Search found 11 matches

by vinaghost
Sun Jul 05, 2026 7:52 am
Forum: Ideas and Suggestions
Topic: [QoL] Switch to lock manual crafting (for "Lazy Bastard" achievement)
Replies: 9
Views: 673

Re: [QoL] Switch to lock manual crafting (for "Lazy Bastard" achievement)


It may be marginally faster to implement, but knowing people have muscle memory, confirmation dialog will be very annoying very fast. Few buttons doesn't seem that much work for devs, but I believe it will be much more enjoyable for players if there is no confirmation dialog every time they try to ...
by vinaghost
Tue Jun 30, 2026 9:32 am
Forum: Modding help
Topic: [2.1.8] How do you read research pack in the lab with new behavior ?
Replies: 2
Views: 160

Re: [2.1.8] How do you read research pack in the lab with new behavior ?

boskid wrote: Tue Jun 30, 2026 9:26 am LuaEntity::get_stored_durability
it didn't have lab in its name so I didn't find it in changelog, my bad
by vinaghost
Tue Jun 30, 2026 9:23 am
Forum: Modding help
Topic: [2.1.8] How do you read research pack in the lab with new behavior ?
Replies: 2
Views: 160

[2.1.8] How do you read research pack in the lab with new behavior ?

This mod draws the number into the entity to show how long the machine last.
In 2.0, I can read the durability of research pack to calculate the time, but in 2.1.7, I cannot do that
TechnologyPrototype and LabPrototype now accept any item type as research ingredients. Changed all science packs to ...
by vinaghost
Fri May 15, 2026 12:26 pm
Forum: Assigned
Topic: [Genhis][2.0.76] --report-quantities didn't work as I expect
Replies: 2
Views: 479

Re: [2.0.76] --report-quantities didn't work as I expect

Loewchen wrote: Fri May 15, 2026 10:33 am The question is not if the seed generates the entity but if the preview does. Can you confirm it generates in the preview?
It hard to see but you can see those rock here
05-15-2026, 19-26-37.png
05-15-2026, 19-26-37.png (301.92 KiB) Viewed 420 times
by vinaghost
Fri May 15, 2026 9:07 am
Forum: Assigned
Topic: [Genhis][2.0.76] --report-quantities didn't work as I expect
Replies: 2
Views: 479

[Genhis][2.0.76] --report-quantities didn't work as I expect

Or did it? (I'm not sure if this is a bug or not. If it is, can mod move it to Bug report, please ?)

While reading https://wiki.factorio.com/Command_line_parameters , I found --report-quantities
So below is my command
"C:/Factorio/Factorio_2.0.76/bin/x64/factorio.exe" --generate-map-preview "E ...
by vinaghost
Thu Dec 18, 2025 12:16 pm
Forum: Implemented mod requests
Topic: Enabling scripted saves in replay mode
Replies: 6
Views: 1464

Re: Enabling scripted saves in replay mode

LuaGameScript::take_screenshot has "allow_in_replay" parameter
https://lua-api.factorio.com/latest/cla ... screenshot
by vinaghost
Wed Dec 17, 2025 4:10 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.72] --dump-icon-sprites crash after it has done
Replies: 5
Views: 1019

Re: [2.0.72] --dump-icon-sprites crash after it has done

What a weird combination! Thanks for the answer

Edit: Wait, I know my machine is potato, but why did it happen to you? I thought yours was different.
by vinaghost
Wed Dec 17, 2025 2:31 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.72] --dump-icon-sprites crash after it has done
Replies: 5
Views: 1019

Re: [2.0.72] --dump-icon-sprites open windows instead of headless

Didn't know about the graphic backend, I thought it should be the same as the other --dump parameters (without opening the actual windows)
The game starts normally, base game & SA.
I didn't expect the crash at the end of the process. It should just be closed when it's done

here is the log when ...
by vinaghost
Wed Dec 17, 2025 9:54 am
Forum: Resolved Problems and Bugs
Topic: [2.0.72] --dump-icon-sprites crash after it has done
Replies: 5
Views: 1019

[2.0.72] --dump-icon-sprites crash after it has done

Edit : Since it is expected to use windows mode instead of headless, I want to report a crash when it done, log file and crash dump is included

--dump-data and --dump-prototype-locale work fine (although I expect --dump-prototype-locale will output to script-output/locale but that's ok)
As the ...
by vinaghost
Thu Nov 20, 2025 5:40 pm
Forum: Already exists
Topic: Pump filter (splitter_filter but for pump)
Replies: 2
Views: 546

Pump filter (splitter_filter but for pump)

Can we have pump_filter with the same behavior as splitter_filter ? https://lua-api.factorio.com/latest/classes/LuaEntity.html#splitter_filter

I expected something like this

pump_filter :: Read|Write ItemFilter ?

The filter for this pump, if any is set.
Can only be used if this is Pump ...
by vinaghost
Wed Nov 12, 2025 6:33 pm
Forum: Duplicates
Topic: [2.0.72] Underground didn't remove belts if there is another belt point to it
Replies: 2
Views: 886

[2.0.72] Underground didn't remove belts if there is another belt point to it

1st line, normal behavior
2nd line, there is another belt on the south but it doesn't point to the belt line that underground going to remove
3rd line, there is another belt on the north but now it points to the belt line that underground going to remove
4th line, same with 2nd but belt is on the ...

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