Search found 4 matches
- Sat Apr 23, 2016 7:49 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 318626
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
Sounds odd, but robot-placed droid assemblers don't seem to work. They work fine when manually placed but when robots place them they produce a single deployable soldier, then stop.
- Sat Apr 23, 2016 4:38 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 318626
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
Adding onto a couple things here: 1) I got pretty significant frame rate drop when a bunch of soldiers were on screen. I was following a squad of 50ish and my FPS dropped from 60 to ~40. They weren't fighting, just walking. When I walked back to base and let them do their thing on their own the fram...
- Thu Apr 21, 2016 10:25 pm
- Forum: Gameplay Help
- Topic: Outpost train supply, does it really need 1 chest per item?
- Replies: 9
- Views: 4415
Re: Outpost train supply, does it really need 1 chest per item?
I use the Smartloader mod for this. Once researched, it adds an inserter that can put items back into its input chest so it doesn't get stuck loading trains with filtered cargo slots.
- Thu Apr 21, 2016 10:04 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 290026
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Found a minor bug perhaps: Copy-Pasting station names (Shift+ RMB, Shift+LMB) does not seem to properly update the names in the station list and causes those names to remain in the list even if the offending stations are manually renamed or removed. I was using Smart Stations from the Smart Trains m...