Search found 4 matches

by isambard_brunel
Sat May 17, 2025 5:51 am
Forum: Gameplay Help
Topic: (relatively) simple circuit for dynamic quality
Replies: 1
Views: 301

(relatively) simple circuit for dynamic quality

I would like to build pipes with quality selected dynamically based on the input. Ideally with direct insertion from a recycler. I've tried various permutations for some time now and can't figure out how to do it with my current circuit skill. The fundamental issue with the simple method (ie no ...
by isambard_brunel
Wed May 14, 2025 9:28 pm
Forum: Gameplay Help
Topic: Wildcard train schedule, set dest to must numerous item in inventory
Replies: 6
Views: 584

Re: Wildcard train schedule, set dest to must numerous item in inventory

wow! I don't understand how this works, but thanks for the design
by isambard_brunel
Wed May 14, 2025 7:52 pm
Forum: Gameplay Help
Topic: Wildcard train schedule, set dest to must numerous item in inventory
Replies: 6
Views: 584

Re: Wildcard train schedule, set dest to must numerous item in inventory

I tried that, the straighforward approach results in rapidly oscillating signals
by isambard_brunel
Wed May 14, 2025 7:02 pm
Forum: Gameplay Help
Topic: Wildcard train schedule, set dest to must numerous item in inventory
Replies: 6
Views: 584

Wildcard train schedule, set dest to must numerous item in inventory

I wish to have a train, when it pulls into a certain stop, set a stop in the schedule using a wildcard for the item which is common in its inventory.

Given the internal evaluation order for wildcards, this requires some basic circuitry, however because I must first read the train contents onto the ...

Go to advanced search