TL;DR
While a blueprint is selected and hovered, it should show turret coverage, just like when a turret is selected and hovered.
What?
Here, we see the standard new view (thank you devs!) when placing a turret:
coverage shown.PNG
Here, however, when placing a simple blueprint that includes ...
Search found 7 matches
- Thu Jun 26, 2025 6:22 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints w/ Turrets Should Show Coverage
- Replies: 1
- Views: 185
- Wed Jun 25, 2025 1:41 am
- Forum: Gameplay Help
- Topic: Basic Space Logistics Help
- Replies: 17
- Views: 2153
Re: Basic Space Logistics Help
Ah 2 points here sorry x)
This point i think can be clarified more easily than the next one :
The condition " Any request zero" seem to be doing what you described in your OP unless i didn't understand what you mean, but otherwise, i would advise to try and make the rocket and ammo on the ...
- Sun Jun 01, 2025 12:17 am
- Forum: Gameplay Help
- Topic: Basic Space Logistics Help
- Replies: 17
- Views: 2153
Re: Basic Space Logistics Help
I encourage you to consider the fact that if you are shipping bullet and rocket from nauvis for your platform AND you let it run back and forth all the time, you will force upon yourself to add new ore patch over time for your platforms. It changes the situation mentionned by Tertius imo into one ...
- Fri May 30, 2025 9:24 pm
- Forum: Gameplay Help
- Topic: Basic Space Logistics Help
- Replies: 17
- Views: 2153
Re: Basic Space Logistics Help
I do let the science delivering platforms sit at Nauvis until they're empty. just so that the supply of science stays full-ish on Nauvis.
I don't let platforms wait in orbit until something becomes empty. The planets request a rather high amount that works as a buffer down on the planet. So ...
- Fri May 30, 2025 9:16 pm
- Forum: Gameplay Help
- Topic: Basic Space Logistics Help
- Replies: 17
- Views: 2153
Re: Basic Space Logistics Help
Curious, how many platforms you end up with doing this?trancexpress wrote: Wed May 28, 2025 4:47 am I got 1 platform per item transported between 2 planets. Its very easy to make the logic work then, it just costs more materials to get the platforms up.
- Mon May 26, 2025 9:06 pm
- Forum: Gameplay Help
- Topic: Basic Space Logistics Help
- Replies: 17
- Views: 2153
Re: Basic Space Logistics Help
This isn't what you asked, but I'm going to throw this out... Since all platform engine fuel is harvested from asteroids, is there any reason not to just bounce the platforms back and forth from Vulcanus to Nauvis constantly, regardless of anything is needed at all? Is there any particular benefit ...
- Mon May 26, 2025 8:11 pm
- Forum: Gameplay Help
- Topic: Basic Space Logistics Help
- Replies: 17
- Views: 2153
Basic Space Logistics Help
Hey y'all, long time reader first time poster!
I'm at the point pre-Aquilo where I'm setting up my shipping networks between the 4 basic planets. The idea is to have Nauvis do just about everything important, with the other planets delivering their unique goods to Nauvis.
I've set up a ship that ...
I'm at the point pre-Aquilo where I'm setting up my shipping networks between the 4 basic planets. The idea is to have Nauvis do just about everything important, with the other planets delivering their unique goods to Nauvis.
I've set up a ship that ...