Search found 21 matches

by FluidNatalie
Wed Jul 22, 2026 1:02 pm
Forum: Wiki Talk
Topic: Recent "Inventory" Change
Replies: 3
Views: 1217

Re: Recent "Inventory" Change

Yeah, it definatly isn't easy but the current style is too crowded, at least so on the materials page. I do think the space page benefits from showing all the asteroid recipes though. For the future should discussion be held here on the forum or on talk pages?
by FluidNatalie
Fri Jul 17, 2026 8:30 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.10] MacOS Issues: when loaded, game is totaly pink
Replies: 7
Views: 934

Re: [2.1.10] MacOS Issues: when loaded, game is totaly pink

MacBook Air M1, 2020 running 2.1.11 still broken
by FluidNatalie
Mon Jul 13, 2026 3:29 pm
Forum: Modding interface requests
Topic: A way to Prevent lightning from hitting the ground
Replies: 1
Views: 174

Re: A way to Prevent lightning from hitting the ground

It is good to know this happens but I do also wish you could toggle ground lighting since I could see it being annoying
by FluidNatalie
Mon Jul 13, 2026 3:21 pm
Forum: Documentation Improvement Requests
Topic: Documentation request for PipeConnection.Layers
Replies: 1
Views: 148

Re: Documentation request for PipeConnection.Layers

FYI this should go into documentation improvement requests section
by FluidNatalie
Sat Jul 11, 2026 10:19 am
Forum: Implemented mod requests
Topic: A sibling API to play_sound: play_music
Replies: 35
Views: 7351

Re: A sibling API to play_sound: play_music

iirc the "play next/previous track" was a 2.0 feature too. Although I assume it is now a global effect rather than just for one player's perspective
by FluidNatalie
Mon Jun 29, 2026 11:15 pm
Forum: Wiki Talk
Topic: Recent "Inventory" Change
Replies: 3
Views: 1217

Recent "Inventory" Change

Recently, 29th of May 2026, the "inventory" template was changed to include alternate recipes. I think this should not be the case as they get redirected to the main page most of the time. The most egregious example is that there are 6 ways to get to the nutrients page (with the runner up being ...
by FluidNatalie
Mon Jun 29, 2026 10:27 pm
Forum: Modding interface requests
Topic: Add custom spoilage categories
Replies: 15
Views: 907

Re: Add custom spoilage categories

+1

Awesome feature idea
by FluidNatalie
Mon Jun 29, 2026 9:13 am
Forum: Ideas and Suggestions
Topic: Planet Rings
Replies: 2
Views: 307

Re: Planet Rings

+1
by FluidNatalie
Wed Jun 24, 2026 5:02 pm
Forum: Modding interface requests
Topic: More prototype flags for the new features.
Replies: 6
Views: 481

Re: More prototype flags for the new features.

+1

The second I saw the FFF I was concerned it would make docking mods impossible to implement with trusting the player doesn't use the vanilla feature or disabling it with some jank
by FluidNatalie
Wed Jun 24, 2026 8:10 am
Forum: Modding interface requests
Topic: Set recipe quality
Replies: 0
Views: 129

Set recipe quality

The property RecipePrototype:can_set_quality fixes the quality of a recipe to normal. An additional property RecipePrototype:recipe_quality (you pick the name) would be create so that you can have fixed recipes of different qualities.

This would allow you to set recipes with higher quality ...
by FluidNatalie
Thu Jun 11, 2026 1:26 pm
Forum: Modding interface requests
Topic: Entity: 1x1 Lane balancer
Replies: 8
Views: 794

Re: Entity: 1x1 Lane balancer

+1
by FluidNatalie
Tue Apr 28, 2026 8:43 am
Forum: Mod portal Discussion
Topic: Bug with the licensing feature
Replies: 4
Views: 898

Re: Bug with the licensing feature

Oops, sorry. At least it is fixed now :lol:
by FluidNatalie
Mon Apr 27, 2026 10:35 pm
Forum: Mod portal Discussion
Topic: Bug with the licensing feature
Replies: 4
Views: 898

Bug with the licensing feature

Currently it is possible to edit other peoples licences with the edit license link.

https://mods.factorio.com/licenses/edit/69efe30cba77188274f1c64a

I shared a similar link to a friend (the only difference being that it was directed to a different license) and they could edit it.
This is an also ...
by FluidNatalie
Thu Apr 02, 2026 10:05 pm
Forum: Modding interface requests
Topic: Override default numbered tech locales
Replies: 1
Views: 281

Re: Override default numbered tech locales

I am making a mod that changes how modules work and having to modify the locale for their techs is a pain. In summary:

Upvote / Like / Repost / I am 19 I have never used a forum so I don't know what the etiquette is. / +1
by FluidNatalie
Wed Feb 18, 2026 11:16 pm
Forum: Modding interface requests
Topic: Ability to add secondary star maps
Replies: 0
Views: 451

Ability to add secondary star maps

For 2.1, it would be good if Mods similar to Metal and Stars could add a second star map.
The exact details as to how the other star maps work would be up to interpretation but I do have some ideas, such as "Linked" space locations, perhaps to let players navigate between the starmaps they can ...
by FluidNatalie
Thu Oct 16, 2025 5:29 pm
Forum: Implemented mod requests
Topic: A sibling API to play_sound: play_music
Replies: 35
Views: 7351

Re: A sibling API to play_sound: play_music

I do think that, the current system with the playlist is way to basic for much depth. So something that I would want in is the ability to link conditions to whether a song is on the playlist or not (as I have stated above). Otherwise I would prefer that music if scripted can be completely controlled ...

Go to advanced search