Search found 4 matches
- Wed Feb 04, 2026 6:36 pm
- Forum: Not a bug
- Topic: ReactorPrototype cannot be rotated
- Replies: 3
- Views: 376
Re: ReactorPrototype cannot be rotated
Is there a particular reason they don't have a direction? There is nothing I'm aware of at the prototype phase that would prevent that.
- Wed Feb 04, 2026 6:25 pm
- Forum: Not a bug
- Topic: ReactorPrototype cannot be rotated
- Replies: 3
- Views: 376
ReactorPrototype cannot be rotated
As title states, implementations of the ReactorPrototype can't be rotated in game. Rotation is irrelevant to base game reactors do to symmetry, but was playing with various heat mechanics for a mod and ran into this.
- Wed Jun 18, 2025 5:25 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 98
- Views: 27541
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Another idea for a quality seed downside is more spores. If legendary seeds/trees produced 6x spores, I still think it would be probably be too strong but it would definitely be a more interesting choice.
- Wed Jun 18, 2025 5:13 am
- Forum: Ideas and Suggestions
- Topic: Allow Fish Breeding on other surfaces
- Replies: 1
- Views: 616
Allow Fish Breeding on other surfaces
TL;DR
Remove the surface restrictions on the fish breeding recipe.
Why?
Fish breeding on other surfaces without native nutrients can encourage building nutrient banks and use of biochambers. Currently Fulgora, Vulcanus and platforms need nutrient shipments at least every 2 hours to rely upon ...
Remove the surface restrictions on the fish breeding recipe.
Why?
Fish breeding on other surfaces without native nutrients can encourage building nutrient banks and use of biochambers. Currently Fulgora, Vulcanus and platforms need nutrient shipments at least every 2 hours to rely upon ...