Search found 21 matches
- Wed Jul 22, 2026 1:02 pm
- Forum: Wiki Talk
- Topic: Recent "Inventory" Change
- Replies: 3
- Views: 1217
Re: Recent "Inventory" Change
Yeah, it definatly isn't easy but the current style is too crowded, at least so on the materials page. I do think the space page benefits from showing all the asteroid recipes though. For the future should discussion be held here on the forum or on talk pages?
- Fri Jul 17, 2026 8:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.1.11] MacOS Issues: when loaded, game is totaly pink
- Replies: 7
- Views: 1004
Re: [StrangePan][2.1.11] MacOS Issues: when loaded, game is totaly pink
MacBook Air M1 2020 happened to me too
- Fri Jul 17, 2026 8:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.10] MacOS Issues: when loaded, game is totaly pink
- Replies: 7
- Views: 934
Re: [2.1.10] MacOS Issues: when loaded, game is totaly pink
MacBook Air M1, 2020 running 2.1.11 still broken
- Mon Jul 13, 2026 3:29 pm
- Forum: Modding interface requests
- Topic: A way to Prevent lightning from hitting the ground
- Replies: 1
- Views: 174
Re: A way to Prevent lightning from hitting the ground
It is good to know this happens but I do also wish you could toggle ground lighting since I could see it being annoying
- Mon Jul 13, 2026 3:24 pm
- Forum: Modding interface requests
- Topic: modded demolisher map colors
- Replies: 2
- Views: 182
- Mon Jul 13, 2026 3:22 pm
- Forum: Modding interface requests
- Topic: Visible planets on non-space platform surfaces
- Replies: 2
- Views: 214
- Mon Jul 13, 2026 3:21 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation request for PipeConnection.Layers
- Replies: 1
- Views: 148
Re: Documentation request for PipeConnection.Layers
FYI this should go into documentation improvement requests section
- Sat Jul 11, 2026 10:19 am
- Forum: Implemented mod requests
- Topic: A sibling API to play_sound: play_music
- Replies: 35
- Views: 7351
Re: A sibling API to play_sound: play_music
iirc the "play next/previous track" was a 2.0 feature too. Although I assume it is now a global effect rather than just for one player's perspective
- Mon Jun 29, 2026 11:15 pm
- Forum: Wiki Talk
- Topic: Recent "Inventory" Change
- Replies: 3
- Views: 1217
Recent "Inventory" Change
Recently, 29th of May 2026, the "inventory" template was changed to include alternate recipes. I think this should not be the case as they get redirected to the main page most of the time. The most egregious example is that there are 6 ways to get to the nutrients page (with the runner up being ...
- Mon Jun 29, 2026 10:27 pm
- Forum: Modding interface requests
- Topic: Add custom spoilage categories
- Replies: 15
- Views: 907
Re: Add custom spoilage categories
+1
Awesome feature idea
Awesome feature idea
- Mon Jun 29, 2026 9:13 am
- Forum: Ideas and Suggestions
- Topic: Planet Rings
- Replies: 2
- Views: 307
- Wed Jun 24, 2026 5:04 pm
- Forum: Modding interface requests
- Topic: Render planet graphics from lua code
- Replies: 8
- Views: 542
- Wed Jun 24, 2026 5:02 pm
- Forum: Modding interface requests
- Topic: More prototype flags for the new features.
- Replies: 6
- Views: 481
Re: More prototype flags for the new features.
+1
The second I saw the FFF I was concerned it would make docking mods impossible to implement with trusting the player doesn't use the vanilla feature or disabling it with some jank
The second I saw the FFF I was concerned it would make docking mods impossible to implement with trusting the player doesn't use the vanilla feature or disabling it with some jank
- Wed Jun 24, 2026 8:10 am
- Forum: Modding interface requests
- Topic: Set recipe quality
- Replies: 0
- Views: 129
Set recipe quality
The property RecipePrototype:can_set_quality fixes the quality of a recipe to normal. An additional property RecipePrototype:recipe_quality (you pick the name) would be create so that you can have fixed recipes of different qualities.
This would allow you to set recipes with higher quality ...
This would allow you to set recipes with higher quality ...
- Thu Jun 11, 2026 1:26 pm
- Forum: Modding interface requests
- Topic: Entity: 1x1 Lane balancer
- Replies: 8
- Views: 794
- Tue Apr 28, 2026 8:43 am
- Forum: Mod portal Discussion
- Topic: Bug with the licensing feature
- Replies: 4
- Views: 898
Re: Bug with the licensing feature
Oops, sorry. At least it is fixed now 
- Mon Apr 27, 2026 10:35 pm
- Forum: Mod portal Discussion
- Topic: Bug with the licensing feature
- Replies: 4
- Views: 898
Bug with the licensing feature
Currently it is possible to edit other peoples licences with the edit license link.
https://mods.factorio.com/licenses/edit/69efe30cba77188274f1c64a
I shared a similar link to a friend (the only difference being that it was directed to a different license) and they could edit it.
This is an also ...
https://mods.factorio.com/licenses/edit/69efe30cba77188274f1c64a
I shared a similar link to a friend (the only difference being that it was directed to a different license) and they could edit it.
This is an also ...
- Thu Apr 02, 2026 10:05 pm
- Forum: Modding interface requests
- Topic: Override default numbered tech locales
- Replies: 1
- Views: 281
Re: Override default numbered tech locales
I am making a mod that changes how modules work and having to modify the locale for their techs is a pain. In summary:
Upvote / Like / Repost / I am 19 I have never used a forum so I don't know what the etiquette is. / +1
Upvote / Like / Repost / I am 19 I have never used a forum so I don't know what the etiquette is. / +1
- Wed Feb 18, 2026 11:16 pm
- Forum: Modding interface requests
- Topic: Ability to add secondary star maps
- Replies: 0
- Views: 451
Ability to add secondary star maps
For 2.1, it would be good if Mods similar to Metal and Stars could add a second star map.
The exact details as to how the other star maps work would be up to interpretation but I do have some ideas, such as "Linked" space locations, perhaps to let players navigate between the starmaps they can ...
The exact details as to how the other star maps work would be up to interpretation but I do have some ideas, such as "Linked" space locations, perhaps to let players navigate between the starmaps they can ...
- Thu Oct 16, 2025 5:29 pm
- Forum: Implemented mod requests
- Topic: A sibling API to play_sound: play_music
- Replies: 35
- Views: 7351
Re: A sibling API to play_sound: play_music
I do think that, the current system with the playlist is way to basic for much depth. So something that I would want in is the ability to link conditions to whether a song is on the playlist or not (as I have stated above). Otherwise I would prefer that music if scripted can be completely controlled ...