Search found 3 matches

by Mqx
Sun Oct 19, 2025 9:13 pm
Forum: Ideas and Requests For Mods
Topic: "Realistic electrical distribution"
Replies: 4
Views: 173

Re: "Realistic electrical distribution"

I don't know if it makes sense to drag this out, and my answer is: why not? It's for "fun." If you can have fun with 20 types of science packs or 500 qualities, why not with the power grid? The current power grid is simple: just increase production every 50 hours of play, and that's it.
by Mqx
Sat Oct 18, 2025 1:36 am
Forum: Ideas and Requests For Mods
Topic: "Realistic electrical distribution"
Replies: 4
Views: 173

Re: "Realistic electrical distribution"

In the game, the machines seem to work with DC and not AC, which is where the reactive power is. So, yes, in the game, kW and kVA are the same, but there is no DC reactive power, and the minimum power statistic only indicates when the machine stops receiving power, not when there is reactive power ...
by Mqx
Sat Oct 18, 2025 12:03 am
Forum: Ideas and Requests For Mods
Topic: "Realistic electrical distribution"
Replies: 4
Views: 173

"Realistic electrical distribution"

Good morning, afternoon, or evening. My idea is to add alternating current with a power factor to the electrical grid that has active and reactive power . The actual power used by the machines depends on the active power, as in real life. It would also be good to consider the length of the cables in ...

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