Have you considered statically linking musl, instead of dynamically linking glibc?
This would allow the same builds to run regardless of the system glibc version, and would also run on musl-based distributions natively.
Search found 4 matches
- Fri Jun 26, 2026 2:13 pm
- Forum: News
- Topic: Friday Facts #444 - 2.1 Experimental release
- Replies: 73
- Views: 23127
- Fri May 19, 2017 5:23 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 263497
Re: Friday Facts #191 - Gui improvements
Minor nitpick: F1/F2/F3 are bad ideas since lots of modern laptops/keyboards don't have them (or rather, require fn+BrightnessDown to achieve F1).
- Sat Jul 23, 2016 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.10/Linux] Crash when crafting
- Replies: 32
- Views: 25582
Re: [0.13.10/Linux] Crash when crafting
Exact same issue, playing simple player, via steam. Happens on all my machines, when crafting any item.
My saves are pre 0.13.10 (most are pre 0.13).
My graphic settings differ on each, and one is AMD CPU+Nvidia GPU, while the other is Intel/Intel.
0.000 2016-07-23 15:45:48; Factorio 0.13.10 ...
My saves are pre 0.13.10 (most are pre 0.13).
My graphic settings differ on each, and one is AMD CPU+Nvidia GPU, while the other is Intel/Intel.
0.000 2016-07-23 15:45:48; Factorio 0.13.10 ...
- Fri Apr 22, 2016 4:12 pm
- Forum: News
- Topic: Friday Facts #135 - Getting Organized
- Replies: 60
- Views: 50180
Re: Friday Facts #135 - Getting Organized
Regarding your request for ideas on code review tools: Workflows that include pull requests (eg: gitlab workflow, github workflow, etc), implicitly include code review for all your code.
If you're not using something like that right now, I'd really recommend giving GitLab a try.
If you're not using something like that right now, I'd really recommend giving GitLab a try.