Search found 3 matches
- Tue Oct 21, 2025 1:24 am
- Forum: Gameplay Help
- Topic: A question about splitters and UPS
- Replies: 2
- Views: 186
Re: A question about splitters and UPS
There have been a lot of performance optimizations. I doubt, that the numbers from 5 years ago still apply.
I would recommend to not overuse splitters and balancers anyway, but it only matters, when scaling pretty big. I would really avoid huge balancers, because they are not really needed most ...
- Mon Oct 20, 2025 11:08 pm
- Forum: Gameplay Help
- Topic: A question about splitters and UPS
- Replies: 2
- Views: 186
A question about splitters and UPS
As far as I know, splitters consume UPS quite a lot in the past. According to this post, a balancer requires about three inserter-equivalent UPS cost. It seems that the amount is not that huge, but is the cost still correct?
- Thu Oct 16, 2025 4:21 am
- Forum: Ideas and Suggestions
- Topic: Introduce "one-time" logistic requests
- Replies: 12
- Views: 3475
One-time request
Could you add a one-time request feature for space forms? This is how it works.
There are items that do not need consecutive delivery. For example, I want to add 4 rocket silos on Vulca. So I added 4k concrete on a spaceship that connects Naubis and Vulca. (Vulca is producing other items.) After ...
There are items that do not need consecutive delivery. For example, I want to add 4 rocket silos on Vulca. So I added 4k concrete on a spaceship that connects Naubis and Vulca. (Vulca is producing other items.) After ...