Search found 7 matches
- Thu Sep 10, 2026 1:09 am
- Forum: Ideas and Suggestions
- Topic: New 2.1 refinery graphics hide pipe connections behind them
- Replies: 3
- Views: 762
Re: New 2.1 refinery graphics hide pipe connections behind them
+1 Love the new models, but perhaps make the hide elevated rails also hide tall buildings like this or a small model update so large models didn't block connection visibility.
- Sun Aug 02, 2026 4:11 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Add visual indicator to inserters which input lane has priority or if inserter has been flipped
- Replies: 11
- Views: 1249
- Tue Jul 07, 2026 9:12 pm
- Forum: Implemented Suggestions
- Topic: Remove manual z-drop feeding into inserter hands
- Replies: 9
- Views: 975
Re: Remove manual z-drop feeding into inserter hands
Thank you!!!
- Tue Jul 07, 2026 8:42 pm
- Forum: Implemented Suggestions
- Topic: Remove manual z-drop feeding into inserter hands
- Replies: 9
- Views: 975
Re: Remove manual z-drop feeding into inserter hands
+1 to this. I use z-drop a lot and if I'm off a little bit from the machine, it accidentally got into the inserter. I've never once wanted to intentionally z-drop into inserter.
- Wed Jul 01, 2026 2:25 pm
- Forum: Implemented Suggestions
- Topic: Asteroid damage should scale with ship speed
- Replies: 8
- Views: 1860
Re: Asteroid damage should scale with ship speed
This makes sense to me as well.
It would also help enable players that want to use a non-Nauvis ship yard such as Vulcanus
It would also help enable players that want to use a non-Nauvis ship yard such as Vulcanus
- Wed Jul 01, 2026 2:18 pm
- Forum: Implemented Suggestions
- Topic: Minimum payload should count for mixed rockets also
- Replies: 19
- Views: 4604
- Mon Jun 29, 2026 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Have platform to platform cargo pods queue up just like space->planet and planet->space
- Replies: 3
- Views: 467