Search found 48 matches

by gallomimia
Sat Jul 17, 2021 2:32 am
Forum: Ideas and Suggestions
Topic: Merge map "show recipe" icons with like recipes when a large block is shown very zoomed out
Replies: 5
Views: 179

Merge map "show recipe" icons with like recipes when a large block is shown very zoomed out

Topic says it all. Keep those icons on the map at all zoom levels please. To do this, merge them together and keep the icons the same size when zoomed out very far.
by gallomimia
Sat Nov 02, 2019 5:37 am
Forum: Ideas and Suggestions
Topic: Paused Game Chews CPU
Replies: 6
Views: 540

Paused Game Chews CPU

This is a hybrid between a suggestion and a bug report. It's my opinion that it's a bug that when the game is completely paused and in the background it absolutely gobbles up CPU resources, as if it were running full speed. Even when the game is paused with shift-space, the grid pops up, then I alt-...
by gallomimia
Mon Oct 21, 2019 5:59 am
Forum: Duplicates
Topic: [0.17.72] Swarm Mod Sprays Biters
Replies: 2
Views: 363

[0.17.72] Swarm Mod Sprays Biters

Just updated to 0.17.72 and things appear to be much harder with the pathfinding and non-colliding biters! Really cool. However, I noticed that with the swarm mod in play, biters placed after the death of a larger comrade seem to "spray" over a short distance, almost like they are getting ...
by gallomimia
Mon Oct 14, 2019 3:12 am
Forum: Not a bug
Topic: Minor Bug in Display of Pump locations for train stop
Replies: 5
Views: 626

Re: Minor Bug in Display of Pump locations for train stop

Whoa! I forgot. This is factorio 0.17.69 running under steam on Ubuntu 19.04 with nVidia drivers 430.50
Any other details needed?
by gallomimia
Mon Oct 14, 2019 12:32 am
Forum: Not a bug
Topic: Minor Bug in Display of Pump locations for train stop
Replies: 5
Views: 626

Minor Bug in Display of Pump locations for train stop

https://steamuserimages-a.akamaihd.net/ugc/780737616256428696/9161F35215802B734EE20B7D2243729C42371E03/ It appears that every second car has an off-by-one error when I am setting up this fluid unloading station (Crude oil). Two notes, the last car has its tail end hanging over a curve, resulting in...
by gallomimia
Sat Sep 28, 2019 6:52 am
Forum: Not a bug
Topic: [0.17.0] Oil refinery problem: inputs are changing on recipe change
Replies: 6
Views: 1086

Re: [0.17.0] Oil refinery problem: inputs are changing on recipe change

Ah. This might be a bug in a plugin I am using. Will go post there.
by gallomimia
Sat Sep 28, 2019 2:07 am
Forum: Not a bug
Topic: [0.17.0] Oil refinery problem: inputs are changing on recipe change
Replies: 6
Views: 1086

Re: [0.17.0] Oil refinery problem: inputs are changing on recipe change

The point we are trying to make is, that free input for the water pipe, becomes the new input for the oil pipe, and the old input for the oil pipe only accepts water. I genuinely doubt you decided to do this terrible thing on purpose.
by gallomimia
Fri Sep 27, 2019 6:23 am
Forum: Not a bug
Topic: [0.17.0] Oil refinery problem: inputs are changing on recipe change
Replies: 6
Views: 1086

Re: [0.17.0] Oil refinery problem: inputs are changing on recipe change

This bug is still a problem in 0.17.69 Not technically a bug but definitely a design flaw, and a horrible one at that. Very annoying. I have oil sent to refineries, and now I will have to use up the oil or pump it back to storage in order to rework the piping before I can even change recipes. Or it ...
by gallomimia
Fri Jul 27, 2018 7:53 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 25087

Re: Friday Facts #252 - Sound design & Map editor

Val: Thanks very much for all you'll be doing to this game! I believe I can speak for all of the players (except maybe the deaf ones) that brainstorming real experiences into the choices you make about sound design will make it amazing! Albert: Your FFF's have been awesome. Really enjoy seeing your ...
by gallomimia
Mon Oct 09, 2017 4:29 am
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 18965

Re: Friday Facts #211 - The little things

Damn. You're right the non-connected stuff is ugly as shit! I'm really glad you're fixing all that. Good work! If the ghosted pipes still won't connect, can't you make fluid logic skip ghosts? I mean... the function to check how much fluid can flow in a ghost is always null-operation. It never flows...
by gallomimia
Thu Jun 22, 2017 9:10 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 32772

Re: Friday Facts #195 - Poles re-design

Me like.

Big pole 2a is better than 2b.
Medium pole 2b is very nice!
And the small pole is fine too.

In addition, I really like the warning signs. More signs, to indicate lots more things. Adding signs for power outages and warnings is great too!
by gallomimia
Thu Jun 15, 2017 7:00 am
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 37731

Re: Map download never finishes [14.5] headless windows

Guys, this problem was solved already by the world of bit torrenters. The culprit is a router with "game mode" enabled. It inspects packet DATA and not headers, performing NAT on the data as well as the headers. It can be a useful "feature" for badly designed network code in cert...
by gallomimia
Thu Jun 15, 2017 4:55 am
Forum: News
Topic: Friday Facts #194 - Automated combinator pipeline
Replies: 27
Views: 16903

Re: Friday Facts #194 - Automated combinator pipeline

Really very interesting! Bravo graphics dude(ette)s! Especially like the automation take, and the pipeline graphics using factorio graphics :D
by gallomimia
Mon Jun 12, 2017 4:27 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 24475

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

Which one? Every book is like that... I'm getting up to 10-12 books now. Here's one with some blue belts and corners. 0eNrVWGFvqyAU/SsLn3URRO38uL/x8tLYlSxkFgxi02bpf39Y27eu6sQrbNmnRqjnHuDccy++o03ZsEpxodcbKd9Q/v4xUqP8z81jO8dfpOiGa/4qirId08eKoRxxzXYoQKLYtU/sUClW16FWhagrqXS4YaVGpwBxsWUHlONTsByEnP4GiAnNN...
by gallomimia
Sun Jun 11, 2017 7:18 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 24475

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

An update to game version 0.15.19 did not solve my issue. What exactly do you think works? Here's what doesn't work. I have blueprints in a book, several of them grouped for making belt pathways 2 wide or 3 wide or so on. When the prints are in a book, I cannot pick the book from my toolbelt, scroll...
by gallomimia
Sun Jun 11, 2017 7:11 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 24475

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

Negative. It doesn't work, but maybe because I am using 0.15.16. I will test with the latest.
by gallomimia
Sun Jun 11, 2017 7:06 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 24475

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

Just tried it again. It works fine when the blueprint is out of the book, but if I put it in a book, it doesn't work. How could it be possible that I'm the only one who this fails for? I've updated and reupdated the mod. I'm going to try a fresh copy again right now.
by gallomimia
Thu Jun 08, 2017 4:22 am
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 24475

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

... it seems to ONLY happen when I'm trying to flip the active blueprint in a book... Thanks, that was the pointer in the right direction. New version is up. Seems like I can't flip blueprints anymore at all with your mod? At least, not while they are in books. What's up with that? How come I'm the...
by gallomimia
Thu Jun 01, 2017 3:49 pm
Forum: Duplicates
Topic: The Crash of 0.15.17
Replies: 2
Views: 451

The Crash of 0.15.17

This is a bug report by an ignoramus. I really have no idea what's happening here. I don't know why it's crashing, or what I could have possibly done, but here's some attachments that could help pin it down. Its crashed twice in a row, so I loaded autosave and did some slightly different things. I d...

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