believe it is like this to force the player into making a choice as @AmericanPatriot points out. We have to choose, and problem solve each particular set up. Forward only locomotives need some kind of turn-around and/or dual track between stations. Also, the player needs to provision routing of th...
by Squelch
Tue Oct 20, 2020 7:10 am
Forum: Mod portal Discussion
Topic: Troll mod on the portal?
Replies: 6
Views: 216

Re: Troll mod on the portal?

valneq wrote:
Tue Oct 20, 2020 1:27 am
Name is not strange at all. It is just a universally unique identifyer (UUID)
https://en.wikipedia.org/wiki/Universal ... identifier
You are of course correct. Thank you, I should have recognised that.
by Squelch
Tue Oct 20, 2020 12:39 am
Forum: Mod portal Discussion
Topic: Troll mod on the portal?
Replies: 6
Views: 216

Re: Troll mod on the portal?

I'll take my accusation back upon further reflection. The strange name is probably the result of unicode (Chinese?) There's tons of "private", "for my private server", "don't download" mods on the portal. Sounds plausible But most of them don't bother using a weird name or license. (Or to shout "I w...
by Squelch
Mon Oct 19, 2020 10:23 pm
Forum: PyMods
Topic: Can't help but feel I screwed something up...
Replies: 21
Views: 1248

Re: Can't help but feel I screwed something up...

Factorio version 0.17.79 I think that may be the problem. Any particular reason for not running the latest Factorio? [Edit] Reason: Py followed the main Factorio development, and 0.18.xx series brought us many features and fixes that were taken advantage of. There's no back porting to older version...
by Squelch
Mon Oct 19, 2020 8:45 pm
Forum: Assigned
Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
Replies: 31
Views: 1411

Re: [Oxyd] [Linux/Mac] non-blocking save crashes

The problem is people reporting issues to us and taking developer time when there are no reproduction steps or ability for us to debug/fix the issues. It's just a time sink. Then please crowdsource the problem? The Factorio community, as a whole, are pretty competent at problem solving (it is the n...
by Squelch
Mon Oct 19, 2020 7:32 pm
Forum: Mod portal Discussion
Topic: Troll mod on the portal?
Replies: 6
Views: 216

Re: Troll mod on the portal?

It would seem the whole purpose of the "mod" is to firstly tempt people to download it. By doing so, it will download all of the author's other mods as dependencies. Seems like a cheap self promotion attempt to me, ergo, an abuse of the mod portal, but I might be wrong. If the author has another val...
by Squelch
Mon Oct 19, 2020 6:11 pm
Forum: PyMods
Topic: Can't help but feel I screwed something up...
Replies: 21
Views: 1248

Re: Can't help but feel I screwed something up...

Just to confirm - there is most certainly a Tailings to Raw Nexelit recipe. As @Blokus says, there seems to be something amiss with your install. You should be seeing more than one Raw Nexelit recipe in What is it really used for.
Raw Nexelit from Tailings.PNG
Raw Nexelit from Tailings.PNG (1.61 MiB) Viewed 119 times
by Squelch
Mon Oct 19, 2020 4:57 pm
Forum: Assigned
Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
Replies: 31
Views: 1411

Re: [Oxyd] [Linux/Mac] non-blocking save crashes

I can understand the Windows problem, but why should that dictate whether the feature is removed from 'nix OS's? WSL (Windows Subsystem for Linux) and/or Docker allow us to run a headless server instance in the background as a workaround if not actually running on a Linux Xserver for example. Please...
by Squelch
Sat Oct 10, 2020 2:53 pm
Forum: PyMods
Topic: Data for all recipes?
Replies: 4
Views: 210

Re: Data for all recipes?

Thank you for your efforts.

Just a heads up for anyone without MS Excel. The spreadsheet does not display when imported into Google Sheets. It does however load correctly in LibreOffice, and presumably OpenOffice too.
by Squelch
Sat Oct 10, 2020 12:22 pm
Forum: Outdated/Not implemented
Topic: (Oversimplified, ignore please) Make chain signals the norm, and rail signals for experts
Replies: 20
Views: 452

Re: Make chain signals the norm, and rail signals for experts

I've been following this thread with interest, and every time I visit it, the same thought strikes me - Why make chain signals the norm? Rail signals are simple, and prevent a train from entering the block ahead if it is occupied or has been reserved by a faster/closer train. There's no confusion br...
by Squelch
Fri Oct 09, 2020 8:24 pm
Forum: General discussion
Topic: I want to play factorio but I lack a goal
Replies: 25
Views: 1156

Re: I want to play factorio but I lack a goal

That question just about sums up the frustration I have with the path some parts of the games industry have taken. It's the instant gratification vs creativity for its own sake dichotomy, and seems to have polarised the gaming community between "on rails" offerings with prescribed near instant rewa...
by Squelch
Thu Oct 08, 2020 10:13 pm
Forum: Ideas and Suggestions
Topic: mark-for-upgrading when blueprinting over fast-replaceable entities
Replies: 27
Views: 816

Re: mark-for-upgrading when blueprinting over fast-replaceable entities

But if the marking for upgrading or destructing works works automaticly (robots), it should also work by hand, then you'll have to replace/destruct the marked items by hand. Is that what u mean? Right now, we have no choice but to drop the BP, and then manually deconstruct the entities that block p...

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