Search found 24 matches

by xattus
Wed Oct 18, 2023 12:41 pm
Forum: Gameplay Help
Topic: help & advice wanted: my late game pain points
Replies: 7
Views: 1326

Re: help & advice wanted: my late game pain points

Thanks for replies :) Let me clarify a few more things: The game was stared with custom settings a long while ago, it's not a rail world and I left the expansion setting active on purpose. I went "VERY FAR" away mainly because I wanted to, not for the sake of efficency. I wanted to have a ...
by xattus
Tue Oct 17, 2023 2:29 pm
Forum: Gameplay Help
Topic: help & advice wanted: my late game pain points
Replies: 7
Views: 1326

help & advice wanted: my late game pain points

So I have a long game going now with a heavy focus on trains and separated bases that do mainly one job or role. I have a couple of issues with the biters that are maintance chores at this point and before digging into scripting or mods to specifically adress them, I thought I'll drop them here firs...
by xattus
Wed Dec 13, 2017 4:06 pm
Forum: Resolved Problems and Bugs
Topic: [16.0][win] Crash on start at "30% Building Prototypes"
Replies: 13
Views: 9636

Re: [16.0][win] Crash on start at "30% Building Prototypes"

deleting the file solved the issue on my end as well. Thanks a lot! :)
by xattus
Wed Dec 13, 2017 1:33 pm
Forum: Resolved Problems and Bugs
Topic: [16.0][win] Crash on start at "30% Building Prototypes"
Replies: 13
Views: 9636

[16.0][win] Crash on start at "30% Building Prototypes"

Running on Win7, I get to around 30% Building Prototypes and then it dies. Log file can be found below. 0.002 2017-12-13 14:32:20; Factorio 0.16.0 (build 34159, win64, steam) 0.002 Operating system: Windows 7 Service Pack 1 0.004 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Fa...
by xattus
Fri Sep 09, 2016 9:43 pm
Forum: Multiplayer
Topic: Anyone want to play w/ me? (info in here)
Replies: 4
Views: 2185

Re: Anyone want to play w/ me? (info in here)

I have sent you an friend request on Steam.
by xattus
Wed Aug 17, 2016 11:02 am
Forum: Resolved Problems and Bugs
Topic: [13.16] Crash when saving: "Error Chunk.cpp:257: Saving entity [...] Exit to prevent corruption"
Replies: 16
Views: 8318

Re: [0.13.16] Crash when saving

Same here, crashes each time I try to save or the game tries to auto save.
by xattus
Fri Jul 08, 2016 2:19 pm
Forum: Gameplay Help
Topic: [0.13.x] Need help to understand the new biter expansion
Replies: 14
Views: 5156

Re: [0.13.x] Need help to understand the new biter expansion

You'll need to use a command so as mentioned above achievements will be disabled. Command is: /c game.player.surface.peaceful_mode = true It will turn off attack behavior for new biters so you might get some attacks after it. You can set it to false later so newly spawned biters will be aggresive a...
by xattus
Thu Jul 07, 2016 9:13 pm
Forum: Gameplay Help
Topic: [0.13.x] Need help to understand the new biter expansion
Replies: 14
Views: 5156

Re: [0.13.x] Need help to understand the new biter expansion

orzelek wrote: You can turn off the expansion only...
How exactly can I do that?
by xattus
Thu Jul 07, 2016 8:40 pm
Forum: Gameplay Help
Topic: [0.13.x] Need help to understand the new biter expansion
Replies: 14
Views: 5156

Re: [0.13.x] Need help to understand the new biter expansion

This is a MAJOR problem for me as well, as I have a large number of bases and a huge area that's clear of nests. It's going to be a huge timesink to clear all that land again. Gaaah, I really wish they would not change this. Anyone knows any mods that help? Or do I really have to turn on peaceful mo...
by xattus
Wed Jul 06, 2016 8:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] [Twinsen] Removing power pole crashes the game
Replies: 7
Views: 4106

Re: [0.13.1] [Twinsen] Removing power pole crashes the game

Fix confirmed. Now... need to redesign a bunch of stuff.

