Search found 3 matches
- Thu Sep 25, 2025 9:42 pm
- Forum: Gameplay Help
- Topic: Let's talk train design
- Replies: 24
- Views: 907
Re: Let's talk train design
Hmm. You are right. It is not straightforward that it does not work for loading. -> I think it can be made that way, that it does not have to empty, so it "remember" what to load and unload all the time, because the cargo is not empty. "I got oil, okay I start to unload it. I am almost empty, time ...
- Wed Sep 24, 2025 9:10 pm
- Forum: Gameplay Help
- Topic: Let's talk train design
- Replies: 24
- Views: 907
Re: Let's talk train design
Nooby question but is the reason why you'd need/want something more complex than the standard "bag of trains" interrupt-based approach described in the FFF just around not needing to make as many trains? I've been using that for a bit and haven't really ramped up too much but I did notice that it ...
- Wed Sep 24, 2025 2:24 am
- Forum: Bug Reports
- Topic: [2.0.55][switch] Unable to "flip" blueprints or buildings using the displayed controller bindings
- Replies: 0
- Views: 96
[2.0.55][switch] Unable to "flip" blueprints or buildings using the displayed controller bindings
On the Nintendo Switch version, the "flip" actions (normally H or V on the PC version; ZL+DpadL or ZL+DpadR on this version) cannot be triggered.
Steps:
1. Place down any "flippable" object, e.g. an oil refinery or a blueprint
2. When the object is selected, a list of actions and their ...
Steps:
1. Place down any "flippable" object, e.g. an oil refinery or a blueprint
2. When the object is selected, a list of actions and their ...