Experimental does not count (I hope)Days since I broke production: 0.
Search found 4 matches
- Mon Sep 22, 2025 7:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"
- Replies: 5
- Views: 1111
Re: [raiguard][2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"
You're a machine for fixing it this fast, raiguard! Thank you very much. I hope you're not in CEST, because it's way too late in the evening already.

- Mon Sep 22, 2025 5:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"
- Replies: 5
- Views: 1111
Re: [2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"
Now that you mention it.. I remember that Aquilo froze over, which was why I shut down the game yesterday
In the older save I mentioned Aquilo was still up and running (and warm). So it's most likely related to that.
In the older save I mentioned Aquilo was still up and running (and warm). So it's most likely related to that.
- Mon Sep 22, 2025 5:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"
- Replies: 5
- Views: 1111
[raiguard][2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"
After updating to the latest experimental version released today, the game crashes shortly after loading my savegame (after 10 to 15 seconds or so). I can move for a bit before the game freezes.
The freeze/crash occurs on this particular save, a vanilla Space Age game. A backup savegame from a few ...
The freeze/crash occurs on this particular save, a vanilla Space Age game. A backup savegame from a few ...
- Sun Jun 22, 2025 3:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.57] Rocket can be filled over capacity
- Replies: 1
- Views: 1292
[2.0.57] Rocket can be filled over capacity
Rockets can be filled over the 1 ton capacity, although they cannot be launched in this state.
rocket-over-capacity.jpeg
To Reproduce
Chose a rocket silo with an empty rocket inventory
Add a stack of 10 thrusters by left clicking (not shift clicking!) on a stack in the left hand side ...
rocket-over-capacity.jpeg
To Reproduce
Chose a rocket silo with an empty rocket inventory
Add a stack of 10 thrusters by left clicking (not shift clicking!) on a stack in the left hand side ...