I would really like to see a way to do "destination full or no path for X seconds so far" interrupt condition.
It would allow to wait for some time for something to be available and then give up and go somewhere else.
Search found 6 matches
- Thu Jul 17, 2025 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Additional train interrupt conditions
- Replies: 16
- Views: 5926
- Thu Jul 17, 2025 10:08 pm
- Forum: Ideas and Suggestions
- Topic: Check train wait conditions in station priority order
- Replies: 0
- Views: 62
Check train wait conditions in station priority order
TL;DR
If two trains have their wait condition satisfied at the same time the one at a higher priority station should end the wait first.
What?
Train wait conditions are currently checked in Train ID order (citation needed).
Instead check the wait conditions in (Station Priority, ...) order ...
If two trains have their wait condition satisfied at the same time the one at a higher priority station should end the wait first.
What?
Train wait conditions are currently checked in Train ID order (citation needed).
Instead check the wait conditions in (Station Priority, ...) order ...
- Wed Jul 16, 2025 10:07 pm
- Forum: Technical Help
- Topic: [2.0.43] with wayland doesn't use dedicated GPU
- Replies: 4
- Views: 484
Re: [2.0.43] with wayland doesn't use dedicated GPU
If I set DRI_PRIME=1 I get less than 10 fps.
- Mon Jun 16, 2025 12:24 am
- Forum: Gameplay Help
- Topic: Train schedule priority input
- Replies: 2
- Views: 280
Re: Train schedule priority input
name the usage and the voiding station the same, but give the voiding station a priority of 1
This will lead to the trains going from the "main" source to the void as well. I would like to avoid this.
My "solution" only really has a problem when the primary source has enough product to completely ...
This will lead to the trains going from the "main" source to the void as well. I would like to avoid this.
My "solution" only really has a problem when the primary source has enough product to completely ...
- Sun Jun 15, 2025 11:29 pm
- Forum: Gameplay Help
- Topic: Train schedule priority input
- Replies: 2
- Views: 280
Train schedule priority input
I'm trying to get the following behaviour:
Train from a station waits at station X (for a period of time) until station A is free, if it spends too long waiting then go to station B.
Another train is waiting at station Y until station A is free.
I want the train from X to leave before the train from ...
Train from a station waits at station X (for a period of time) until station A is free, if it spends too long waiting then go to station B.
Another train is waiting at station Y until station A is free.
I want the train from X to leave before the train from ...
- Mon May 05, 2025 10:27 am
- Forum: Technical Help
- Topic: [2.0.43] with wayland doesn't use dedicated GPU
- Replies: 4
- Views: 484
[2.0.43] with wayland doesn't use dedicated GPU
I'm trying to run factorio with wayland and it seems to be only using the integrated gpu.
I'm starting factorio like this:
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia ./bin/x64/factorio
0.000 2025-05-05 11:14:23; Factorio 2.0.43 (build 82163, linux64, full, space-age)
0.012 ...
I'm starting factorio like this:
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia ./bin/x64/factorio
0.000 2025-05-05 11:14:23; Factorio 2.0.43 (build 82163, linux64, full, space-age)
0.012 ...