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by Martynka
Tue Aug 18, 2026 7:07 pm
Forum: Modding interface requests
Topic: [2.1] Feature request: quality multiplier for flying robot energy consumption
Replies: 1
Views: 200

[2.1] Feature request: quality multiplier for flying robot energy consumption

Hi,

I’m working on a small Space Age mod focused on making large logistic-robot megabases more practical without adding runtime-heavy scripting.

At the moment, FlyingRobotPrototype exposes:

energy_per_move
energy_per_tick
max_energy
Quality already has native support for robot battery capacity ...
by Martynka
Thu May 08, 2025 12:05 pm
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 34
Views: 14491

Re: The quality system needs a redesign

I don’t want to take anything away from anyone. I simply pointed out that the current system for obtaining and crafting items of non-legendary quality is pointless, because we can acquire an unlimited amount of legendary materials from space, allowing us to create any item with virtually no effort ...
by Martynka
Thu May 08, 2025 10:16 am
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 34
Views: 14491

Re: The quality system needs a redesign

I have a problem where achieving legendary quality is trivially easy after building a ship that enriches meteors, because from that moment on, we have a continuous stream of legendary resources that we can directly convert into legendary components and then machines. At the beginning of the ...
by Martynka
Thu May 08, 2025 10:07 am
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 23846

Re: Quality killed this game for me

For me, the problem with "quality" is that high-quality items can be crafted directly from high-quality materials. Once we build the first meteor enrichment platforms, we gain almost unlimited access to all types of items. This completely kills the sense of progression and makes using mid-tier ...
by Martynka
Thu May 08, 2025 7:10 am
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 34
Views: 14491

The quality system needs a redesign

I believe the quality system was poorly designed. Currently, all the quality tiers between basic and legendary have no practical use. Once you start obtaining legendary coal from space, there's a massive leap that allows you to upgrade all machines to legendary in one go. This makes base planning ...

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