Search found 22 matches

by Rancara
Tue Jul 22, 2025 9:41 pm
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 98
Views: 14258

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants


You are just wrong, and your explanations makes me feel like i'm talking to a 12 years old with chocolate all over his face saying he didn't eat the chocolate.

At this point there's not much more i can explain for you to understand ,but i'm confident anyone else can.


You say I've done ...
by Rancara
Tue Jul 22, 2025 8:56 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 173
Views: 45843

Re: Ability to craft lower quality with higher quality

So, When I was searching to see if anyone had already made a thread for the suggestion I had in mind (basically this one), I didn't find this thread, because different people often don't describe the same idea with the same title/subject line. So I wound up making a (mostly) duplicate suggestion. It ...
by Rancara
Tue Jul 22, 2025 1:22 am
Forum: Ideas and Suggestions
Topic: Multiple Qualities of Ingredients in Same Recipe
Replies: 1
Views: 181

Multiple Qualities of Ingredients in Same Recipe

TL;DR
Allow combinations of different qualities of ingredients to be used at the same time in a production machine, with more of higher quality ingredients giving higher chances of higher quality products, and the lowest quality ingredient being the lowest possible quality product.


What ...
by Rancara
Mon Jul 21, 2025 5:06 pm
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 98
Views: 14258

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants


Thank you, i have sent personnal attack in private as required.

Lol. Why bother? He doesn't show that courtesy. Neither does he bother keeping his criticism constructive or even rational. He's just a troll who clearly can't stand the thought of "losing" an argument. Just ignore him. It's what I ...
by Rancara
Fri Jul 18, 2025 11:56 pm
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 98
Views: 14258

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants


<further descriptions>

There's something I've been thinking of doing for a while now, but am still unsure if it's worth it. Especially since I'm mostly only participating in this discussion as a time killer anyway, ever since it caught my interest on a whim when I was browsing through the list ...
by Rancara
Wed Jul 16, 2025 8:47 am
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 98
Views: 14258

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants



Quality crushing in the current setting doesn't have a high risk running of normal seeds: a biochamber with 4 legendary quality 3s and no speed still produces 112.8% normal seeds. Though without speed it's impractical anyway.

Some players already complained they ran out of seeds even without ...
by Rancara
Thu Jul 10, 2025 5:48 pm
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 98
Views: 14258

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants


i linked several topics where other people explain what you seemingly can't process

You linked exactly ONE other topic where people discuss what we are (or at least were ) discussing in this one.

Here:

Here is yet another topic similar btw in suggestion not balancing: https://forums.factorio ...
by Rancara
Mon Jul 07, 2025 5:00 pm
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 98
Views: 14258

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants


Yeah why ? just harvest all your legendary seed and let the fruits spoil because you only needed basic quality.

Why am I even... *sigh* OK, I'll explain this.

You don't need basic quality. ~Duh~. If you are using the quality system to try and get higher quality fruits in the first place, that ...
by Rancara
Mon Jul 07, 2025 5:11 am
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 98
Views: 14258

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants


Yeah otherwise how do you know which trees is legendary and which tree is a normal tree if you do not control properly the agricultural tower ?

You don't need to know. Why are you even thinking that you would?

Picture this:
******* First Harvest *******
- I pull in a crop of common quality ...
by Rancara
Mon Jul 07, 2025 12:43 am
Forum: Balancing
Topic: Uranium and ammo shipping too expensive
Replies: 27
Views: 3930

Re: Uranium and ammo shipping too expensive


Your argument, taken to its logical conclusion, <snip>

No. You are not taking the argument taken to its logical conclusion. You are taking it to its maximized conclusion. Completely failing to analyze it with the obviously implied "within reason" clause that such arguments should always be ...
by Rancara
Sun Jul 06, 2025 7:25 pm
Forum: Balancing
Topic: Uranium and ammo shipping too expensive
Replies: 27
Views: 3930

Re: Uranium and ammo shipping too expensive



For example, the only reason that I didn't use uranium shells to kill my first few demolishers was because I made the mistake of bringing explosive ones instead of the super-high-penetration normal ones when I first made the trip, and I didn't want to bother sending my platform back to get them ...
by Rancara
Sun Jul 06, 2025 6:52 pm
Forum: Balancing
Topic: Uranium and ammo shipping too expensive
Replies: 27
Views: 3930

Re: Uranium and ammo shipping too expensive


Without the restrictions on uranium export it would be the best power source on any surface with water

Patently false.

