Search found 12 matches

by bammalar
Fri Mar 09, 2018 1:35 pm
Forum: F.A.R.L
Topic: FARL and cliffs thoughts?
Replies: 3
Views: 9656

Re: FARL and cliffs thoughts?

YES PLEASE!!

Cliffs are a great addition to the game, they add additional complexity in the early game and allow for a terrific defense. But, later into the game cliffs become tedious to deal with.

Please help us FARL!
by bammalar
Wed Jan 24, 2018 1:21 am
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 162450

Re: [MOD 0.16.x]Factorio Extended 0.3.1

hi NathGamer, Thank you for making such an awesome mod. I have played a bit and recently tried migrating to 0.16. I ran into problems loading the mod then found the fixes here. I have applied all the fixes and still cannot load the mod pack in .16.15 Thanks for all the work you have put in so far an...
by bammalar
Wed Jun 22, 2016 5:12 am
Forum: Ideas and Requests For Mods
Topic: Self sustaining robots
Replies: 8
Views: 3096

Re: Self sustaining robots

One portable fusion reactor for EACH robot mk2 built seems to me a huge price in resource. I mean really too big imho. Maybe could it be more balanced with like portable solar panels and a battery. The robots would be able to work day and night, but not require such an insane amount of materials. I...
by bammalar
Sat Jun 18, 2016 6:18 am
Forum: Ideas and Requests For Mods
Topic: Self sustaining robots
Replies: 8
Views: 3096

Re: Self sustaining robots

I like this!

Ive been thinking about the idea of long range air supply like an airport version of a roboport. I like the idea of a bot that could be self powered.
by bammalar
Tue Jun 14, 2016 7:30 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 71647

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

I'm also having the problem with the moat builders not stopping when they reach water. the moat builder continues to create ground ahead of it so it never connects with a body of water. Thanks for making a great mod!
by bammalar
Sat Apr 23, 2016 1:11 pm
Forum: Mods
Topic: [MOD 0.12.X] Ore processing & complex material processing
Replies: 28
Views: 15550

Re: [MOD 0.12.X] Ore processing & complex material processing

I haven't had any luck finding a solution but I found a work-around. I pulled out the 0.7.0 mod and loaded the save and re-saved it without the mod loaded. Then I was able to migrate to 0.8.1 without issues. Thanks for making a great mod!
by bammalar
Fri Apr 22, 2016 10:32 pm
Forum: Mods
Topic: [MOD 0.12.X] Ore processing & complex material processing
Replies: 28
Views: 15550

Re: [MOD 0.12.X] Ore processing & complex material processing

Im having trouble trying to update the mod version. I have a save i started with version 0.7.0 and built a large iron/copper loop. I came back to the forum when i ran into the issue with loading coal into the machines. When i try to open my save with 0.7.6 and 0.8.1 i get an error. I have already tr...
by bammalar
Thu Apr 21, 2016 10:18 pm
Forum: Mods
Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
Replies: 53
Views: 33016

Re: [MOD 0.12.x] Blueprint Automated Deployment

is it possible for there to be more than one anchor within a placed blueprint? so for instance building a blueprint that is designed to expand as it goes.
by bammalar
Wed Apr 20, 2016 9:39 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Surveillance Drone
Replies: 3
Views: 1783

Re: [Idea] Surveillance Drone

Awesome, and it looks like this idea is similar to this one, viewtopic.php?f=33&t=23961
by bammalar
Wed Apr 20, 2016 9:29 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Biter slaves? Much like logistic robots.
Replies: 7
Views: 2406

Re: [Idea] Biter slaves? Much like logistic robots.

something that might need a creative solution is how to get ground based robots or friendly biters to play nice with trains. It would be unfortunate if your rail network squished them.
by bammalar
Wed Apr 20, 2016 9:22 pm
Forum: Ideas and Requests For Mods
Topic: Biger storage tank
Replies: 5
Views: 1757

Re: Biger storage tank

I'd recommend the Factorio Basics mod viewtopic.php?f=93&t=19836

Its a balanced mod pack that has common sense next levels of the simple factorio items that cost appropriately more.
by bammalar
Wed Apr 20, 2016 9:16 pm
Forum: Ideas and Requests For Mods
Topic: Fighterdrones and Harvesting
Replies: 4
Views: 1906

Re: Fighterdrones and Harvesting

Wow, this is a really complete concept! I would love to play with this. I also don't have much programming experience but would love to contribute to this idea. My idea includes an additional drone, 6.Miner Drone - equiped with no weapons - Will automatically fly to nearest reasource patch and harve...

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