Search found 36 matches

by Kamel
Sat Mar 02, 2019 5:22 pm
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 13166

Re: [0.15] Folks Factorio Fabrications

And if anyone is looking for a fix for JustGo; replace the control.lua with the code from here: https://gist.github.com/NochEinKamel/0e ... 3ebab8b0b1

QuickBar is no longer an inventory.
by Kamel
Mon Jan 22, 2018 8:51 pm
Forum: Duplicates
Topic: [0.16.17] Random crash
Replies: 2
Views: 288

[0.16.17] Random crash

Couldn't figure out if it's reproducible.
Just loaded my 0.16.16 save, changed the setting on one splitter and played around with the belts to see the output priority. Then it just crashed.
by Kamel
Sun May 21, 2017 9:47 am
Forum: Resolved Problems and Bugs
Topic: [0.15.10] Train signals showing red for no reason
Replies: 4
Views: 830

Re: [0.15.10] Train signals showing red for no reason

After looking at all my autosaves,I relaized the red signal is there for a long time, i.e. before 0.15.12 - so i guess it's fixed
by Kamel
Sat May 20, 2017 9:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] Train signals showing red for no reason
Replies: 4
Views: 830

Re: [0.15.10] Train signals showing red for no reason

Still happend with 0.15.12 for me I drove the red train (lower rail) manually and stopped to get some stuff from my factory below. When I came back up the stone train was just standing there at a red signal which shouldn't be red at all?! Nothing was changed with that setup for a few hours. https://...
by Kamel
Fri Apr 28, 2017 5:05 pm
Forum: Not a bug
Topic: [15.3] Headless Server Won't launch
Replies: 2
Views: 184

Re: [15.3] Headless Server Won't launch

Is your server-settings file up to date with all options?
by Kamel
Tue Apr 25, 2017 3:01 pm
Forum: Minor issues
Topic: [0.15] Belts flicker on map view
Replies: 7
Views: 1212

Re: [0.15] Belts flicker on map view

Okay, thanks :-)
by Kamel
Tue Apr 25, 2017 1:57 pm
Forum: Minor issues
Topic: [0.15] Belts flicker on map view
Replies: 7
Views: 1212

Re: [0.15] Belts flicker on map view

But... does it not happen for you?
by Kamel
Tue Apr 25, 2017 10:50 am
Forum: Translations
Topic: Web based translations
Replies: 71
Views: 33569

Re: Web based translations

Are all 0.15 Strings on crowdin?
Can't find "graphics-quality-high" which is translated in german with the equivalent of "often", so not really matching.
by Kamel
Tue Apr 25, 2017 9:48 am
Forum: Minor issues
Topic: [0.15] Belts flicker on map view
Replies: 7
Views: 1212

[0.15] Belts flicker on map view

With the new Map view I have a graphical issue with the transport belts. Repro: Open Map (M) Zoom in with the mouse wheel right until the graphics switch from map mode to "sattelite" mode. Only in that zoom level belts are flickering like crazy. I made a youtube video showing the effect - best seen ...
by Kamel
Fri Aug 26, 2016 3:36 pm
Forum: Releases
Topic: Version 0.14.0
Replies: 58
Views: 48594

Re: Version 0.14.0

This invalidates all the mods for old version automatically, it might be little annoying, but it solves a lot of trouble. Only on a modding point of view, there is not much difference between 0.14.0 and 0.13.18 than between 0.13.17 and 0.13.18 . So why this need to reset ? You did not force us to r...
by Kamel
Fri Aug 19, 2016 9:05 pm
Forum: News
Topic: Friday Facts #152 - Team production challenge
Replies: 46
Views: 14017

Re: Friday Facts #152 - Team production challenge

Only if we can go in and sabotage the other teams (i.e. blow them up :D)

Sounds like a great plan.
by Kamel
Sat Aug 06, 2016 9:12 am
Forum: Resolved Problems and Bugs
Topic: [0.13.10] linux dedicated server crash after sendHeartbeat
Replies: 5
Views: 718

Re: [0.13.10] linux dedicated server crash after sendHeartbeat

My server is still crashing from time to time while idle. Updated stack trace for 0.13.13 Factorio crashed. Generating symbolized stacktrace, please wait ... 31900.903 Warning Logger.cpp:360: Symbols.size() == 19, usedSize == 17 #0 0x9d086d in logStacktrace at /tmp/factorio-QoLkau/src/Util/Logger.cp...
by Kamel
Wed Jul 27, 2016 7:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.12] Game hangs when trains meet on adjacent tracks
Replies: 2
Views: 394

Re: [0.13.10][Pending] Game hangs when creating a train loop

Yes, I could just reproduce it. It's not the placement of the train, but some interaction when they drive so close together. If you load the attached savegame and set the inner train to automatic, the train drives a bit and then the game hangs. (Maybe related to this issue ? https://forums.factorio....
by Kamel
Sun Jul 24, 2016 10:24 am
Forum: Resolved Problems and Bugs
Topic: [0.13.12] Game hangs when trains meet on adjacent tracks
Replies: 2
Views: 394

[0.13.12] Game hangs when trains meet on adjacent tracks

See 3rd post for correct bug description with repro. ---- Kind of a silly bug, but I tried to reproduce another bug and placed the following train. factorio-train-bites-its-own-tail.png If the screen and file name are not clear enough: that's one long train and the newly placed part is connected to ...
by Kamel
Sun Jul 24, 2016 8:38 am
Forum: Resolved Problems and Bugs
Topic: [0.13.10] linux dedicated server crash after sendHeartbeat
Replies: 5
Views: 718

[0.13.10] linux dedicated server crash after sendHeartbeat

Server crashed in the middle of the night while idle. Crashed around Jul 24 03:04 (UTC+2) ... 17030.498 Refusing connection for address(xx.xx.xx.xx:62863). Password not provided or not matching. [[[Note: Only adding this to show the last log entry before the crash; nothing in between 17xxx and 45xxx...
by Kamel
Sat Jul 23, 2016 3:50 pm
Forum: Releases
Topic: Version 0.13.10
Replies: 56
Views: 25400

Re: Version 0.13.10

Regarding "Added logistics auto-trash slots: the opposite of logistic request slots." May I suggest to set the minimum amount in the trash config to the amount of items requested? Currently it's creating kind of a race condition if you set the trash-amount lower than the request amount. Bots deliver...
by Kamel
Mon Jul 11, 2016 5:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [pending]Desync when joining game
Replies: 14
Views: 1212

Re: [0.13.6] [pending]Desync when joining game

FYI: No desyncs over the weekend... So I guess it's something the factory did temporarily before some change on friday.
by Kamel
Fri Jul 08, 2016 3:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [pending]Desync when joining game
Replies: 14
Views: 1212

Re: [0.13.6] Desync when joining game

Bummer :-( Also just now it's desync-looping again. I put down a requestor chest and copy/pasted flame thrower ammo from the chemical plant to the chest. After a few milliseconds it started and after 14 "desync, loading map" cycles it stopped ... If you wouldn't mind, just upload the desync reports...
by Kamel
Fri Jul 08, 2016 12:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [pending]Desync when joining game
Replies: 14
Views: 1212

Re: [0.13.6] Desync when joining game

Bummer :-(

Also just now it's desync-looping again. I put down a requestor chest and copy/pasted flame thrower ammo from the chemical plant to the chest.
After a few milliseconds it started and after 14 "desync, loading map" cycles it stopped ...

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