Search found 5 matches

by Pearlseverance
Sat Aug 23, 2025 4:46 pm
Forum: Mods
Topic: [WIP] Triangle Factory
Replies: 0
Views: 50

[WIP] Triangle Factory

I am making a mod centered around the triangle factory meme since nobody else has done it from what I have seen, and It's literally the perfect idea I ever came up with for this game because it's simple, fun, and fits the theme of the game so well!

Here are some images of the mod in action (Yes. I ...
by Pearlseverance
Sat Aug 23, 2025 4:38 pm
Forum: Modding help
Topic: Custom assembling machine
Replies: 4
Views: 110

Re: Custom assembling machine

I added the priority code and the missing "graphics_set = " line to the machine code and now the image shows up. Everything is good in the Triangle Factory now.

This can be marked as SOLVED!

Image
by Pearlseverance
Sat Aug 23, 2025 4:00 pm
Forum: Modding help
Topic: Custom assembling machine
Replies: 4
Views: 110

Re: Custom assembling machine


I want the randomization result to be weighted, with a 95% chance of crafting one item, and a 5% chance of crafting the other.

That seems like an awful lot of custom Lua Control code. Is there a reason that the built-in probability factor of the ItemProductPrototype does not work for your use ...
by Pearlseverance
Sat Aug 23, 2025 3:28 pm
Forum: Modding help
Topic: Custom assembling machine
Replies: 4
Views: 110

Re: Custom assembling machine

Like I said. I was too shy to ask for help on the forums before.... So I asked Google and it gave me a bunch of jank I suppose!

Thank you for the new insight.
by Pearlseverance
Fri Aug 22, 2025 10:04 pm
Forum: Modding help
Topic: Custom assembling machine
Replies: 4
Views: 110

Custom assembling machine

I made a custom assembling machine that is supposed to craft an item that utilizes control.lua to randomize the output using a "dummy" item.

I want the randomization result to be weighted, with a 95% chance of crafting one item, and a 5% chance of crafting the other.

The problem is, I cannot get ...

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