Search found 6 matches

by fZAqSD
Thu Jul 16, 2026 1:05 am
Forum: Ideas and Suggestions
Topic: [2.1] Make planet animations more realistic/KSP-like
Replies: 4
Views: 549

Re: [2.1] Make planet animations more realistic/KSP-like


As much as I love this idea, it would pretty much require also rotating the planet by 90 degrees, perspective effects, and having a full rotating dark/light side. The examples look great in terms of scaling the planet up and down as you approach and depart, but the planet continuing to face ...
by fZAqSD
Wed Jul 15, 2026 2:21 am
Forum: Ideas and Suggestions
Topic: [2.1] Make planet animations more realistic/KSP-like
Replies: 4
Views: 549

Re: [2.1] Make planet animations more realistic/KSP-like

Nauvis stop.mp4
Nauvis stop longer.mp4
Nauvis flypast.mp4

I did the math, found some pretty good simple approximations to the functions for distance and angle, and made a mockup video. In a parabolic escape trajectory past a planet, the size and position of the planet will be within a percent ...
by fZAqSD
Mon Jul 13, 2026 4:43 pm
Forum: Ideas and Suggestions
Topic: Increase repair speed of Quality repair packs
Replies: 0
Views: 154

Increase repair speed of Quality repair packs

TL;DR
Quality repair packs should have higher repair speed, not just higher repair amount

What?
Higher-Quality repair packs have 2/3/4/6 times the base repair amount. This increase doesn't make up for the higher cost, and while it does make the repair packs higher-density they are rarely needed ...
by fZAqSD
Mon Jul 13, 2026 4:16 pm
Forum: Ideas and Suggestions
Topic: [2.1] Make planet animations more realistic/KSP-like
Replies: 4
Views: 549

[2.1] Make planet animations more realistic/KSP-like

TL;DR
The animation in 2.1 when a space platform arrives at or departs a planet looks like you're pulling up in a car, not in a spaceship

What?
Right now, the animation for a planet that a space platform is travelling past looks weird and wrong (see clip from FFF#443 ). Even when the platform ...
by fZAqSD
Wed May 20, 2026 6:01 pm
Forum: Ideas and Suggestions
Topic: Menu simulation showing atomic bomb creating lava lake
Replies: 1
Views: 396

Menu simulation showing atomic bomb creating lava lake

TL;DR
Add a menu simulation (the gameplay clips that play in the main menu background) showing an atomic bomb being used to create lava for Vulcanus industry


What?
In 2.0.44, atomic bombs gained the Project Plowshare-style ability to make craters containing lava/ammonia lakes on Vulcanus ...
by fZAqSD
Sun Aug 17, 2025 4:25 am
Forum: Ideas and Suggestions
Topic: Electric Discharge Defense trigger on melee damage
Replies: 10
Views: 7987

Re: Electric Discharge Defense trigger on melee damage

I like this idea; click-spam is the least attractive part of the Discharge Defense. To make a QoL buff that wouldn't be too big of a combat buff, the discharge could trigger on any damage taken when there's a target in range, but have a limited fire rate (e.g. 2 per second, which is about half the ...

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