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by Radonier-A
Fri Jun 26, 2026 4:24 am
Forum: Modding interface requests
Topic: Runtime thruster type entity special behaviour
Replies: 2
Views: 199

Re: Runtime thruster type entity special behaviour

I would have seemed to make a mistake on the request for runtime control without game interference, I did not notice the disabled_by_script attribute, my bad

The second thing I wanted however, was to force activate even when the game does not want the thruster to be active, like whenever its ...
by Radonier-A
Tue Jun 09, 2026 4:28 pm
Forum: Modding interface requests
Topic: Runtime thruster type entity special behaviour
Replies: 2
Views: 199

Runtime thruster type entity special behaviour

The Thruster type entity is highly controlled by the Space Platform behavior and LuaEntity attribute active is not enough to have full control over the thrusters.
Using active attribute constantly makes it so that it flickers between the two states every tick

The use case for this is that thrusters ...

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