Search found 8 matches
- Fri Jun 26, 2026 9:24 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.8] Resource map tooltips and search results do not reflect the quality of products
- Replies: 3
- Views: 635
Re: Resource map tooltips and search results do not reflect the quality of products
This is on 2.1.8, build 86744.
- Thu Jun 25, 2026 5:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.8] Resource map tooltips and search results do not reflect the quality of products
- Replies: 3
- Views: 635
[2.1.8] Resource map tooltips and search results do not reflect the quality of products
In my mod, I've made ores that give higher quality products. When hovering over them, the map view shows only the result items without their quality, so it's impossible to tell them apart from regular quality ores until the player gets closer and reads the ore's entity name.
06-25-2026, 19-12-38 ...
06-25-2026, 19-12-38 ...
- Wed Jun 24, 2026 3:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Crash when mining drills without fluidboxes mine fluid resources
- Replies: 1
- Views: 642
[2.1.7] Crash when mining drills without fluidboxes mine fluid resources
https://forums.factorio.com/download/file.php?mode=view&id=113023
While developing a mod, my game crashed as soon as a mining drill without fluidboxes mined my resource that has both item and fluid outputs. This does not happen when a fluidbox is present, and reading the stacktrace also points at ...
While developing a mod, my game crashed as soon as a mining drill without fluidboxes mined my resource that has both item and fluid outputs. This does not happen when a fluidbox is present, and reading the stacktrace also points at ...
- Sat Dec 20, 2025 7:50 am
- Forum: Minor issues
- Topic: Cannot open vehicle item grids if equipment hasn't been inside
- Replies: 3
- Views: 677
Re: Cannot open vehicle item grids if equipment hasn't been inside
Is it also not possible to create the grid when the item is right clicked? Having this functionality would be rather nice for specific cases, but it's understandable if it can't easily be made to work.
- Sat Dec 20, 2025 6:51 am
- Forum: Minor issues
- Topic: Cannot open vehicle item grids if equipment hasn't been inside
- Replies: 3
- Views: 677
Cannot open vehicle item grids if equipment hasn't been inside
This is something I've encountered before, and thought of as annoying, but I was reminded of it more aggressively while playing TFMG.
When you have a new vehicle item, its equipment grid cannot be opened in any way, until the vehicle has been placed once, and any (ghost) equipment was placed inside ...
When you have a new vehicle item, its equipment grid cannot be opened in any way, until the vehicle has been placed once, and any (ghost) equipment was placed inside ...
- Wed Jul 23, 2025 8:06 am
- Forum: Modding interface requests
- Topic: [Space Age] Quality Recipes
- Replies: 10
- Views: 3484
- Wed Jul 23, 2025 12:15 am
- Forum: Duplicates
- Topic: Assembler fixed_quality will show impossible quality overlays
- Replies: 1
- Views: 486
Assembler fixed_quality will show impossible quality overlays
On recipes that don't have input items, fixed_quality on assemblers will make the recipe draw quality overlays, despite outputting at normal quality.
07-23-2025, 02-11-13.png
I would honestly rather this be fixed by outputting the product at the correct quality (no other ways to output items at ...
07-23-2025, 02-11-13.png
I would honestly rather this be fixed by outputting the product at the correct quality (no other ways to output items at ...
- Tue Jul 22, 2025 11:56 pm
- Forum: Won't implement
- Topic: Quality Ore Patch Support
- Replies: 3
- Views: 1424
Re: Quality Ore Patch Support
I agree that either this, or some way to specify the output quality of an assembler recipe should be added, because there is physically no way to implement this without adding randomness from quality bonuses to the mix.
Happened to attempt making a mod for this today as well, but even fixing the ...
Happened to attempt making a mod for this today as well, but even fixing the ...