Using a Deconstruction Planner with a whitelist filter for “items on the ground” only marks base-quality alien orbs for deconstruction; non-base qualities (indicated by the small quality dots) are skipped, so construction robots never pick them up.
Steps to Reproduce:
Kill monsters until ...
Search found 3 matches
- Sat Oct 04, 2025 2:07 pm
- Forum: Not a bug
- Topic: [2.0.69] Deconstruction Planner ignores non-base-quality items on floor
- Replies: 1
- Views: 108
- Tue Sep 16, 2025 5:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.66] Error while running event level::on_nth_tick(1)
- Replies: 3
- Views: 439
Re: [2.0.66] Error while running event level::on_nth_tick(1)
Providing log file.
- Tue Sep 16, 2025 3:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.66] Error while running event level::on_nth_tick(1)
- Replies: 3
- Views: 439
[2.0.66] Error while running event level::on_nth_tick(1)
On the menu screen I am consistently getting the following issue when a Nauvis scenario should show.
build 83840 expansion, win64
The scenario level caused a non-recoverable error.
Please report this error to the scenario author.
Error while running event level::on_nth_tick(1)
LuaEntity API call ...
build 83840 expansion, win64
The scenario level caused a non-recoverable error.
Please report this error to the scenario author.
Error while running event level::on_nth_tick(1)
LuaEntity API call ...