Search found 4 matches
- Tue May 20, 2025 4:22 am
- Forum: Not a bug
- Topic: Aquilo Temperatures Not Correct
- Replies: 4
- Views: 399
Re: Aquilo Temperatures Not Correct
Thanks for the quick replies and for the info.
- Tue May 20, 2025 1:19 am
- Forum: Not a bug
- Topic: Aquilo Temperatures Not Correct
- Replies: 4
- Views: 399
Re: Aquilo Temperatures Not Correct
Awesome thanks for the quick reply.
Can you explain further? If it's not a bug....? Are the numbers correct?
Can you explain further? If it's not a bug....? Are the numbers correct?
- Tue May 20, 2025 12:13 am
- Forum: Not a bug
- Topic: Aquilo Temperatures Not Correct
- Replies: 4
- Views: 399
Aquilo Temperatures Not Correct
All,
I wanted to point out a bug that I feel would be fairly easy to fix, maybe not?
Temperatures on Aquilo are not correct. See attachments. Game version is 2.0.47. Mods being used are Base mod, Elevated Rails, Quality, Space Age. Let me know if you need the game logs, I am not sure how to get ...
I wanted to point out a bug that I feel would be fairly easy to fix, maybe not?
Temperatures on Aquilo are not correct. See attachments. Game version is 2.0.47. Mods being used are Base mod, Elevated Rails, Quality, Space Age. Let me know if you need the game logs, I am not sure how to get ...
- Mon May 19, 2025 11:58 pm
- Forum: Ideas and Suggestions
- Topic: Compound Combinators (complex logic in a single building)
- Replies: 11
- Views: 5980
Re: Compound Combinators (complex logic in a single building)
100% agree that Compound or complex combinators should be available in the base version of the game. Its silly that the logic to run a factory takes up more space than the factory itself and the logic being utilized is more basic than the logic being run on the Green/Red/Blue circuit cards made in ...