Search found 3 matches
- Mon May 26, 2025 12:06 pm
- Forum: Gameplay Help
- Topic: How to handle parameterised blueprints when p0_s is invalid
- Replies: 0
- Views: 381
How to handle parameterised blueprints when p0_s is invalid
I have a set of train station blueprints in working on right now and I'm trying to make them work for any input item. The wall I'm currently hitting is that I have a value set up as basically a test for an item with non stack size, IE fluids, and it has an initialised value of -1 and then a variable ...
- Mon May 26, 2025 11:38 am
- Forum: Not a bug
- Topic: [kovarex] [2.0.12] p0_s for liquids returns 40 for formulas
- Replies: 3
- Views: 807
Re: [kovarex] [2.0.12] p0_s for liquids returns 40 for formulas
They don't resolve to 40, 40 was just your original value. They are just not resolved.
I had a question about this "not being resolved"
I'm not sure of the exact mechanics of it, but if the stack size of a liquid is unresolvable in a blueprint formula (which is fine by me), why does it break ...
- Wed May 21, 2025 9:46 am
- Forum: Not a bug
- Topic: [2.0.15] Logistic groups do not function properly in parameterized blueprints when the logistic group is named
- Replies: 10
- Views: 1511
Re: [2.0.15] Logistic Groups and Parameters
Thanks for the report. Logistic sections were intentionally made to ignore named sections since their placement would be annoying: by placing one blueprint, would you expect the logistic section to ignore parameters and borrow settings from map or apply parameters and propagate to other existing ...