Search found 60 matches

by Xeon257
Thu Aug 20, 2026 2:04 pm
Forum: Modding help
Topic: productivity_bonus loss problem
Replies: 5
Views: 336

Re: productivity_bonus loss problem

I apologize. When I checked the Lua object with gvv, I found that the level of the referenced LuaTechnology object was initialized to 1. I have no idea what is modifying this or why... I will look into this further.
by Xeon257
Thu Aug 20, 2026 1:42 pm
Forum: Modding help
Topic: productivity_bonus loss problem
Replies: 5
Views: 336

Re: productivity_bonus loss problem

The full text of the function is as follows.


local function _research_update(e)
if e.research.name == "dps-tech_advanced-apfsds-shell-enhancement-chance" or
e.research.name == "dps-tech_advanced-apfsds-shell-destruction-protection" then

local force = game.forces["player"]
local tech = force ...
by Xeon257
Thu Aug 20, 2026 1:22 pm
Forum: Modding help
Topic: productivity_bonus loss problem
Replies: 5
Views: 336

Re: productivity_bonus loss problem

I'm sorry. Could you please be a little more specific?
by Xeon257
Thu Aug 20, 2026 11:04 am
Forum: Modding help
Topic: productivity_bonus loss problem
Replies: 5
Views: 336

productivity_bonus loss problem

Hello. I am trying to implement a feature by controlling LuaRecipe's productivity_bonus as shown below.


recipes["dps-ammo_apfsds-shell_"..i].productivity_bonus = probability_0001 * (total_probability - ptyp.main_product.shared_probability.max) * 100000


However, it seems there is an issue where ...
by Xeon257
Mon Aug 03, 2026 7:34 am
Forum: Ideas and Suggestions
Topic: Chat Scrollbar and Copyable
Replies: 0
Views: 154

Chat Scrollbar and Copyable

Hello. I am running a multiplayer server.

There are many users chatting and exchanging various messages, and having a scroll bar would be a great help. Alternatively, having a separate chat log would also be very useful.

It would also be a huge help if chat messages could be copied. There are ...
by Xeon257
Sat Jul 18, 2026 10:35 pm
Forum: Ideas and Suggestions
Topic: Active Fluid Temperature Output
Replies: 1
Views: 204

Active Fluid Temperature Output

As far as I know, the temperature of fluids output by buildings is always fixed, regardless of the input fluid temperature. Because of this, it's difficult to make meaningful use of fluid temperature.

I think it would be much more useful if buildings could actively adjust the output fluid ...
by Xeon257
Sat Jul 18, 2026 10:08 am
Forum: Ideas and Suggestions
Topic: Increases the chance of producing items from recipes through research.
Replies: 0
Views: 155

Increases the chance of producing items from recipes through research.

I've implemented an enhancement system in the mod I'm developing, and I'm using productivity research to increase the efficiency of item enhancements.

Is there any way to modify a recipe's output probability through research or the API? If not, I think it would be great to add a modifier for this.
by Xeon257
Fri Jul 17, 2026 6:31 am
Forum: Won't fix.
Topic: [2.1.9] Very small amounts of damage are not being applied correctly.
Replies: 2
Views: 473

Re: [2.1.9] Very small amounts of damage are not being applied correctly.

Got it. In that case, I'll lower the entity's maximum health for now and then see if checking its health more frequently causes any performance issues. Thanks for your help!
by Xeon257
Fri Jul 17, 2026 5:54 am
Forum: Won't fix.
Topic: [2.1.9] Very small amounts of damage are not being applied correctly.
Replies: 2
Views: 473

[2.1.9] Very small amounts of damage are not being applied correctly.

I'm trying to deal 1 point of damage to an entity with 100 million health. The hit seems to register, but the entity's actual health doesn't appear to decrease.

스크린샷 2026-07-17 143747.png

As shown in the screenshot, "Damage to be taken: 1" is displayed. However, even after waiting for some time ...
by Xeon257
Tue Jun 30, 2026 10:45 am
Forum: Resolved Problems and Bugs
Topic: Scrollbar Missing in the Multiplayer Server Profile Window
Replies: 1
Views: 707

Scrollbar Missing in the Multiplayer Server Profile Window

스크린샷 2026-06-30 194259.png
스크린샷 2026-06-30 194259.png (635.54 KiB) Viewed 707 times

I'm not sure what the exact conditions are, but sometimes the vertical scrollbar disappears when the server profile becomes very long due to the number of installed mods.

