Search found 7 matches

by egladil
Tue Sep 22, 2026 7:47 pm
Forum: Modding interface requests
Topic: elem_filters for type=signal choose-elem-button
Replies: 4
Views: 2534

Re: elem_filters for type=signal choose-elem-button

+1 on the "or constant" part

Having an elem_type of "signal-or-constant" that shows the same interface as when selecting the rhs of an arithmetic or constant combinator input would be really useful. This could then be made available on the LuaGuiElement by a combination of the existing property ...
by egladil
Sat Sep 05, 2026 5:26 pm
Forum: Modding interface requests
Topic: logistic_mode on ProxyContainerPrototype
Replies: 3
Views: 290

logistic_mode on ProxyContainerPrototype

It would be nice to be able to configure proxy containers to be logistic network members. That way you could easily expose any inventory to the logistics network.
by egladil
Sun Aug 30, 2026 4:23 pm
Forum: Modding interface requests
Topic: Function to evaluate WaitConditions
Replies: 0
Views: 170

Function to evaluate WaitConditions

It would be useful to have a function that, given a LuaSchedule (or LuaTrain/LuaSpacePlatform) and an array of WaitCondition, returns true or false based on the evaluation of those conditions.

While this could be implemented in lua by a mod itself, doing it this way is bug prone and will need to be ...
by egladil
Thu Sep 11, 2025 5:47 pm
Forum: Implemented mod requests
Topic: LuaEntity.speed for asteroids
Replies: 5
Views: 1242

Re: LuaEntity.speed for asteroids

Thanks!
by egladil
Tue Sep 09, 2025 4:30 pm
Forum: Implemented mod requests
Topic: LuaEntity.speed for asteroids
Replies: 5
Views: 1242

Re: LuaEntity.speed for asteroids

Right, I must have misread the documentation for speed. I assumed that was a 2d vector as well. Having "movement" exposed as read/write to script would indeed solve this for me
by egladil
Mon Sep 08, 2025 9:06 pm
Forum: Implemented mod requests
Topic: LuaEntity.speed for asteroids
Replies: 5
Views: 1242

Re: LuaEntity.speed for asteroids

A small bump on this in case it was missed during summer
by egladil
Fri Jun 27, 2025 8:40 pm
Forum: Implemented mod requests
Topic: LuaEntity.speed for asteroids
Replies: 5
Views: 1242

LuaEntity.speed for asteroids

It would be useful to be able to read and modify the speed of asteroids at runtime. This could be used i.e. for making tractor beam turrets or deflector shields.

An alternative to having it be writable would be something similar to PushBackTriggerEffectItem that modifies speed instead of position ...

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