Search found 3 matches
- Fri May 08, 2026 12:10 am
- Forum: Ideas and Suggestions
- Topic: Force machine recipe based on item or ghost in hand.
- Replies: 3
- Views: 264
Re: Force machine recipe based on item or ghost in hand.
what if this item have multiple recipe ?
I would expect this to do the same thing that "Set Recipe" does when using the circuit network.
This should also work for recipe signals (which are different from finished product signals). For example Pyanodons has many alternative recipes, but it also ...
- Sat May 02, 2026 8:48 pm
- Forum: Ideas and Suggestions
- Topic: Force machine recipe based on item or ghost in hand.
- Replies: 3
- Views: 264
Force machine recipe based on item or ghost in hand.
When interacting with an assembler or other crafting machine, there is a "gear" icon that you have to click on to open the set recipe dialog and change the machine's recipe.
If the player has a item or a ghost in their hand, then they should be able to e.g. Shift+Click on the "gear" icon to set the ...
If the player has a item or a ghost in their hand, then they should be able to e.g. Shift+Click on the "gear" icon to set the ...
- Tue Oct 14, 2025 8:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.69] Crash when using mod everything-spoilage when a construction bot spoils in a roboport
- Replies: 1
- Views: 3500
[Genhis][2.0.69] Crash when using mod everything-spoilage when a construction bot spoils in a roboport
I am playing with https://mods.factorio.com/mod/everything-spoilage and some other utility mods.
I received a crash when everything-spoilage caused a stack of construction robots to spoil in a roboport and turn into electronic waste.
This seems to be a known issue with this mod (see https://mods ...
I received a crash when everything-spoilage caused a stack of construction robots to spoil in a roboport and turn into electronic waste.
This seems to be a known issue with this mod (see https://mods ...