Search found 8 matches

by rooster407
Thu Oct 02, 2025 7:50 pm
Forum: Modding help
Topic: how to use technology nothing modifier
Replies: 3
Views: 213

Re: how to use technology nothing modifier

Thank you :)
by rooster407
Thu Oct 02, 2025 6:36 pm
Forum: Modding help
Topic: how to use technology nothing modifier
Replies: 3
Views: 213

how to use technology nothing modifier

Is it like the research trigger where you have force.script_trigger_research to track it, or do you need to manually track on_research_finished & on_research_reversed events?
by rooster407
Thu Aug 07, 2025 5:51 pm
Forum: Modding help
Topic: remove_fluid not working with modded fluid
Replies: 1
Views: 263

Re: remove_fluid not working with modded fluid

Found a solution. By deepcopying the water prototype I got what ever it was I was missing from the original prototype.


local oxygenfluid = table.deepcopy(data.raw["fluid"]["water"])
oxygenfluid.name = "oxygen"
oxygenfluid.base_color={0,0.95,1,0.8}
oxygenfluid.flow_color={0,0.95,1,0.8}
oxygenfluid ...
by rooster407
Wed Aug 06, 2025 9:55 pm
Forum: Modding help
Topic: remove_fluid not working with modded fluid
Replies: 1
Views: 263

remove_fluid not working with modded fluid

I have a pipe entity I'm using to add a fluid_box to entities without one, and then using remove_fluid for the consumption. The pipe for water works just fine, but the one for my modded fluid(oxygen) has nothing removed from it.

if storage.hab_index[i][3].get_fluid_count () >= 1 then
storage ...
by rooster407
Mon Aug 04, 2025 1:41 am
Forum: Modding help
Topic: entity not destroyed by entity.destroy
Replies: 1
Views: 285

Re: entity not destroyed by entity.destroy

Found the problem, it was how I was creating the entity.
Original code,

function register_hab (event)
table.insert(storage.hab_index,event.entity.unit_number)

game.surfaces[1].create_entity{name="hab_electrical", position=event.entity.position}

local entity_energy_cotrol=game.surfaces[1 ...
by rooster407
Sun Aug 03, 2025 11:57 pm
Forum: Modding help
Topic: entity not destroyed by entity.destroy
Replies: 1
Views: 285

entity not destroyed by entity.destroy

I have an entity which is placed by lua script when placing a different entity, both of which are recorded in a table by unit number. When the first is mined by the player destroy is called on the second, but the entity isn't removed.

Called from the on_player_mined_entity event,

function ...
by rooster407
Tue Jul 29, 2025 6:26 am
Forum: Modding help
Topic: How does autoplace work?
Replies: 1
Views: 479

Re: How does autoplace work?

Found the answer in viewtopic.php?t=130078
by rooster407
Sun Jul 27, 2025 9:26 pm
Forum: Modding help
Topic: How does autoplace work?
Replies: 1
Views: 479

How does autoplace work?

I having trouble understanding how to use autoplace, particularly the probability_expression variable. I've been stealing noise expressions from base since that goes way over my head.

I'm trying to use autoplace to add an entity scattered around the map, this is the code I have,

local ...

Go to advanced search