i see your problem!
it's the "each = n" statements. when an "each" statement's condition is true, it passes through the value to the "each" on output side. any other signal that does not match that "each" condition will not pass. so, the C signal is eliminated, because anything that isn't , for ...
Search found 6 matches
- Wed Nov 26, 2025 9:16 pm
- Forum: Gameplay Help
- Topic: Once more... Decider Combinator and Input Count
- Replies: 2
- Views: 327
- Wed Nov 26, 2025 8:58 pm
- Forum: General discussion
- Topic: Deathworld Marathon: Great game
- Replies: 15
- Views: 2321
Re: Deathworld Marathon: Great game
i'm currently doing a deathworld marathon myself. the iron ore in my starting area ran out so early that i ended up needing to do territory creep with flamethrower turrets all the way out to the nearest iron, which for some unlucky reason, is maybe 16 chunks away. after i got that iron in, i set up ...
- Wed Nov 26, 2025 5:03 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 23
- Views: 3508
Re: Gleba!
Gleba is a fantastic planet. I also had frustration with it at the start but that was because I was applying Nauvis logic to Gleba which obviously isn't compatible in the slightest. Also same issue with other poster here that I attempted to correct a lot of inefficiencies using bots which turned ...
- Mon Nov 24, 2025 8:10 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 23
- Views: 3508
Re: Gleba!
i really love gleba. i might even go there first in my next save, and enjoy the luxury of spidertron and advanced asteroid processing, get an early start on rolling q4 products... get a biter farm going... i've been dreaming of a space platform that imports fruit as freshly as possible, and produces ...
- Wed Nov 19, 2025 9:36 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 114
- Views: 189426
Re: Space Platform 101 Discussion
sort of fundamental question, but i haven't been able to find a good explanation anywhere, and it's not immediately obvious from the ingame factoriopedia.
what exactly is meant by the [number]/m statistics for space routes listed in the factoriopedia?
considering the platforms fly in terms of km/s ...
what exactly is meant by the [number]/m statistics for space routes listed in the factoriopedia?
considering the platforms fly in terms of km/s ...
- Mon Nov 10, 2025 6:19 pm
- Forum: Ideas and Suggestions
- Topic: In space, "connect to logistic network" should read the Hub
- Replies: 8
- Views: 883
Create "Logistic Connection" functionality for entities on space platforms
Since, 2.0, I've gotten used to using the logistics connection to control my machines - it's great for limiting production of things when you already have enough of something stored across the network.
However, this functionality is entirely null on space platforms - there's no logistics network ...
However, this functionality is entirely null on space platforms - there's no logistics network ...