Heaters on Gleba are exactly as powerful as nuclear reactors, and even more efficient with the ability to burn and run on almost literally anything , including all the extra ...
by Rancara
Sun Jul 06, 2025 11:32 am
Forum: Balancing
Topic: Uranium and ammo shipping too expensive
Replies: 27
Views: 3930

Re: Uranium and ammo shipping too expensive

And as an extra bonus, if you set the target priority of the rockets to ignore small asteroids, you won't waste them as you let the gun turrets take care of them.


Indeed, as previous poster says, rocket turrets should be set to destroy medium and big asteroids only, ignore small ones, that way ...
by Rancara
Sun Jul 06, 2025 8:50 am
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 98
Views: 14258

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants


That is already the case currently.

A sligthly higher return on quality fruits from quality seed would not be a positive i think. It wouldn't simplify the system players have to make to create quality spoilables, they would still have to deal with all the different levels, just in sligthly more ...
by Rancara
Fri Jul 04, 2025 5:01 am
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 98
Views: 14258

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants

How's this for a fix to the "Infinite Quality Stuffs" objection?

Unlike using quality ingredients in quality recipes, quality seeds would not guarantee quality fruit. Just make it more probable. So, for example, if you plant some Epic (purple) quality seeds, the fruit yielded will have a high ...
by Rancara
Mon Jun 30, 2025 4:17 am
Forum: Gameplay Help
Topic: Re-Inserting Modules Automatically
Replies: 6
Views: 895

Re: Re-Inserting Modules Automatically

mmmPI wrote: Mon Jun 30, 2025 1:42 am Sorry i tought there was something that wasn't working properly, congratulations then.
Roger Roger. *Imagine a thumbs-up emoji here that I wish this forum had, but it doesn't :? *
by Rancara
Sun Jun 29, 2025 8:25 pm
Forum: Gameplay Help
Topic: Re-Inserting Modules Automatically
Replies: 6
Views: 895

Re: Re-Inserting Modules Automatically


I'm not seeing it because there's no blueprint, an example of something that doesn't work while using a method that isn't available can be transformed into something that works hopefully, help can be procured. But if you want to use a method that is not in the game, not in any particular context ...
by Rancara
Sun Jun 29, 2025 7:06 pm
Forum: Gameplay Help
Topic: Re-Inserting Modules Automatically
Replies: 6
Views: 895

Re: Re-Inserting Modules Automatically



No. Instead, the Production Module is simply gone (back into the hub, I presume), and you must manually re-insert it every time this happens. Obviously, this is a problem.


I think the obvious problem is on the design that put receipe on crusher that have module not allowed for the recipe ...
by Rancara
Sun Jun 29, 2025 5:42 pm
Forum: Gameplay Help
Topic: Re-Inserting Modules Automatically
Replies: 6
Views: 895

Re-Inserting Modules Automatically

OK, so here's the problem:

On my spaceship, I have made a circuit network to control the current recipe of my crushers, and my disposal shoot inserter. It works well, making sure that the hub doesn't get clogged with some resources, and that the crushers switch to the right recipes to prioritize ...
by Rancara
Sat Jun 28, 2025 8:49 am
Forum: Gameplay Help
Topic: Specifying Order of Operations in Decider Combinators
Replies: 7
Views: 677

Re: Specifying Order of Operations in Decider Combinators

Enthuasiam for new proposition is always nice to see, sometimes you think you have a great idea, and it's true, but it also happenss that other players had the same idea too, so there's a step you can do before posting a suggestion is looking at the existing suggestions.

Everyone thinks their way ...

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