I am making a mod centered around the triangle factory meme since nobody else has done it from what I have seen, and It's literally the perfect idea I ever came up with for this game because it's simple, fun, and fits the theme of the game so well!
Here are some images of the mod in action (Yes. I ...
Search found 5 matches
- Sat Aug 23, 2025 4:46 pm
- Forum: Mods
- Topic: [WIP] Triangle Factory
- Replies: 0
- Views: 50
- Sat Aug 23, 2025 4:38 pm
- Forum: Modding help
- Topic: Custom assembling machine
- Replies: 4
- Views: 110
Re: Custom assembling machine
I added the priority code and the missing "graphics_set = " line to the machine code and now the image shows up. Everything is good in the Triangle Factory now.
This can be marked as SOLVED!

This can be marked as SOLVED!

- Sat Aug 23, 2025 4:00 pm
- Forum: Modding help
- Topic: Custom assembling machine
- Replies: 4
- Views: 110
Re: Custom assembling machine
I want the randomization result to be weighted, with a 95% chance of crafting one item, and a 5% chance of crafting the other.
That seems like an awful lot of custom Lua Control code. Is there a reason that the built-in probability factor of the ItemProductPrototype does not work for your use ...
- Sat Aug 23, 2025 3:28 pm
- Forum: Modding help
- Topic: Custom assembling machine
- Replies: 4
- Views: 110
Re: Custom assembling machine
Like I said. I was too shy to ask for help on the forums before.... So I asked Google and it gave me a bunch of jank I suppose!
Thank you for the new insight.
Thank you for the new insight.
- Fri Aug 22, 2025 10:04 pm
- Forum: Modding help
- Topic: Custom assembling machine
- Replies: 4
- Views: 110
Custom assembling machine
I made a custom assembling machine that is supposed to craft an item that utilizes control.lua to randomize the output using a "dummy" item.
I want the randomization result to be weighted, with a 95% chance of crafting one item, and a 5% chance of crafting the other.
The problem is, I cannot get ...
I want the randomization result to be weighted, with a 95% chance of crafting one item, and a 5% chance of crafting the other.
The problem is, I cannot get ...