ok its much stranger, i recreated the blueprint and now it works again...
broken version, copied from old save:
0eNrFlttymzAQhl9Fo8sOZGwOacK0V3mF3jUZRsBiqwaJ6JDE4 ...
Search found 3 matches
- Tue Jul 07, 2026 7:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.9] Parameterization of Logistic Network Enable Condition not Recognized
- Replies: 7
- Views: 810
- Tue Jul 07, 2026 7:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.9] Parameterization of Logistic Network Enable Condition not Recognized
- Replies: 7
- Views: 810
Re: [2.1.9] Parameterization of Logistic Network Enable Condition not Recognized
I see. You’re placing the recipe parameter 0 in the item-condition. Since the logistic condition only works with items it ignores the recipe parameter.
The intended way is to make a blueprint and in the GUI you enable parameter for both the condition and recipe - separately.
The GUI probably ...
- Wed Sep 24, 2025 11:45 am
- Forum: Ideas and Suggestions
- Topic: Steam Rich Presence
- Replies: 2
- Views: 652
Re: Steam Rich Presence
I've been thinking the same thing! Took me a while to find out that these are called "Enhanced Rich Presence" and I'm glad I'm not the only one suggesting this :)
Here's Valve's documentation about this topic: https://partner.steamgames.com/doc/features/enhancedrichpresence
I guess it could be a ...
Here's Valve's documentation about this topic: https://partner.steamgames.com/doc/features/enhancedrichpresence
I guess it could be a ...