Search found 4 matches
- Sat May 17, 2025 5:51 am
- Forum: Gameplay Help
- Topic: (relatively) simple circuit for dynamic quality
- Replies: 1
- Views: 301
(relatively) simple circuit for dynamic quality
I would like to build pipes with quality selected dynamically based on the input. Ideally with direct insertion from a recycler. I've tried various permutations for some time now and can't figure out how to do it with my current circuit skill. The fundamental issue with the simple method (ie no ...
- Wed May 14, 2025 9:28 pm
- Forum: Gameplay Help
- Topic: Wildcard train schedule, set dest to must numerous item in inventory
- Replies: 6
- Views: 584
Re: Wildcard train schedule, set dest to must numerous item in inventory
wow! I don't understand how this works, but thanks for the design
- Wed May 14, 2025 7:52 pm
- Forum: Gameplay Help
- Topic: Wildcard train schedule, set dest to must numerous item in inventory
- Replies: 6
- Views: 584
Re: Wildcard train schedule, set dest to must numerous item in inventory
I tried that, the straighforward approach results in rapidly oscillating signals
- Wed May 14, 2025 7:02 pm
- Forum: Gameplay Help
- Topic: Wildcard train schedule, set dest to must numerous item in inventory
- Replies: 6
- Views: 584
Wildcard train schedule, set dest to must numerous item in inventory
I wish to have a train, when it pulls into a certain stop, set a stop in the schedule using a wildcard for the item which is common in its inventory.
Given the internal evaluation order for wildcards, this requires some basic circuitry, however because I must first read the train contents onto the ...
Given the internal evaluation order for wildcards, this requires some basic circuitry, however because I must first read the train contents onto the ...