YES PLEASE!!
Cliffs are a great addition to the game, they add additional complexity in the early game and allow for a terrific defense. But, later into the game cliffs become tedious to deal with.
Please help us FARL!
Search found 12 matches
- Fri Mar 09, 2018 1:35 pm
- Forum: F.A.R.L
- Topic: FARL and cliffs thoughts?
- Replies: 3
- Views: 10100
- Wed Jan 24, 2018 1:21 am
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 171763
Re: [MOD 0.16.x]Factorio Extended 0.3.1
hi NathGamer, Thank you for making such an awesome mod. I have played a bit and recently tried migrating to 0.16. I ran into problems loading the mod then found the fixes here. I have applied all the fixes and still cannot load the mod pack in .16.15 Thanks for all the work you have put in so far an...
- Wed Jun 22, 2016 5:12 am
- Forum: Ideas and Requests For Mods
- Topic: Self sustaining robots
- Replies: 8
- Views: 3440
Re: Self sustaining robots
One portable fusion reactor for EACH robot mk2 built seems to me a huge price in resource. I mean really too big imho. Maybe could it be more balanced with like portable solar panels and a battery. The robots would be able to work day and night, but not require such an insane amount of materials. I...
- Sat Jun 18, 2016 6:18 am
- Forum: Ideas and Requests For Mods
- Topic: Self sustaining robots
- Replies: 8
- Views: 3440
Re: Self sustaining robots
I like this!
Ive been thinking about the idea of long range air supply like an airport version of a roboport. I like the idea of a bot that could be self powered.
Ive been thinking about the idea of long range air supply like an airport version of a roboport. I like the idea of a bot that could be self powered.
- Tue Jun 14, 2016 7:30 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
- Replies: 62
- Views: 75981
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
I'm also having the problem with the moat builders not stopping when they reach water. the moat builder continues to create ground ahead of it so it never connects with a body of water. Thanks for making a great mod!
- Sat Apr 23, 2016 1:11 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Ore processing & complex material processing
- Replies: 28
- Views: 17081
Re: [MOD 0.12.X] Ore processing & complex material processing
I haven't had any luck finding a solution but I found a work-around. I pulled out the 0.7.0 mod and loaded the save and re-saved it without the mod loaded. Then I was able to migrate to 0.8.1 without issues. Thanks for making a great mod!
- Fri Apr 22, 2016 10:32 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Ore processing & complex material processing
- Replies: 28
- Views: 17081
Re: [MOD 0.12.X] Ore processing & complex material processing
Im having trouble trying to update the mod version. I have a save i started with version 0.7.0 and built a large iron/copper loop. I came back to the forum when i ran into the issue with loading coal into the machines. When i try to open my save with 0.7.6 and 0.8.1 i get an error. I have already tr...
- Thu Apr 21, 2016 10:18 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 35945
Re: [MOD 0.12.x] Blueprint Automated Deployment
is it possible for there to be more than one anchor within a placed blueprint? so for instance building a blueprint that is designed to expand as it goes.
- Wed Apr 20, 2016 9:39 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Surveillance Drone
- Replies: 6
- Views: 2471
Re: [Idea] Surveillance Drone
Awesome, and it looks like this idea is similar to this one, viewtopic.php?f=33&t=23961
- Wed Apr 20, 2016 9:29 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Biter slaves? Much like logistic robots.
- Replies: 7
- Views: 2770
Re: [Idea] Biter slaves? Much like logistic robots.
something that might need a creative solution is how to get ground based robots or friendly biters to play nice with trains. It would be unfortunate if your rail network squished them.
- Wed Apr 20, 2016 9:22 pm
- Forum: Ideas and Requests For Mods
- Topic: Biger storage tank
- Replies: 5
- Views: 2025
Re: Biger storage tank
I'd recommend the Factorio Basics mod viewtopic.php?f=93&t=19836
Its a balanced mod pack that has common sense next levels of the simple factorio items that cost appropriately more.
Its a balanced mod pack that has common sense next levels of the simple factorio items that cost appropriately more.
- Wed Apr 20, 2016 9:16 pm
- Forum: Ideas and Requests For Mods
- Topic: Fighterdrones and Harvesting
- Replies: 4
- Views: 2328
Re: Fighterdrones and Harvesting
Wow, this is a really complete concept! I would love to play with this. I also don't have much programming experience but would love to contribute to this idea. My idea includes an additional drone, 6.Miner Drone - equiped with no weapons - Will automatically fly to nearest reasource patch and harve...