+1 on the "or constant" part
Having an elem_type of "signal-or-constant" that shows the same interface as when selecting the rhs of an arithmetic or constant combinator input would be really useful. This could then be made available on the LuaGuiElement by a combination of the existing property ...
Search found 7 matches
- Tue Sep 22, 2026 7:47 pm
- Forum: Modding interface requests
- Topic: elem_filters for type=signal choose-elem-button
- Replies: 4
- Views: 2534
- Sat Sep 05, 2026 5:26 pm
- Forum: Modding interface requests
- Topic: logistic_mode on ProxyContainerPrototype
- Replies: 3
- Views: 290
logistic_mode on ProxyContainerPrototype
It would be nice to be able to configure proxy containers to be logistic network members. That way you could easily expose any inventory to the logistics network.
- Sun Aug 30, 2026 4:23 pm
- Forum: Modding interface requests
- Topic: Function to evaluate WaitConditions
- Replies: 0
- Views: 170
Function to evaluate WaitConditions
It would be useful to have a function that, given a LuaSchedule (or LuaTrain/LuaSpacePlatform) and an array of WaitCondition, returns true or false based on the evaluation of those conditions.
While this could be implemented in lua by a mod itself, doing it this way is bug prone and will need to be ...
While this could be implemented in lua by a mod itself, doing it this way is bug prone and will need to be ...
- Thu Sep 11, 2025 5:47 pm
- Forum: Implemented mod requests
- Topic: LuaEntity.speed for asteroids
- Replies: 5
- Views: 1242
- Tue Sep 09, 2025 4:30 pm
- Forum: Implemented mod requests
- Topic: LuaEntity.speed for asteroids
- Replies: 5
- Views: 1242
Re: LuaEntity.speed for asteroids
Right, I must have misread the documentation for speed. I assumed that was a 2d vector as well. Having "movement" exposed as read/write to script would indeed solve this for me
- Mon Sep 08, 2025 9:06 pm
- Forum: Implemented mod requests
- Topic: LuaEntity.speed for asteroids
- Replies: 5
- Views: 1242
Re: LuaEntity.speed for asteroids
A small bump on this in case it was missed during summer
- Fri Jun 27, 2025 8:40 pm
- Forum: Implemented mod requests
- Topic: LuaEntity.speed for asteroids
- Replies: 5
- Views: 1242
LuaEntity.speed for asteroids
It would be useful to be able to read and modify the speed of asteroids at runtime. This could be used i.e. for making tractor beam turrets or deflector shields.
An alternative to having it be writable would be something similar to PushBackTriggerEffectItem that modifies speed instead of position ...
An alternative to having it be writable would be something similar to PushBackTriggerEffectItem that modifies speed instead of position ...