Search found 8 matches
- Mon Jul 21, 2025 1:06 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 12
- Views: 3630
Re: How pros approach the game?
Build the end goal of what i want to make first at the approximate amount of it i want being made and then puzzling in as much direct insertion as i can around it building backwards. I cant believe we used to work with 45/s belts because even 240/s feels so slow and limiting with legendary everything
- Mon Jul 21, 2025 12:59 pm
- Forum: General discussion
- Topic: I forgot about light green science...
- Replies: 2
- Views: 129
Re: I forgot about light green science...
I feed my labs with half a belt of each, 2 of agri (because spoilage will otherwise always make it the weak link, in reality im always 85%+ but anything below 100 exactly would make it lag behind, so I round up to a full belt and a half for everything else). With how many sciences there are this ...
- Thu May 22, 2025 12:52 pm
- Forum: General discussion
- Topic: Starting a new game of Space Age - Mod Recommendation
- Replies: 9
- Views: 2995
Re: Starting a new game of Space Age - Mod Recommendation
>preemptively removing game mechanics you haven't played withTheSAguy wrote: Wed May 21, 2025 2:39 pm
I've not played in a while (1+ years) and am going to play with Space Age for the first time.
Base:
Agri No Spoil
>"what game mechanics should i add"
hmm?
- Mon May 12, 2025 12:37 am
- Forum: General discussion
- Topic: Agri science spoilage is not fun, just annoying.
- Replies: 32
- Views: 4751
Re: Agri science spoilage is not fun, just annoying.
then all I can do it either keep a steady stream of ag science coming
omg you thought differently about the planet and solved it! (seriously though what does "detecting if you need it accomplish" that constantly running it doesnt?)
What my steady stream does to ensure the first time its needed ...
- Mon May 12, 2025 12:22 am
- Forum: General discussion
- Topic: Agri science spoilage is not fun, just annoying.
- Replies: 32
- Views: 4751
Re: Agri science spoilage is not fun, just annoying.
OP when the expansion to the logistics puzzle game adds new logistics puzzles:



- Wed May 07, 2025 12:21 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 36
- Views: 12026
Re: Ban quality modules from asteroid crushers
Its space age
We get research productivity from space
Its ok if space is strong
We get research productivity from space
Its ok if space is strong
- Tue May 06, 2025 2:06 pm
- Forum: Ideas and Suggestions
- Topic: Cryogenic plant liquid input inconsistency
- Replies: 0
- Views: 210
Cryogenic plant liquid input inconsistency
Noticed a little inconsistency and was wondering why it is this way.
The solid fuel (ammonia) recipe has 2 ammonia inputs and 1 oil input. This makes sense because the recipe takes more ammonia than crude oil.
The rocket fuel (ammonia) recipe takes 10x as much ammonia as water but has two water ...
The solid fuel (ammonia) recipe has 2 ammonia inputs and 1 oil input. This makes sense because the recipe takes more ammonia than crude oil.
The rocket fuel (ammonia) recipe takes 10x as much ammonia as water but has two water ...
- Tue May 06, 2025 12:27 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 790310
Re: Simple Questions and Short Answers
I'm in the middle of building a megabase, i have a question about efficiency modules. Is there a reason to minimize energy consumption of my machines on planets like Vulcan or Fulgora which have passive energy generation and no pollution/spores?
I guess the only limiting factor is the ups. So ...