Search found 7 matches
- Sun Sep 18, 2016 11:07 pm
- Forum: Multiplayer
- Topic: Any players in Pueblo, CO?
- Replies: 0
- Views: 692
Any players in Pueblo, CO?
I'm looking for local players to possibly start a server.
- Fri Jun 10, 2016 11:31 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 67529
Re: Friday Facts #142 - Playtesting
What is it?! We must know! It looks to me like maybe it's for loading fluid wagons?Zeblote wrote:I wonder if it's some sort of rail sensor to read the contents of train wagons?Pavgran wrote:What is that thing in the lower right of the picture that looks like crane?
- Fri Apr 29, 2016 11:48 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1820
- Views: 589827
Biters faster on concrete?
I'm sorry if this has been posted or discussed elsewhere, but I couldn't find it through search. Do biters move faster on concrete same as the player? I can never get a good enough look at them to figure it out before my lasers melt them. Trying to decide if it's better to keep the outside of my wal...
- Fri Apr 29, 2016 6:56 pm
- Forum: Multiplayer
- Topic: [PUBLIC, Dedicated] Aerodo.me 12.33 [SanFrancisco, US]
- Replies: 27
- Views: 8556
Re: Experimental 12.31 [SanFrancisco] -- Aerodo.me
I'm unable to connect, I'm positive mods are all set but it just says can't establish network communication. This is my first attempt at multiplayer so maybe I'm doing something wrong on my end.
- Mon Apr 25, 2016 11:30 pm
- Forum: Show your Creations
- Topic: Honey someone shrunk the train engine!
- Replies: 3
- Views: 2547
Honey someone shrunk the train engine!
Tried to pick up a locomotive, this happened.
- Mon Apr 25, 2016 10:09 pm
- Forum: Gameplay Help
- Topic: How do I stop research?
- Replies: 3
- Views: 3618
Re: How do I stop research?
More specifically, once the screen is open, select any other available research and click the "Research" button. This erases any progress and you don't get the science packs back, so use it carefully.Supercheese wrote:Just press the appropriate Research hotkey again ("T" by default).
- Fri Apr 22, 2016 2:25 am
- Forum: Implemented Suggestions
- Topic: Different alert sound for destroyed objects
- Replies: 10
- Views: 25188
Re: Different alert sound for destroyed objects
Just posting something so that this can come up to the front again. This is very necessary. I even went and created an account just so I could make my voice heard on this matter. It's not like it would be hard, you have the "mwah mwah mwah" alarm for damage and a "eagh eagh eagh"...