Search found 3 matches
- Fri May 23, 2025 1:57 am
- Forum: Technical Help
- Topic: [2.0.47] DesyncedWaitingForMap Issue for multiplayer save
- Replies: 2
- Views: 464
Re: [2.0.47] DesyncedWaitingForMap Issue for multiplayer save
I fixed it! I went ahead and did regenerate terrain via mod of same name of Nauvis, paused the game after inviting and letting them load in. And they unpaused it and we're now back in baby!
- Fri May 23, 2025 1:32 am
- Forum: Technical Help
- Topic: [2.0.47] DesyncedWaitingForMap Issue for multiplayer save
- Replies: 2
- Views: 464
Re: [2.0.47] DesyncedWaitingForMap Issue for multiplayer save
My mod list too.
"name": "base",
"name": "elevated-rails",
"name": "quality",
"name": "space-age",
"name": "aai-containers",
"name": "aai-loaders",
"name": "aai-programmable-structures",
"name": "aai-programmable-vehicles",
"name": "aai-signals",
"name": "aai-vehicles ...
"name": "base",
"name": "elevated-rails",
"name": "quality",
"name": "space-age",
"name": "aai-containers",
"name": "aai-loaders",
"name": "aai-programmable-structures",
"name": "aai-programmable-vehicles",
"name": "aai-signals",
"name": "aai-vehicles ...
- Fri May 23, 2025 1:17 am
- Forum: Technical Help
- Topic: [2.0.47] DesyncedWaitingForMap Issue for multiplayer save
- Replies: 2
- Views: 464
[2.0.47] DesyncedWaitingForMap Issue for multiplayer save
Hey sorry if this is an easy issue to address, but I looked throughout the forums, reddit, and tried a bunch of things to get our current save to work.
We're about 100 hours into a heavily modded save, and I think we started the save in 2.0.43 and updated automatically to 2.0.47 on may 5th but we ...
We're about 100 hours into a heavily modded save, and I think we started the save in 2.0.43 and updated automatically to 2.0.47 on may 5th but we ...