Launching rockets full of space platform foundations? Pfft, that's so 2.0. Let's build in space instead.
This is a late game design for when you have fusion power to make building those big-ass late game ships easier. No quality required.
https://factoriobin.com/post/vkgzcq
Search found 15 matches
- Wed Jul 08, 2026 3:08 pm
- Forum: Show your Creations
- Topic: Building space platform foundations... in spaaaaaace
- Replies: 0
- Views: 89
- Wed Jul 08, 2026 1:53 pm
- Forum: Ideas and Suggestions
- Topic: Option to ignore cargo landing pad content for circuit controlled requests
- Replies: 4
- Views: 1011
Re: Option to ignore cargo landing pad content for circuit controlled requests
This can now be solved in 2.1 by using "read contents" on a different colour wire to "set requests"
The simplist implementation I've found is to connect the read contents from the CLP directly to the output from my constant combinator. So if I'm requesting 100 items, and there are 50 in the CLP ...
The simplist implementation I've found is to connect the read contents from the CLP directly to the output from my constant combinator. So if I'm requesting 100 items, and there are 50 in the CLP ...
- Wed Jul 08, 2026 1:52 pm
- Forum: Gameplay Help
- Topic: Circuit-Established Landing Pad Requests Not Truly Fulfilled
- Replies: 6
- Views: 1857
Re: Circuit-Established Landing Pad Requests Not Truly Fulfilled
This can now be solved in 2.1 by using "read contents" on a different colour wire to "set requests"
The simplist implementation I've found is to connect the read contents from the CLP directly to the output from my constant combinator. So if I'm requesting 100 items, and there are 50 in the CLP ...
The simplist implementation I've found is to connect the read contents from the CLP directly to the output from my constant combinator. So if I'm requesting 100 items, and there are 50 in the CLP ...
- Wed Jul 08, 2026 1:16 pm
- Forum: General discussion
- Topic: Legendary Skull of Death, and the case for Legend Science
- Replies: 10
- Views: 405
Re: Legendary Skull of Death, and the case for Legend Science
Awesome looking megabase :)
I agree completely on legendary science, I wish the devs would have given it some more attention in their 2.1 quality rebalancing. And legendary sulphur is a perfect example of a bottleneck with no workable solutions. I really like the suggestion of changing the recyling ...
I agree completely on legendary science, I wish the devs would have given it some more attention in their 2.1 quality rebalancing. And legendary sulphur is a perfect example of a bottleneck with no workable solutions. I really like the suggestion of changing the recyling ...
- Mon Jun 29, 2026 7:37 pm
- Forum: Not a bug
- Topic: [2.1.8] Circuit connection no longer showing connected network information
- Replies: 2
- Views: 169
Re: [2.1.8] Circuit connection no longer showing connected network information
Ah I see it now, thanks for the quick reply.
- Mon Jun 29, 2026 1:47 pm
- Forum: Not a bug
- Topic: [2.1.8] Circuit connection no longer showing connected network information
- Replies: 2
- Views: 169
[2.1.8] Circuit connection no longer showing connected network information
Trying out experimental and noticed the connected network information is no longer visible for circuit connections on entities like assemblers and inserters. You used to be able to hover over the connected network to see details but this is just gone.
This seems too big a change to be a bug but if ...
This seems too big a change to be a bug but if ...
- Mon Jun 15, 2026 1:07 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 252
- Views: 22934
Re: Please, DO NOT remove space casino
\o Long time player, though far from the best player, by any means or stretch of the imagination. Just a guy who likes the game.
I just wanted to come in and give my two cents on this specific change. I doubt it'll really make a dent in the conversation or anything, but I just wanted to say that ...
- Mon Jun 15, 2026 12:36 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 48787
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
A slightly different angle from the efficiency debate... space casinos are just cool. They're fun to build, fun to configure, and fun to watch. I've spent a lot of my playtime simply watching my space platforms do their business, casinos included, and they're enormously satisfying.
I'd be much ...
I'd be much ...
- Sun Jun 14, 2026 10:50 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 48787
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Also sad to see the space casino nerf. I've read the arguments for it and I'm not convinced, and agree it's plain weird that the LDS shuffle remains but casinos are gone. Strange to see a dev say "we don't want to be fun killers"... then don't be? The LDS shuffle feels much more like an exploit ...
- Mon Nov 24, 2025 5:32 pm
- Forum: Mods
- Topic: New mod: Old School Rocket Difficulty
- Replies: 0
- Views: 596
New mod: Old School Rocket Difficulty
2.0 drastically reduced the resource requirements to launch a rocket in the base game, removing much of the end-game challenge.
This mod restores that challenge by adding the removed ingredients directly to the rocket part recipe:
- 50 advanced circuits
- 50 electronic circuits
These circuits ...
This mod restores that challenge by adding the removed ingredients directly to the rocket part recipe:
- 50 advanced circuits
- 50 electronic circuits
These circuits ...
- Sat Nov 22, 2025 3:34 pm
- Forum: Mods
- Topic: New Mod Announcment: Freeze Bots
- Replies: 0
- Views: 657
New Mod Announcment: Freeze Bots
New mod announcement!
One persistant QOL irritation for me has been construction robots getting all up in my business while I'm working with blueprints. There is a disable construction robots mod that works based on specific roboports, but I wanted something simpler and disabling many ports caused ...
One persistant QOL irritation for me has been construction robots getting all up in my business while I'm working with blueprints. There is a disable construction robots mod that works based on specific roboports, but I wanted something simpler and disabling many ports caused ...
- Sat Nov 01, 2025 4:03 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 33
- Views: 9253
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Next time when I visit a restaurant I'll tell them that I don't drink beer and I don't like that they have beer on their menue. Sure, I could just not order it, BUT it feels like that beer is staring at me ;-)
Really, you want an option for optional stuff ??????
To be fair, the Quality mod ...
- Sat Nov 01, 2025 4:00 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 33
- Views: 9253
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Same here. I’ve been thinking about starting a new playthrough of Space Age, but the whole quality thing just puts me off. Even though I don’t have to use it, it feels like a broken mod I can’t uninstall. When part of the joy of Factorio is making your factory run perfectly and elegantly, having ...
- Sat Nov 01, 2025 3:59 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 33
- Views: 9253
- Wed Oct 29, 2025 6:07 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 33
- Views: 9253
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Same here. I’ve been thinking about starting a new playthrough of Space Age, but the whole quality thing just puts me off. Even though I don’t have to use it, it feels like a broken mod I can’t uninstall. When part of the joy of Factorio is making your factory run perfectly and elegantly, having ...