Search found 6 matches
- Thu Jul 16, 2026 1:05 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Make planet animations more realistic/KSP-like
- Replies: 4
- Views: 549
Re: [2.1] Make planet animations more realistic/KSP-like
As much as I love this idea, it would pretty much require also rotating the planet by 90 degrees, perspective effects, and having a full rotating dark/light side. The examples look great in terms of scaling the planet up and down as you approach and depart, but the planet continuing to face ...
- Wed Jul 15, 2026 2:21 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Make planet animations more realistic/KSP-like
- Replies: 4
- Views: 549
Re: [2.1] Make planet animations more realistic/KSP-like
Nauvis stop.mp4
Nauvis stop longer.mp4
Nauvis flypast.mp4
I did the math, found some pretty good simple approximations to the functions for distance and angle, and made a mockup video. In a parabolic escape trajectory past a planet, the size and position of the planet will be within a percent ...
Nauvis stop longer.mp4
Nauvis flypast.mp4
I did the math, found some pretty good simple approximations to the functions for distance and angle, and made a mockup video. In a parabolic escape trajectory past a planet, the size and position of the planet will be within a percent ...
- Mon Jul 13, 2026 4:43 pm
- Forum: Ideas and Suggestions
- Topic: Increase repair speed of Quality repair packs
- Replies: 0
- Views: 154
Increase repair speed of Quality repair packs
TL;DR
Quality repair packs should have higher repair speed, not just higher repair amount
What?
Higher-Quality repair packs have 2/3/4/6 times the base repair amount. This increase doesn't make up for the higher cost, and while it does make the repair packs higher-density they are rarely needed ...
Quality repair packs should have higher repair speed, not just higher repair amount
What?
Higher-Quality repair packs have 2/3/4/6 times the base repair amount. This increase doesn't make up for the higher cost, and while it does make the repair packs higher-density they are rarely needed ...
- Mon Jul 13, 2026 4:16 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Make planet animations more realistic/KSP-like
- Replies: 4
- Views: 549
[2.1] Make planet animations more realistic/KSP-like
TL;DR
The animation in 2.1 when a space platform arrives at or departs a planet looks like you're pulling up in a car, not in a spaceship
What?
Right now, the animation for a planet that a space platform is travelling past looks weird and wrong (see clip from FFF#443 ). Even when the platform ...
The animation in 2.1 when a space platform arrives at or departs a planet looks like you're pulling up in a car, not in a spaceship
What?
Right now, the animation for a planet that a space platform is travelling past looks weird and wrong (see clip from FFF#443 ). Even when the platform ...
- Wed May 20, 2026 6:01 pm
- Forum: Ideas and Suggestions
- Topic: Menu simulation showing atomic bomb creating lava lake
- Replies: 1
- Views: 396
Menu simulation showing atomic bomb creating lava lake
TL;DR
Add a menu simulation (the gameplay clips that play in the main menu background) showing an atomic bomb being used to create lava for Vulcanus industry
What?
In 2.0.44, atomic bombs gained the Project Plowshare-style ability to make craters containing lava/ammonia lakes on Vulcanus ...
Add a menu simulation (the gameplay clips that play in the main menu background) showing an atomic bomb being used to create lava for Vulcanus industry
What?
In 2.0.44, atomic bombs gained the Project Plowshare-style ability to make craters containing lava/ammonia lakes on Vulcanus ...
- Sun Aug 17, 2025 4:25 am
- Forum: Ideas and Suggestions
- Topic: Electric Discharge Defense trigger on melee damage
- Replies: 10
- Views: 7987
Re: Electric Discharge Defense trigger on melee damage
I like this idea; click-spam is the least attractive part of the Discharge Defense. To make a QoL buff that wouldn't be too big of a combat buff, the discharge could trigger on any damage taken when there's a target in range, but have a limited fire rate (e.g. 2 per second, which is about half the ...