Keep up the awesome work guys! Thanks!
by xattus
Mon Jul 04, 2016 4:29 pm
Forum: Modding help
Topic: adding new resources, need help
Replies: 5
Views: 2151

Re: adding new resources, need help

ah, yeah.. LUA 101 that I'm missing. Anyway, I'm so glad that they've coded it this way, much more understandable and one knows what to change instead of looking at it and going "jeez what do all dem numbarz do?"

Thank you so much!
by xattus
Mon Jul 04, 2016 3:58 pm
Forum: Modding help
Topic: adding new resources, need help
Replies: 5
Views: 2151

Re: adding new resources, need help

I thought it's going to be some BS like that :D

Thanks. But why? xD I want to understand.
by xattus
Mon Jul 04, 2016 1:58 pm
Forum: Modding help
Topic: adding new resources, need help
Replies: 5
Views: 2151

Re: adding new resources, need help

small spelling mistake on line 98 corrected, still no dice.
by xattus
Mon Jul 04, 2016 1:46 pm
Forum: Modding help
Topic: adding new resources, need help
Replies: 5
Views: 2151

adding new resources, need help

Heyho, I'm trying to add a new resource using the functions that were added in 0.13, getting this problem: http://puu.sh/pPTmH/3b53804def.png aaand this the code: http://pastebin.com/601UESa4 I'm not on advanced level in LUA, so might be a silly syntax error somewhere, but from what I've understand,...
by xattus
Sat Jul 02, 2016 11:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] Map generation process is very strange
Replies: 31
Views: 26149

Re: [0.13.1] Map generation process is very strange

I can confirm this as well, I started a new game and the map is really weird. Segmentation is really thick and there are lakes and resource fields with completely straight borders.
Something is off :V
by xattus
Wed Jun 29, 2016 12:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] [Twinsen] Removing power pole crashes the game
Replies: 7
Views: 4106

Re: [13.1] Removing power pole crashes the game

Yes, please upload the save-file and the mod-folder, the not migrated .12 save would be helpful too. Are you sure the mods are compatible with .13? The 0.12 is lost in the void now, I might be able to ask one of my friends who played the game but that was a while ago so the setup might not even exi...
by xattus
Wed Jun 29, 2016 12:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] [Twinsen] Removing power pole crashes the game
Replies: 7
Views: 4106

[0.13.1] [Twinsen] Removing power pole crashes the game

Happened when I wanted to redesign this setup: http://puu.sh/pK9sE/b3ae0f01d9.jpg I have a smart warehouse (deprecated) that can be removed just fine, the poles connecting only to powerlines can be removed fine, however trying to remove poles connecting to circuit network cables or poles that have c...
by xattus
Sun May 08, 2016 12:03 pm
Forum: General discussion
Topic: Clean or Dirty?
Replies: 30
Views: 16416

Re: Clean or Dirty?

Pollution? what is that? :D

I get rid of all the bug bases that could be in range so I can build and pollute as much as I want. Until then I use defense lines where it's necessary.
by xattus
Mon May 02, 2016 6:24 pm
Forum: Modding help
Topic: trying to modify unit-spawner type
Replies: 6
Views: 2282

Re: trying to modify unit-spawner type

^^
That did it. Thanks a lot! :D
by xattus
Mon May 02, 2016 12:45 pm
Forum: Modding help
Topic: trying to modify unit-spawner type
Replies: 6
Views: 2282

Re: trying to modify unit-spawner type

Tried it before, but to make sure I gave it a go just now...

Code: Select all

data.raw.["unit-spawner"]["biter-spawner"].resistances = 
	{
		{
		type = "physical",
		decrease = 2,
		percent = 0
		}
	}
"name expected near ["

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