As far as I can tell, this isn't limited to a specific version and appears to be a fairly old bug.
by Xeon257
Tue Jun 30, 2026 10:41 am
Forum: Ideas and Suggestions
Topic: Show Included Mods in the Multiplayer Server Browser
Replies: 0
Views: 121

Show Included Mods in the Multiplayer Server Browser

스크린샷 2026-06-30 193739.png

At the moment, enabling the "Has mods" filter also includes servers that are only using DLC content.

Personally, I think DLC content should probably be excluded from this filter. In practice, the main reason people use the "Has mods" filter is to find servers running ...
by Xeon257
Tue Jun 30, 2026 10:34 am
Forum: Ideas and Suggestions
Topic: Batch Map Settings Adjustment
Replies: 1
Views: 147

Batch Map Settings Adjustment

06-30-2026, 19-35-02.png
06-30-2026, 19-35-02.png (266.98 KiB) Viewed 145 times

When generating a map with mods, adjusting the frequency, size, and richness of every resource individually becomes quite tedious. It would be great to have a global adjustment feature that lets you change them all at once.
by Xeon257
Mon Jun 29, 2026 1:22 am
Forum: Modding discussion
Topic: power pole cable disconnect issue
Replies: 2
Views: 302

power pole cable disconnect issue

Hello,

I'm currently updating Planet Linox for Factorio 2.1.

While working on it, I discovered that players can reset a power pole's wire connections by Shift + Left-clicking on it.

The problem is that Planet Linox uses special power poles to connect the surface and underground surfaces. Players ...
by Xeon257
Sun Jan 18, 2026 9:12 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3959
Views: 2523521

Re: Bugs & FAQ

Hello. A crash occurred while using Angel’s Mods together with Bob’s Mods, so I’m providing the crash log.

163084.922 Error MainLoop.cpp:1468: Exception at tick 12978261: The mod Angel's Refining (2.0.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while ...
by Xeon257
Wed Nov 19, 2025 10:17 am
Forum: Modding help
Topic: How to control building animations
Replies: 2
Views: 694

Re: How to control building animations

To clarify my question a bit—what I’m really trying to understand is whether there is any API that allows enabling or disabling an entity’s animation directly, or if there are other commonly used methods to control animations in practice.

At the moment, the only idea I have is to base the entity on ...
by Xeon257
Wed Nov 19, 2025 10:10 am
Forum: Modding help
Topic: How to control building animations
Replies: 2
Views: 694

How to control building animations

Hello. I’m looking for a way to turn a building’s animation on and off through scripting.

For example, I would like the entity to remain in an idle (non-animated) state normally, and then start playing its animation when the player “turns on the power” through a dialogue interaction.

I don’t have ...
by Xeon257
Tue Nov 18, 2025 9:18 pm
Forum: Modding help
Topic: I would like to migrate (rename) a surface name.
Replies: 4
Views: 751

Re: I would like to migrate (rename) a surface name.

Thank you. It seems I was confused.
by Xeon257
Tue Nov 18, 2025 9:12 pm
Forum: Modding help
Topic: I would like to migrate (rename) a surface name.
Replies: 4
Views: 751

Re: I would like to migrate (rename) a surface name.

There is a surface that already exists in save files from previous versions.

I would like to migrate its name to a different one.

Is the surface name not eligible for migration?
by Xeon257
Tue Nov 18, 2025 8:55 pm
Forum: Modding help
Topic: I would like to migrate (rename) a surface name.
Replies: 4
Views: 751

I would like to migrate (rename) a surface name.

I wrote the migration JSON as shown below.


{
"tile":[
["linox-tile_linox-installation-foundation", "linox-tile_linox-foundation"],
["linox-tile_linox-installation-terminal-platform", "linox-tile_linox-terminal-platform"],
["linox-tile_linox-installation-hazard-terminal-platform", "linox-tile ...
by Xeon257
Tue Nov 18, 2025 5:23 pm
Forum: Won't implement
Topic: The issue where research_all_technologies() does not follow the research tree
Replies: 2
Views: 963

The issue where research_all_technologies() does not follow the research tree

Hello. I am developing a mod called Planet Linox.

In this mod, the order of research is extremely important because completing certain technologies changes the surface terrain, places additional entities, and affects the behavior of various scripts. During normal gameplay, the research tree is ...

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