I would have seemed to make a mistake on the request for runtime control without game interference, I did not notice the disabled_by_script attribute, my bad
The second thing I wanted however, was to force activate even when the game does not want the thruster to be active, like whenever its ...
Search found 2 matches
- Fri Jun 26, 2026 4:24 am
- Forum: Modding interface requests
- Topic: Runtime thruster type entity special behaviour
- Replies: 2
- Views: 199
- Tue Jun 09, 2026 4:28 pm
- Forum: Modding interface requests
- Topic: Runtime thruster type entity special behaviour
- Replies: 2
- Views: 199
Runtime thruster type entity special behaviour
The Thruster type entity is highly controlled by the Space Platform behavior and LuaEntity attribute active is not enough to have full control over the thrusters.
Using active attribute constantly makes it so that it flickers between the two states every tick
The use case for this is that thrusters ...
Using active attribute constantly makes it so that it flickers between the two states every tick
The use case for this is that thrusters ...