What did you do?
Context:
I'm creating a mod to organize space platforms, and I'm trying to recreate the "Surfaces" GUI, to do so I tried to change the "font_color" of a label on "defines.events.on_gui_click" and then disable the button so it cannot be clicked again, however it seems that ...
Search found 2 matches
- Sat Sep 13, 2025 9:36 pm
- Forum: Resolved for the next release
- Topic: [2.0.66] Modded, If button gets enabled/disabled style.font_color doesn't get updated until hovered.
- Replies: 1
- Views: 250
- Mon Sep 08, 2025 4:03 pm
- Forum: Resolved for the next release
- Topic: [2.0.66] Crash when mod changes "clicked_font_color" on label (Color:toAguiColor)
- Replies: 1
- Views: 272
[2.0.66] Crash when mod changes "clicked_font_color" on label (Color:toAguiColor)
What did you do?
Context:
I'm creating a mod to organize space platforms, and I'm trying to recreate the "Surfaces" GUI, to do so I tried to change the "clicked_font_color" style of a label (Important because it shouldn't be possible) Factorio API reference
Repro steps:
Download/Install the mod ...
Context:
I'm creating a mod to organize space platforms, and I'm trying to recreate the "Surfaces" GUI, to do so I tried to change the "clicked_font_color" style of a label (Important because it shouldn't be possible) Factorio API reference
Repro steps:
Download/Install the mod ...