Search found 6 matches
- Wed Dec 03, 2025 6:30 am
- Forum: Balancing
- Topic: Moving Green Belts to Gleba
- Replies: 10
- Views: 1661
Re: Moving Green Belts to Gleba
One other note is because the Foundry has recipes for each tier of belt, it makes sense for green belts to be unlocked on Vulcanus
- Wed Dec 03, 2025 6:23 am
- Forum: Ideas and Suggestions
- Topic: Disable damage alerts for specific spaceships/surfaces
- Replies: 2
- Views: 267
Re: Disable damage alerts for specific spaceships/surfaces
If you could disable it for a ship / surface, in both cases it's now impossible to know if something seriously wrong happened. Something unexpected.
A counterpoint to this could be that, if I'm understanding OP's post correctly, the "entity destroyed" alert would still show up. To me, that's a ...
- Wed Dec 03, 2025 6:05 am
- Forum: Implemented Suggestions
- Topic: Pretty print common large numbers
- Replies: 2
- Views: 295
Re: Pretty print common large numbers
+1
Now that I think about it, all those examples you gave have been annoying to read at one point or another. Seems like a really simple fix, too.
Now that I think about it, all those examples you gave have been annoying to read at one point or another. Seems like a really simple fix, too.
- Mon Nov 03, 2025 11:45 pm
- Forum: Balancing
- Topic: Repair speed should increase with quality repair packs
- Replies: 13
- Views: 1591
Re: Make quality repair packs repair faster
+1
This would also be really helpful on space platforms, where the slow repair speed becomes much more apparent when your ship takes a lot of damage at once.
I agree that even before you've unlocked quality, you can usually mass-produce repair packs at such a big volume that increased durability ...
This would also be really helpful on space platforms, where the slow repair speed becomes much more apparent when your ship takes a lot of damage at once.
I agree that even before you've unlocked quality, you can usually mass-produce repair packs at such a big volume that increased durability ...
- Fri May 30, 2025 7:30 pm
- Forum: Modding help
- Topic: Is it possible to read achievement status with mods?
- Replies: 2
- Views: 646
Re: Is it possible to read achievement status with mods?
There does indeed seem to be no way of reading whether a certain achievement is gained. There is an event for it, but this wouldn't count achievements gained before your mod got added to the save https://lua-api.factorio.com/latest/events.html#on_achievement_gained
You could make an api request ...
- Sat May 17, 2025 1:44 am
- Forum: Modding help
- Topic: Is it possible to read achievement status with mods?
- Replies: 2
- Views: 646
Is it possible to read achievement status with mods?
I'm working on my first mod and I want to be able to read the status of achievements, specifically to know which ones are pinned by the user. Is this currently supported? I've checked the API docs and haven't been able to find anything, but I thought I'd ask here.