Search found 15 matches

by andystrangelove
Wed Jul 08, 2026 3:08 pm
Forum: Show your Creations
Topic: Building space platform foundations... in spaaaaaace
Replies: 0
Views: 89

Building space platform foundations... in spaaaaaace

Launching rockets full of space platform foundations? Pfft, that's so 2.0. Let's build in space instead.

This is a late game design for when you have fusion power to make building those big-ass late game ships easier. No quality required.

https://factoriobin.com/post/vkgzcq
by andystrangelove
Wed Jul 08, 2026 1:53 pm
Forum: Ideas and Suggestions
Topic: Option to ignore cargo landing pad content for circuit controlled requests
Replies: 4
Views: 1011

Re: Option to ignore cargo landing pad content for circuit controlled requests

This can now be solved in 2.1 by using "read contents" on a different colour wire to "set requests"

The simplist implementation I've found is to connect the read contents from the CLP directly to the output from my constant combinator. So if I'm requesting 100 items, and there are 50 in the CLP ...
by andystrangelove
Wed Jul 08, 2026 1:52 pm
Forum: Gameplay Help
Topic: Circuit-Established Landing Pad Requests Not Truly Fulfilled
Replies: 6
Views: 1857

Re: Circuit-Established Landing Pad Requests Not Truly Fulfilled

This can now be solved in 2.1 by using "read contents" on a different colour wire to "set requests"

The simplist implementation I've found is to connect the read contents from the CLP directly to the output from my constant combinator. So if I'm requesting 100 items, and there are 50 in the CLP ...
by andystrangelove
Wed Jul 08, 2026 1:16 pm
Forum: General discussion
Topic: Legendary Skull of Death, and the case for Legend Science
Replies: 10
Views: 405

Re: Legendary Skull of Death, and the case for Legend Science

Awesome looking megabase :)

I agree completely on legendary science, I wish the devs would have given it some more attention in their 2.1 quality rebalancing. And legendary sulphur is a perfect example of a bottleneck with no workable solutions. I really like the suggestion of changing the recyling ...
by andystrangelove
Mon Jun 29, 2026 1:47 pm
Forum: Not a bug
Topic: [2.1.8] Circuit connection no longer showing connected network information
Replies: 2
Views: 169

[2.1.8] Circuit connection no longer showing connected network information

Trying out experimental and noticed the connected network information is no longer visible for circuit connections on entities like assemblers and inserters. You used to be able to hover over the connected network to see details but this is just gone.

This seems too big a change to be a bug but if ...
by andystrangelove
Mon Jun 15, 2026 1:07 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 252
Views: 22934

Re: Please, DO NOT remove space casino


\o Long time player, though far from the best player, by any means or stretch of the imagination. Just a guy who likes the game.

I just wanted to come in and give my two cents on this specific change. I doubt it'll really make a dent in the conversation or anything, but I just wanted to say that ...
by andystrangelove
Mon Jun 15, 2026 12:36 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 48787

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

A slightly different angle from the efficiency debate... space casinos are just cool. They're fun to build, fun to configure, and fun to watch. I've spent a lot of my playtime simply watching my space platforms do their business, casinos included, and they're enormously satisfying.

I'd be much ...
by andystrangelove
Sun Jun 14, 2026 10:50 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 48787

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Also sad to see the space casino nerf. I've read the arguments for it and I'm not convinced, and agree it's plain weird that the LDS shuffle remains but casinos are gone. Strange to see a dev say "we don't want to be fun killers"... then don't be? The LDS shuffle feels much more like an exploit ...
by andystrangelove
Mon Nov 24, 2025 5:32 pm
Forum: Mods
Topic: New mod: Old School Rocket Difficulty
Replies: 0
Views: 596

New mod: Old School Rocket Difficulty

2.0 drastically reduced the resource requirements to launch a rocket in the base game, removing much of the end-game challenge.

This mod restores that challenge by adding the removed ingredients directly to the rocket part recipe:

- 50 advanced circuits
- 50 electronic circuits

These circuits ...
by andystrangelove
Sat Nov 22, 2025 3:34 pm
Forum: Mods
Topic: New Mod Announcment: Freeze Bots
Replies: 0
Views: 657

New Mod Announcment: Freeze Bots

New mod announcement!

One persistant QOL irritation for me has been construction robots getting all up in my business while I'm working with blueprints. There is a disable construction robots mod that works based on specific roboports, but I wanted something simpler and disabling many ports caused ...
by andystrangelove
Sat Nov 01, 2025 4:03 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 33
Views: 9253

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block



Next time when I visit a restaurant I'll tell them that I don't drink beer and I don't like that they have beer on their menue. Sure, I could just not order it, BUT it feels like that beer is staring at me ;-)

Really, you want an option for optional stuff ??????


To be fair, the Quality mod ...
by andystrangelove
Sat Nov 01, 2025 4:00 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 33
Views: 9253

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block



Same here. I’ve been thinking about starting a new playthrough of Space Age, but the whole quality thing just puts me off. Even though I don’t have to use it, it feels like a broken mod I can’t uninstall. When part of the joy of Factorio is making your factory run perfectly and elegantly, having ...
by andystrangelove
Wed Oct 29, 2025 6:07 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 33
Views: 9253

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block

Same here. I’ve been thinking about starting a new playthrough of Space Age, but the whole quality thing just puts me off. Even though I don’t have to use it, it feels like a broken mod I can’t uninstall. When part of the joy of Factorio is making your factory run perfectly and elegantly, having ...

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