Search found 4 matches

by Wolff Laarcen
Sat Apr 23, 2016 7:49 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 318626

Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!

Sounds odd, but robot-placed droid assemblers don't seem to work. They work fine when manually placed but when robots place them they produce a single deployable soldier, then stop.
by Wolff Laarcen
Sat Apr 23, 2016 4:38 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 318626

Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!

Adding onto a couple things here: 1) I got pretty significant frame rate drop when a bunch of soldiers were on screen. I was following a squad of 50ish and my FPS dropped from 60 to ~40. They weren't fighting, just walking. When I walked back to base and let them do their thing on their own the fram...
by Wolff Laarcen
Thu Apr 21, 2016 10:25 pm
Forum: Gameplay Help
Topic: Outpost train supply, does it really need 1 chest per item?
Replies: 9
Views: 4415

Re: Outpost train supply, does it really need 1 chest per item?

I use the Smartloader mod for this. Once researched, it adds an inserter that can put items back into its input chest so it doesn't get stuck loading trains with filtered cargo slots.
by Wolff Laarcen
Thu Apr 21, 2016 10:04 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 290026

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Found a minor bug perhaps: Copy-Pasting station names (Shift+ RMB, Shift+LMB) does not seem to properly update the names in the station list and causes those names to remain in the list even if the offending stations are manually renamed or removed. I was using Smart Stations from the Smart Trains m...

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