Search found 11 matches
- Sun Jul 05, 2026 7:52 am
- Forum: Ideas and Suggestions
- Topic: [QoL] Switch to lock manual crafting (for "Lazy Bastard" achievement)
- Replies: 9
- Views: 673
Re: [QoL] Switch to lock manual crafting (for "Lazy Bastard" achievement)
It may be marginally faster to implement, but knowing people have muscle memory, confirmation dialog will be very annoying very fast. Few buttons doesn't seem that much work for devs, but I believe it will be much more enjoyable for players if there is no confirmation dialog every time they try to ...
- Tue Jun 30, 2026 9:32 am
- Forum: Modding help
- Topic: [2.1.8] How do you read research pack in the lab with new behavior ?
- Replies: 2
- Views: 160
Re: [2.1.8] How do you read research pack in the lab with new behavior ?
it didn't have lab in its name so I didn't find it in changelog, my bad
- Tue Jun 30, 2026 9:23 am
- Forum: Modding help
- Topic: [2.1.8] How do you read research pack in the lab with new behavior ?
- Replies: 2
- Views: 160
[2.1.8] How do you read research pack in the lab with new behavior ?
This mod draws the number into the entity to show how long the machine last.
In 2.0, I can read the durability of research pack to calculate the time, but in 2.1.7, I cannot do that
TechnologyPrototype and LabPrototype now accept any item type as research ingredients. Changed all science packs to ...
In 2.0, I can read the durability of research pack to calculate the time, but in 2.1.7, I cannot do that
TechnologyPrototype and LabPrototype now accept any item type as research ingredients. Changed all science packs to ...
- Fri May 15, 2026 12:26 pm
- Forum: Assigned
- Topic: [Genhis][2.0.76] --report-quantities didn't work as I expect
- Replies: 2
- Views: 479
Re: [2.0.76] --report-quantities didn't work as I expect
It hard to see but you can see those rock hereLoewchen wrote: Fri May 15, 2026 10:33 am The question is not if the seed generates the entity but if the preview does. Can you confirm it generates in the preview?
- Fri May 15, 2026 9:07 am
- Forum: Assigned
- Topic: [Genhis][2.0.76] --report-quantities didn't work as I expect
- Replies: 2
- Views: 479
[Genhis][2.0.76] --report-quantities didn't work as I expect
Or did it? (I'm not sure if this is a bug or not. If it is, can mod move it to Bug report, please ?)
While reading https://wiki.factorio.com/Command_line_parameters , I found --report-quantities
So below is my command
"C:/Factorio/Factorio_2.0.76/bin/x64/factorio.exe" --generate-map-preview "E ...
While reading https://wiki.factorio.com/Command_line_parameters , I found --report-quantities
So below is my command
"C:/Factorio/Factorio_2.0.76/bin/x64/factorio.exe" --generate-map-preview "E ...
- Thu Dec 18, 2025 12:16 pm
- Forum: Implemented mod requests
- Topic: Enabling scripted saves in replay mode
- Replies: 6
- Views: 1464
Re: Enabling scripted saves in replay mode
LuaGameScript::take_screenshot has "allow_in_replay" parameter
https://lua-api.factorio.com/latest/cla ... screenshot
https://lua-api.factorio.com/latest/cla ... screenshot
- Wed Dec 17, 2025 4:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.72] --dump-icon-sprites crash after it has done
- Replies: 5
- Views: 1019
Re: [2.0.72] --dump-icon-sprites crash after it has done
What a weird combination! Thanks for the answer
Edit: Wait, I know my machine is potato, but why did it happen to you? I thought yours was different.
Edit: Wait, I know my machine is potato, but why did it happen to you? I thought yours was different.
- Wed Dec 17, 2025 2:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.72] --dump-icon-sprites crash after it has done
- Replies: 5
- Views: 1019
Re: [2.0.72] --dump-icon-sprites open windows instead of headless
Didn't know about the graphic backend, I thought it should be the same as the other --dump parameters (without opening the actual windows)
The game starts normally, base game & SA.
I didn't expect the crash at the end of the process. It should just be closed when it's done
here is the log when ...
The game starts normally, base game & SA.
I didn't expect the crash at the end of the process. It should just be closed when it's done
here is the log when ...
- Wed Dec 17, 2025 9:54 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.72] --dump-icon-sprites crash after it has done
- Replies: 5
- Views: 1019
[2.0.72] --dump-icon-sprites crash after it has done
Edit : Since it is expected to use windows mode instead of headless, I want to report a crash when it done, log file and crash dump is included
--dump-data and --dump-prototype-locale work fine (although I expect --dump-prototype-locale will output to script-output/locale but that's ok)
As the ...
--dump-data and --dump-prototype-locale work fine (although I expect --dump-prototype-locale will output to script-output/locale but that's ok)
As the ...
- Thu Nov 20, 2025 5:40 pm
- Forum: Already exists
- Topic: Pump filter (splitter_filter but for pump)
- Replies: 2
- Views: 546
Pump filter (splitter_filter but for pump)
Can we have pump_filter with the same behavior as splitter_filter ? https://lua-api.factorio.com/latest/classes/LuaEntity.html#splitter_filter
I expected something like this
pump_filter :: Read|Write ItemFilter ?
The filter for this pump, if any is set.
Can only be used if this is Pump ...
I expected something like this
pump_filter :: Read|Write ItemFilter ?
The filter for this pump, if any is set.
Can only be used if this is Pump ...
- Wed Nov 12, 2025 6:33 pm
- Forum: Duplicates
- Topic: [2.0.72] Underground didn't remove belts if there is another belt point to it
- Replies: 2
- Views: 886
[2.0.72] Underground didn't remove belts if there is another belt point to it
1st line, normal behavior
2nd line, there is another belt on the south but it doesn't point to the belt line that underground going to remove
3rd line, there is another belt on the north but now it points to the belt line that underground going to remove
4th line, same with 2nd but belt is on the ...
2nd line, there is another belt on the south but it doesn't point to the belt line that underground going to remove
3rd line, there is another belt on the north but now it points to the belt line that underground going to remove
4th line, same with 2nd but belt is on the ...