Search found 3 matches

by anything42
Fri May 08, 2026 12:10 am
Forum: Ideas and Suggestions
Topic: Force machine recipe based on item or ghost in hand.
Replies: 3
Views: 264

Re: Force machine recipe based on item or ghost in hand.


what if this item have multiple recipe ?


I would expect this to do the same thing that "Set Recipe" does when using the circuit network.

This should also work for recipe signals (which are different from finished product signals). For example Pyanodons has many alternative recipes, but it also ...
by anything42
Sat May 02, 2026 8:48 pm
Forum: Ideas and Suggestions
Topic: Force machine recipe based on item or ghost in hand.
Replies: 3
Views: 264

Force machine recipe based on item or ghost in hand.

When interacting with an assembler or other crafting machine, there is a "gear" icon that you have to click on to open the set recipe dialog and change the machine's recipe.

If the player has a item or a ghost in their hand, then they should be able to e.g. Shift+Click on the "gear" icon to set the ...
by anything42
Tue Oct 14, 2025 8:17 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.69] Crash when using mod everything-spoilage when a construction bot spoils in a roboport
Replies: 1
Views: 3500

[Genhis][2.0.69] Crash when using mod everything-spoilage when a construction bot spoils in a roboport

I am playing with https://mods.factorio.com/mod/everything-spoilage and some other utility mods.

I received a crash when everything-spoilage caused a stack of construction robots to spoil in a roboport and turn into electronic waste.

This seems to be a known issue with this mod (see https://mods ...

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